Tue, 29 Jun 2021 09:49:48 +0200 |
David Demelier |
make: create install-data rather than fakeroot
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Mon, 28 Jun 2021 21:08:11 +0200 |
David Demelier |
make: add NLS support
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Sun, 27 Jun 2021 17:07:37 +0200 |
David Demelier |
make: add fakeroot support
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Thu, 24 Jun 2021 22:35:02 +0200 |
David Demelier |
make: improve readability and add examples/tests
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Thu, 24 Jun 2021 20:30:41 +0200 |
David Demelier |
core: make zstd optional
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Thu, 24 Jun 2021 20:22:47 +0200 |
David Demelier |
core: fix zfile_close crash
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Wed, 23 Jun 2021 22:41:34 +0200 |
David Demelier |
make: switch to GNU make
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Sun, 11 Apr 2021 17:43:57 +0200 |
David Demelier |
examples: fix with new game_push function
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Sun, 11 Apr 2021 16:41:34 +0200 |
David Demelier |
core: implement stackable states
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Wed, 10 Mar 2021 18:49:08 +0100 |
David Demelier |
misc: remove usage of bool
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Wed, 10 Mar 2021 18:49:00 +0100 |
David Demelier |
examples: remove Javascript
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Wed, 10 Mar 2021 18:39:50 +0100 |
David Demelier |
doc: document zfile
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Wed, 10 Mar 2021 16:40:02 +0100 |
David Demelier |
rpg: add support for compressed tilesets/maps
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Wed, 10 Mar 2021 13:45:12 +0100 |
David Demelier |
examples: fix actions
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Fri, 05 Mar 2021 10:08:29 +0100 |
David Demelier |
rpg: add battle-message
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Fri, 05 Mar 2021 10:08:09 +0100 |
David Demelier |
misc: add extern "C" {} blocks for C++ friends
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Fri, 08 Jan 2021 13:15:24 +0100 |
David Demelier |
rpg: add battle_message module
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Fri, 08 Jan 2021 12:56:10 +0100 |
David Demelier |
rpg: add support for items in battle
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Thu, 07 Jan 2021 15:52:56 +0100 |
David Demelier |
rpg: rework selection
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Thu, 07 Jan 2021 15:50:01 +0100 |
David Demelier |
core: add maths_scale function
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Mon, 04 Jan 2021 11:34:18 +0100 |
David Demelier |
util: nrand no longer contains upper range
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Wed, 23 Dec 2020 15:37:48 +0100 |
David Demelier |
adventure: initial test of spawn
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Mon, 21 Dec 2020 09:50:16 +0100 |
David Demelier |
doc: add note about console logs
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Sun, 20 Dec 2020 15:32:17 +0100 |
David Demelier |
cmake: move _BSD_SOURCE to libcompat
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Sun, 20 Dec 2020 13:23:34 +0100 |
David Demelier |
cmake: improve listing
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Sun, 20 Dec 2020 11:04:41 +0100 |
David Demelier |
adventure: rename functions
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Sun, 20 Dec 2020 10:55:53 +0100 |
David Demelier |
rpg: implement load/save for characters
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Tue, 15 Dec 2020 22:07:18 +0100 |
David Demelier |
core: fix save_open functions
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Tue, 15 Dec 2020 22:07:01 +0100 |
David Demelier |
core: forgot to return the path
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Tue, 15 Dec 2020 22:06:32 +0100 |
David Demelier |
core: add sprite_scale function
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Sun, 13 Dec 2020 11:25:11 +0100 |
David Demelier |
cmake: cleanup
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Sun, 13 Dec 2020 11:10:35 +0100 |
David Demelier |
adventure: enable trace_hud
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Sun, 13 Dec 2020 11:01:18 +0100 |
David Demelier |
adventure: cleanup actions and prepare map scenes
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Sun, 13 Dec 2020 11:00:50 +0100 |
David Demelier |
rpg: increase margins
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Sat, 12 Dec 2020 12:31:23 +0100 |
David Demelier |
adventure: uniform actions
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Sat, 12 Dec 2020 12:16:47 +0100 |
David Demelier |
adventure: don't use plural in directories
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Sat, 12 Dec 2020 12:14:44 +0100 |
David Demelier |
adventure: add a basic chest
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Sat, 12 Dec 2020 12:14:34 +0100 |
David Demelier |
rpg: move definitions
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Fri, 11 Dec 2020 11:33:58 +0100 |
David Demelier |
core: add alloc_rearray0 function
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Fri, 11 Dec 2020 11:04:36 +0100 |
David Demelier |
core: hide internal functions in save
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Thu, 10 Dec 2020 16:28:30 +0100 |
David Demelier |
adventure: start a global assets registry
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Thu, 10 Dec 2020 16:28:03 +0100 |
David Demelier |
rpg: add file name in error
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Wed, 09 Dec 2020 21:23:20 +0100 |
David Demelier |
adventure: catch EVENT_QUIT
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Wed, 09 Dec 2020 21:22:21 +0100 |
David Demelier |
cmake: make macros simpler
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Tue, 08 Dec 2020 17:00:03 +0100 |
David Demelier |
cmake: create a new libmlk-data library
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Mon, 07 Dec 2020 23:21:05 +0100 |
David Demelier |
misc: fix build without NLS
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Sun, 06 Dec 2020 23:06:34 +0100 |
David Demelier |
core: prefix utilities with util_
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Sun, 06 Dec 2020 22:50:48 +0100 |
David Demelier |
adventure: change the way states are stored
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Sun, 06 Dec 2020 11:22:03 +0100 |
David Demelier |
adventure: start working on maps and teleport
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Sat, 05 Dec 2020 15:57:02 +0100 |
David Demelier |
extern: provide libcompat
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Sat, 05 Dec 2020 15:03:09 +0100 |
David Demelier |
rpg: fix invalid use of %c in sscanf
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Sat, 05 Dec 2020 14:20:57 +0100 |
David Demelier |
cmake: don't set build directories for interfaces
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Thu, 03 Dec 2020 14:56:07 +0100 |
David Demelier |
core: add sys_mkdir function
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Thu, 03 Dec 2020 13:49:54 +0100 |
David Demelier |
rpg: merge battle state switchers to remove number of files
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Thu, 03 Dec 2020 09:06:52 +0100 |
David Demelier |
core: goodbye doxygen
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Tue, 01 Dec 2020 21:53:23 +0100 |
David Demelier |
core: add alloc_set to set SDL allocators as well
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Tue, 01 Dec 2020 21:53:00 +0100 |
David Demelier |
examples: update world map
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Tue, 01 Dec 2020 19:24:11 +0100 |
David Demelier |
rpg: add support for collisions with actions
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Tue, 01 Dec 2020 17:18:12 +0100 |
David Demelier |
doc: improve readability
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Tue, 01 Dec 2020 12:56:11 +0100 |
David Demelier |
core: use vsync and improve game loop
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Tue, 01 Dec 2020 12:55:55 +0100 |
David Demelier |
doc: add molko baseurl
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Mon, 30 Nov 2020 10:57:28 +0100 |
David Demelier |
doc: update doxygen files list
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Mon, 30 Nov 2020 10:54:59 +0100 |
David Demelier |
doc: add CMake macros documentation
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Mon, 30 Nov 2020 09:48:52 +0100 |
David Demelier |
cmake: create a unique TARGET-po target to update translations
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Sat, 28 Nov 2020 22:37:30 +0100 |
David Demelier |
misc: lot of cleanups,
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Sat, 28 Nov 2020 21:09:52 +0100 |
David Demelier |
cmake: create build hierarchy similar to install, closes #2518 @1h
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Sat, 28 Nov 2020 18:00:05 +0100 |
David Demelier |
misc: add support for NLS, closes #22510 @4h
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Fri, 27 Nov 2020 21:34:07 +0100 |
David Demelier |
doc: misc
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Fri, 27 Nov 2020 17:00:30 +0100 |
David Demelier |
doc: switch to mkdocs+doxybook2, closes #2516 @2h
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Fri, 27 Nov 2020 13:32:52 +0100 |
David Demelier |
rpg: fix possible dangling pointer in tileset-file
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Fri, 27 Nov 2020 13:31:27 +0100 |
David Demelier |
core: add alloc_pool_get function
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Fri, 27 Nov 2020 13:31:16 +0100 |
David Demelier |
core: add pprintf function
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Thu, 26 Nov 2020 18:00:45 +0100 |
David Demelier |
rpg: prepare equipment
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Thu, 26 Nov 2020 13:33:31 +0100 |
David Demelier |
core: remove readall in util
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Thu, 26 Nov 2020 13:33:16 +0100 |
David Demelier |
doc: add build.rst
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Tue, 24 Nov 2020 16:44:49 +0100 |
David Demelier |
rpg: some cleanups in battle
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Tue, 24 Nov 2020 16:44:16 +0100 |
David Demelier |
cmake: don't -fsanitize in Release
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Mon, 23 Nov 2020 17:05:07 +0100 |
David Demelier |
rpg: add movements in battle
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Thu, 19 Nov 2020 16:46:26 +0100 |
David Demelier |
doc: improve documentation
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Thu, 19 Nov 2020 14:11:11 +0100 |
David Demelier |
core: add a alloc_pool module
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Thu, 19 Nov 2020 10:48:46 +0100 |
David Demelier |
core: reinterface the alloc module
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Thu, 19 Nov 2020 10:17:04 +0100 |
David Demelier |
misc: miscellaneous cleanups
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Wed, 18 Nov 2020 19:52:14 +0100 |
David Demelier |
doc: disable if doxygen isn't enable
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Wed, 18 Nov 2020 19:43:40 +0100 |
David Demelier |
doc: add libcore API
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Wed, 18 Nov 2020 19:09:23 +0100 |
David Demelier |
tools: sync latest bcc
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Wed, 18 Nov 2020 19:03:47 +0100 |
David Demelier |
doc: improve
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Wed, 18 Nov 2020 15:19:25 +0100 |
David Demelier |
misc: some cleanup
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Wed, 18 Nov 2020 15:07:43 +0100 |
David Demelier |
js: remove Javascript API for now
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Wed, 18 Nov 2020 15:03:04 +0100 |
David Demelier |
doc: add spec-tileset
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Wed, 18 Nov 2020 13:46:29 +0100 |
David Demelier |
rpg: add support for animated tiles
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Wed, 18 Nov 2020 10:13:29 +0100 |
David Demelier |
examples: improve map example
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Wed, 18 Nov 2020 10:03:27 +0100 |
David Demelier |
rpg: improve collisions
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Tue, 17 Nov 2020 20:08:42 +0100 |
David Demelier |
rpg: implement tilesets separately, closes #2515 @4h
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Mon, 16 Nov 2020 21:57:23 +0100 |
David Demelier |
extern: FLAGS isn't a valid option
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Mon, 16 Nov 2020 21:46:52 +0100 |
David Demelier |
extern: disable dlopen routines in libsqlite
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Mon, 16 Nov 2020 14:26:13 +0100 |
David Demelier |
rpg: experiment with map teleport
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Sun, 15 Nov 2020 21:47:49 +0100 |
David Demelier |
rpg: some refactoring
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Sat, 14 Nov 2020 16:59:11 +0100 |
David Demelier |
rpg: attempt of collide detection in map
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Wed, 11 Nov 2020 17:10:40 +0100 |
David Demelier |
examples: move all into subdirectories, closes #2513
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Wed, 11 Nov 2020 16:31:55 +0100 |
David Demelier |
rpg: add music support in battle
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Wed, 11 Nov 2020 16:09:43 +0100 |
David Demelier |
examples: use game_loop for all
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Tue, 10 Nov 2020 17:32:12 +0100 |
David Demelier |
js: enable Molko.Sound API
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Tue, 10 Nov 2020 10:10:56 +0100 |
David Demelier |
js: enable Molko.Music API
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Tue, 10 Nov 2020 09:10:52 +0100 |
David Demelier |
core: allocate sound channels at startup
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Mon, 09 Nov 2020 21:18:41 +0100 |
David Demelier |
core: rework audio API
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Mon, 09 Nov 2020 19:28:08 +0100 |
David Demelier |
extern: add some flags to sqlite
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Mon, 09 Nov 2020 19:19:57 +0100 |
David Demelier |
core: remove unneeded files
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Mon, 09 Nov 2020 19:18:14 +0100 |
David Demelier |
js: cleanup API
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Mon, 09 Nov 2020 19:07:30 +0100 |
David Demelier |
js: enable Molko.Animation API
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Mon, 09 Nov 2020 13:24:49 +0100 |
David Demelier |
molko-js: add support for modules, closes #2514 @1h
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Mon, 09 Nov 2020 10:37:36 +0100 |
David Demelier |
rpg: map, extreme cleanup, closes #2508 @4h
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Mon, 09 Nov 2020 10:36:39 +0100 |
David Demelier |
doc: improve doxygen documentation
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