log

age author description
Thu, 14 Oct 2021 12:52:41 +0200 David Demelier js: add minimal Javascript binding
Wed, 13 Oct 2021 20:56:07 +0200 David Demelier tests: switch to rexo
Wed, 13 Oct 2021 15:58:02 +0200 David Demelier core: implement vfs-zip (read-only)
Wed, 13 Oct 2021 15:26:08 +0200 David Demelier tests: add vfs-directory test
Wed, 13 Oct 2021 15:26:00 +0200 David Demelier tests: import rexo
Wed, 13 Oct 2021 15:03:18 +0200 David Demelier core: implement vfs and vfs-directory
Mon, 11 Oct 2021 13:02:10 +0200 David Demelier ui: s/vdebugf/debugva/g
Wed, 06 Oct 2021 13:54:16 +0200 David Demelier rpg: add support for basic quests
Mon, 04 Oct 2021 13:30:09 +0200 David Demelier rpg: change save_stmt_next API
Mon, 04 Oct 2021 13:10:11 +0200 David Demelier rpg: separate property from save
Sun, 03 Oct 2021 10:31:45 +0200 David Demelier ui: implement notifications
Sat, 02 Oct 2021 18:09:15 +0200 David Demelier misc: update meta files
Sat, 02 Oct 2021 17:47:27 +0200 David Demelier examples: bring back to live using CMake
Sat, 02 Oct 2021 08:33:39 +0200 David Demelier cmake: fix libsqlite warnings
Sat, 02 Oct 2021 08:30:45 +0200 David Demelier extern: upgrade libsqlite to 3.36.0
Sat, 02 Oct 2021 08:25:30 +0200 David Demelier misc: move examples from src/
Fri, 01 Oct 2021 15:04:00 +0200 David Demelier adventure: fix inhibition in case of panic
Fri, 01 Oct 2021 20:30:00 +0200 David Demelier misc: improve loading of data
Fri, 01 Oct 2021 14:10:06 +0200 David Demelier misc: fix some warnings
Wed, 29 Sep 2021 21:59:00 +0200 David Demelier mac: fix build because Apple is not POSIX compliant
Wed, 22 Sep 2021 16:00:46 +0200 David Demelier misc: various fixes for glibc
Wed, 22 Sep 2021 12:57:55 +0200 David Demelier misc: fix many warnings and build on macOS
Wed, 22 Sep 2021 10:04:15 +0200 David Demelier cmake: add support for Visual Studio 2019
Wed, 22 Sep 2021 07:22:20 +0200 David Demelier misc: update years
Wed, 22 Sep 2021 07:19:32 +0200 David Demelier cmake: bring back for good
Thu, 09 Sep 2021 15:30:07 +0200 David Demelier doc: update according to new game API
Thu, 09 Sep 2021 13:57:54 +0200 David Demelier core: fix states + tests
Mon, 06 Sep 2021 09:56:59 +0200 David Demelier misc: fix O_BINARY
Mon, 06 Sep 2021 09:53:41 +0200 David Demelier misc: initial windows support
Fri, 09 Jul 2021 11:29:36 +0200 David Demelier make: add run target
Tue, 29 Jun 2021 09:49:48 +0200 David Demelier make: create install-data rather than fakeroot
Mon, 28 Jun 2021 21:08:11 +0200 David Demelier make: add NLS support
Sun, 27 Jun 2021 17:07:37 +0200 David Demelier make: add fakeroot support
Thu, 24 Jun 2021 22:35:02 +0200 David Demelier make: improve readability and add examples/tests
Thu, 24 Jun 2021 20:30:41 +0200 David Demelier core: make zstd optional
Thu, 24 Jun 2021 20:22:47 +0200 David Demelier core: fix zfile_close crash
Wed, 23 Jun 2021 22:41:34 +0200 David Demelier make: switch to GNU make
Sun, 11 Apr 2021 17:43:57 +0200 David Demelier examples: fix with new game_push function
Sun, 11 Apr 2021 16:41:34 +0200 David Demelier core: implement stackable states
Wed, 10 Mar 2021 18:49:08 +0100 David Demelier misc: remove usage of bool
Wed, 10 Mar 2021 18:49:00 +0100 David Demelier examples: remove Javascript
Wed, 10 Mar 2021 18:39:50 +0100 David Demelier doc: document zfile
Wed, 10 Mar 2021 16:40:02 +0100 David Demelier rpg: add support for compressed tilesets/maps
Wed, 10 Mar 2021 13:45:12 +0100 David Demelier examples: fix actions
Fri, 05 Mar 2021 10:08:29 +0100 David Demelier rpg: add battle-message
Fri, 05 Mar 2021 10:08:09 +0100 David Demelier misc: add extern "C" {} blocks for C++ friends
Fri, 08 Jan 2021 13:15:24 +0100 David Demelier rpg: add battle_message module
Fri, 08 Jan 2021 12:56:10 +0100 David Demelier rpg: add support for items in battle
Thu, 07 Jan 2021 15:52:56 +0100 David Demelier rpg: rework selection
Thu, 07 Jan 2021 15:50:01 +0100 David Demelier core: add maths_scale function
Mon, 04 Jan 2021 11:34:18 +0100 David Demelier util: nrand no longer contains upper range
Wed, 23 Dec 2020 15:37:48 +0100 David Demelier adventure: initial test of spawn
Mon, 21 Dec 2020 09:50:16 +0100 David Demelier doc: add note about console logs
Sun, 20 Dec 2020 15:32:17 +0100 David Demelier cmake: move _BSD_SOURCE to libcompat
Sun, 20 Dec 2020 13:23:34 +0100 David Demelier cmake: improve listing
Sun, 20 Dec 2020 11:04:41 +0100 David Demelier adventure: rename functions
Sun, 20 Dec 2020 10:55:53 +0100 David Demelier rpg: implement load/save for characters
Tue, 15 Dec 2020 22:07:18 +0100 David Demelier core: fix save_open functions
Tue, 15 Dec 2020 22:07:01 +0100 David Demelier core: forgot to return the path
Tue, 15 Dec 2020 22:06:32 +0100 David Demelier core: add sprite_scale function
Sun, 13 Dec 2020 11:25:11 +0100 David Demelier cmake: cleanup
Sun, 13 Dec 2020 11:10:35 +0100 David Demelier adventure: enable trace_hud
Sun, 13 Dec 2020 11:01:18 +0100 David Demelier adventure: cleanup actions and prepare map scenes
Sun, 13 Dec 2020 11:00:50 +0100 David Demelier rpg: increase margins
Sat, 12 Dec 2020 12:31:23 +0100 David Demelier adventure: uniform actions
Sat, 12 Dec 2020 12:16:47 +0100 David Demelier adventure: don't use plural in directories
Sat, 12 Dec 2020 12:14:44 +0100 David Demelier adventure: add a basic chest
Sat, 12 Dec 2020 12:14:34 +0100 David Demelier rpg: move definitions
Fri, 11 Dec 2020 11:33:58 +0100 David Demelier core: add alloc_rearray0 function
Fri, 11 Dec 2020 11:04:36 +0100 David Demelier core: hide internal functions in save
Thu, 10 Dec 2020 16:28:30 +0100 David Demelier adventure: start a global assets registry
Thu, 10 Dec 2020 16:28:03 +0100 David Demelier rpg: add file name in error
Wed, 09 Dec 2020 21:23:20 +0100 David Demelier adventure: catch EVENT_QUIT
Wed, 09 Dec 2020 21:22:21 +0100 David Demelier cmake: make macros simpler
Tue, 08 Dec 2020 17:00:03 +0100 David Demelier cmake: create a new libmlk-data library
Mon, 07 Dec 2020 23:21:05 +0100 David Demelier misc: fix build without NLS
Sun, 06 Dec 2020 23:06:34 +0100 David Demelier core: prefix utilities with util_
Sun, 06 Dec 2020 22:50:48 +0100 David Demelier adventure: change the way states are stored
Sun, 06 Dec 2020 11:22:03 +0100 David Demelier adventure: start working on maps and teleport
Sat, 05 Dec 2020 15:57:02 +0100 David Demelier extern: provide libcompat
Sat, 05 Dec 2020 15:03:09 +0100 David Demelier rpg: fix invalid use of %c in sscanf
Sat, 05 Dec 2020 14:20:57 +0100 David Demelier cmake: don't set build directories for interfaces
Thu, 03 Dec 2020 14:56:07 +0100 David Demelier core: add sys_mkdir function
Thu, 03 Dec 2020 13:49:54 +0100 David Demelier rpg: merge battle state switchers to remove number of files
Thu, 03 Dec 2020 09:06:52 +0100 David Demelier core: goodbye doxygen
Tue, 01 Dec 2020 21:53:23 +0100 David Demelier core: add alloc_set to set SDL allocators as well
Tue, 01 Dec 2020 21:53:00 +0100 David Demelier examples: update world map
Tue, 01 Dec 2020 19:24:11 +0100 David Demelier rpg: add support for collisions with actions
Tue, 01 Dec 2020 17:18:12 +0100 David Demelier doc: improve readability
Tue, 01 Dec 2020 12:56:11 +0100 David Demelier core: use vsync and improve game loop
Tue, 01 Dec 2020 12:55:55 +0100 David Demelier doc: add molko baseurl
Mon, 30 Nov 2020 10:57:28 +0100 David Demelier doc: update doxygen files list
Mon, 30 Nov 2020 10:54:59 +0100 David Demelier doc: add CMake macros documentation
Mon, 30 Nov 2020 09:48:52 +0100 David Demelier cmake: create a unique TARGET-po target to update translations
Sat, 28 Nov 2020 22:37:30 +0100 David Demelier misc: lot of cleanups,
Sat, 28 Nov 2020 21:09:52 +0100 David Demelier cmake: create build hierarchy similar to install, closes #2518 @1h
Sat, 28 Nov 2020 18:00:05 +0100 David Demelier misc: add support for NLS, closes #22510 @4h
Fri, 27 Nov 2020 21:34:07 +0100 David Demelier doc: misc
Fri, 27 Nov 2020 17:00:30 +0100 David Demelier doc: switch to mkdocs+doxybook2, closes #2516 @2h
Fri, 27 Nov 2020 13:32:52 +0100 David Demelier rpg: fix possible dangling pointer in tileset-file
Fri, 27 Nov 2020 13:31:27 +0100 David Demelier core: add alloc_pool_get function
Fri, 27 Nov 2020 13:31:16 +0100 David Demelier core: add pprintf function
Thu, 26 Nov 2020 18:00:45 +0100 David Demelier rpg: prepare equipment
Thu, 26 Nov 2020 13:33:31 +0100 David Demelier core: remove readall in util
Thu, 26 Nov 2020 13:33:16 +0100 David Demelier doc: add build.rst
Tue, 24 Nov 2020 16:44:49 +0100 David Demelier rpg: some cleanups in battle
Tue, 24 Nov 2020 16:44:16 +0100 David Demelier cmake: don't -fsanitize in Release
Mon, 23 Nov 2020 17:05:07 +0100 David Demelier rpg: add movements in battle
Thu, 19 Nov 2020 16:46:26 +0100 David Demelier doc: improve documentation
Thu, 19 Nov 2020 14:11:11 +0100 David Demelier core: add a alloc_pool module
Thu, 19 Nov 2020 10:48:46 +0100 David Demelier core: reinterface the alloc module
Thu, 19 Nov 2020 10:17:04 +0100 David Demelier misc: miscellaneous cleanups
Wed, 18 Nov 2020 19:52:14 +0100 David Demelier doc: disable if doxygen isn't enable
Wed, 18 Nov 2020 19:43:40 +0100 David Demelier doc: add libcore API
Wed, 18 Nov 2020 19:09:23 +0100 David Demelier tools: sync latest bcc
Wed, 18 Nov 2020 19:03:47 +0100 David Demelier doc: improve
Wed, 18 Nov 2020 15:19:25 +0100 David Demelier misc: some cleanup
Wed, 18 Nov 2020 15:07:43 +0100 David Demelier js: remove Javascript API for now
Wed, 18 Nov 2020 15:03:04 +0100 David Demelier doc: add spec-tileset
Wed, 18 Nov 2020 13:46:29 +0100 David Demelier rpg: add support for animated tiles
Wed, 18 Nov 2020 10:13:29 +0100 David Demelier examples: improve map example
Wed, 18 Nov 2020 10:03:27 +0100 David Demelier rpg: improve collisions
Tue, 17 Nov 2020 20:08:42 +0100 David Demelier rpg: implement tilesets separately, closes #2515 @4h
Mon, 16 Nov 2020 21:57:23 +0100 David Demelier extern: FLAGS isn't a valid option
Mon, 16 Nov 2020 21:46:52 +0100 David Demelier extern: disable dlopen routines in libsqlite
Mon, 16 Nov 2020 14:26:13 +0100 David Demelier rpg: experiment with map teleport
Sun, 15 Nov 2020 21:47:49 +0100 David Demelier rpg: some refactoring
Sat, 14 Nov 2020 16:59:11 +0100 David Demelier rpg: attempt of collide detection in map
Wed, 11 Nov 2020 17:10:40 +0100 David Demelier examples: move all into subdirectories, closes #2513
Wed, 11 Nov 2020 16:31:55 +0100 David Demelier rpg: add music support in battle
Wed, 11 Nov 2020 16:09:43 +0100 David Demelier examples: use game_loop for all
Tue, 10 Nov 2020 17:32:12 +0100 David Demelier js: enable Molko.Sound API
Tue, 10 Nov 2020 10:10:56 +0100 David Demelier js: enable Molko.Music API
Tue, 10 Nov 2020 09:10:52 +0100 David Demelier core: allocate sound channels at startup
Mon, 09 Nov 2020 21:18:41 +0100 David Demelier core: rework audio API
Mon, 09 Nov 2020 19:28:08 +0100 David Demelier extern: add some flags to sqlite
Mon, 09 Nov 2020 19:19:57 +0100 David Demelier core: remove unneeded files
Mon, 09 Nov 2020 19:18:14 +0100 David Demelier js: cleanup API
Mon, 09 Nov 2020 19:07:30 +0100 David Demelier js: enable Molko.Animation API
Mon, 09 Nov 2020 13:24:49 +0100 David Demelier molko-js: add support for modules, closes #2514 @1h
Mon, 09 Nov 2020 10:37:36 +0100 David Demelier rpg: map, extreme cleanup, closes #2508 @4h
Mon, 09 Nov 2020 10:36:39 +0100 David Demelier doc: improve doxygen documentation
Sat, 07 Nov 2020 21:08:47 +0100 David Demelier examples: fix drawable animation delay
Sat, 07 Nov 2020 21:04:04 +0100 David Demelier misc: portability fixes
Sat, 07 Nov 2020 19:26:51 +0100 David Demelier doc: minimal typo
Sat, 07 Nov 2020 16:00:39 +0100 David Demelier rpg: add minimalist battle system, continue #2477 @60h
Sat, 07 Nov 2020 15:40:34 +0100 David Demelier molko-js: miscellaneous fixes
Sat, 07 Nov 2020 10:16:38 +0100 David Demelier molko-js: allow objects/parameters in Molko.Painter API
Fri, 06 Nov 2020 15:15:01 +0100 David Demelier molko-js: start Javascript bindings, continue #2503 @4h
Fri, 06 Nov 2020 14:50:31 +0100 David Demelier core: allow realloc of 0 for duktape
Fri, 06 Nov 2020 11:38:52 +0100 David Demelier examples: forgot the numbers.png file
Fri, 06 Nov 2020 11:30:29 +0100 David Demelier core: add blend routines in texture
Tue, 03 Nov 2020 18:13:40 +0100 David Demelier core: add nrand function
Mon, 02 Nov 2020 18:35:44 +0100 David Demelier core: add texture_set_(alpha|color)_mod functions
Mon, 02 Nov 2020 13:42:51 +0100 David Demelier core: fix animation delay
Tue, 27 Oct 2020 16:54:18 +0100 David Demelier core: add alloc module, closes #2512
Tue, 27 Oct 2020 16:18:21 +0100 David Demelier ui: add gridmenu object, closes #2511 @4h
Tue, 27 Oct 2020 14:07:18 +0100 David Demelier cmake: add options
Tue, 27 Oct 2020 14:07:04 +0100 David Demelier core: constify texture drawing function
Tue, 27 Oct 2020 14:06:34 +0100 David Demelier ui: add <stdbool.h> in label.h
Fri, 23 Oct 2020 09:32:54 +0200 David Demelier cmake: shorter -fsanitize option list
Fri, 23 Oct 2020 09:30:54 +0200 David Demelier cmake: add sone -fsanitize in Debug builds
Thu, 22 Oct 2020 15:27:57 +0200 David Demelier rpg: disable inventory for now and add item.c
Thu, 22 Oct 2020 15:16:43 +0200 David Demelier ui: major theme overhaul, closes #2509 @1h
Wed, 21 Oct 2020 12:50:11 +0200 David Demelier core: forgot to add .sql files
Wed, 21 Oct 2020 12:43:25 +0200 David Demelier core: improve save module, closes #2507
Wed, 21 Oct 2020 11:47:18 +0200 David Demelier molko-bcc: allow -0 to NULL-terminate arrays
Wed, 21 Oct 2020 10:07:53 +0200 David Demelier cmake: fix rebuild when assets change
Tue, 20 Oct 2020 17:39:13 +0200 David Demelier misc: extreme cleanup, closes #2506
Tue, 20 Oct 2020 15:09:39 +0200 David Demelier misc: all printf-like function are name foof and vfoof
Tue, 20 Oct 2020 14:58:51 +0200 David Demelier core: texture_(scale|draw) now return a bool
Tue, 20 Oct 2020 14:54:14 +0200 David Demelier core: add sprite_ok function, closes #2505
Mon, 19 Oct 2020 08:10:21 +0200 David Demelier core: add state functions
Sun, 18 Oct 2020 17:26:39 +0200 David Demelier doc: some fixes
Sun, 18 Oct 2020 17:14:42 +0200 David Demelier core: add window_set_cursor function, closes #2502
Sun, 18 Oct 2020 12:01:59 +0200 David Demelier core: rework states
Sat, 17 Oct 2020 10:12:41 +0200 David Demelier ui: label no longer has w, h fields
Sat, 17 Oct 2020 10:01:46 +0200 David Demelier rpg: remove inventory_dialog for now
Fri, 16 Oct 2020 18:44:05 +0200 David Demelier ui: make message less clever and provide spacing field
Fri, 16 Oct 2020 17:45:39 +0200 David Demelier ui: make message auto-spacing lines
Fri, 16 Oct 2020 14:32:22 +0200 David Demelier ui: make message more flexible, closes #2501
Fri, 16 Oct 2020 13:54:31 +0200 David Demelier misc: create more generic startup function, closes #2500
Fri, 16 Oct 2020 13:15:04 +0200 David Demelier core: remove assets
Fri, 16 Oct 2020 13:04:48 +0200 David Demelier ui: remove style from debug_report, closes #2499
Thu, 15 Oct 2020 18:45:27 +0200 David Demelier ui: make label less smart
Thu, 15 Oct 2020 18:09:45 +0200 David Demelier ui: make UI widgets usable as actions
Thu, 15 Oct 2020 14:01:24 +0200 David Demelier ui: cleanup theme module, closes #2498
Thu, 15 Oct 2020 13:13:38 +0200 David Demelier ui: add a standalone align() function
Thu, 15 Oct 2020 10:45:40 +0200 David Demelier ui: allow custom position of labels
Thu, 15 Oct 2020 10:32:18 +0200 David Demelier misc: split libraries, closes #2496
Thu, 15 Oct 2020 09:21:04 +0200 David Demelier doc: use new nomenclature, closes #2497
Wed, 14 Oct 2020 18:20:58 +0200 David Demelier core: add theme_shallow function
Wed, 14 Oct 2020 18:11:38 +0200 David Demelier core: rework label alignment, closes #2494 @1h
Wed, 14 Oct 2020 16:40:34 +0200 David Demelier core: add font_box function, closes #2495
Wed, 14 Oct 2020 14:52:26 +0200 David Demelier tests: forgot to add file
Wed, 14 Oct 2020 14:48:07 +0200 David Demelier core: drawable_stack_update returns a bool (similar to action_stack_update)
Wed, 14 Oct 2020 10:29:53 +0200 David Demelier core: add trace/vtrace functions, closes #2493
Tue, 13 Oct 2020 18:39:35 +0200 David Demelier core: upgrade message in terms of customization
Tue, 13 Oct 2020 15:15:40 +0200 David Demelier core: add action_stack_completed function
Tue, 13 Oct 2020 14:38:43 +0200 David Demelier doc: remove unneeded Doxyfile
Tue, 13 Oct 2020 14:30:23 +0200 David Demelier adventure: fix build
Tue, 13 Oct 2020 09:38:44 +0200 David Demelier core: rework actions and a bit of drawables, closes #2492
Sun, 11 Oct 2020 15:01:26 +0200 David Demelier misc: fix all warnings
Sun, 11 Oct 2020 14:54:27 +0200 David Demelier cmake: prefix assets with their directory
Sun, 11 Oct 2020 14:41:31 +0200 David Demelier core: revamp debug using theme
Sun, 11 Oct 2020 14:23:10 +0200 David Demelier molko-bcc: allow numeric characters
Wed, 07 Oct 2020 09:37:28 +0200 David Demelier molko: fix startup
Wed, 07 Oct 2020 09:11:09 +0200 David Demelier core: fix infinite loop with game_switch
Tue, 06 Oct 2020 13:55:20 +0200 David Demelier core: implement basic drawables, closes #2491 @1h
Tue, 06 Oct 2020 13:53:19 +0200 David Demelier core: update documentation in sprite.h
Tue, 06 Oct 2020 13:52:52 +0200 David Demelier core: animation_update now returns true when complete
Tue, 06 Oct 2020 13:52:18 +0200 David Demelier core: fix leak in texture creation
Tue, 06 Oct 2020 12:43:29 +0200 David Demelier cmake: add examples and fix
Mon, 05 Oct 2020 16:24:37 +0200 David Demelier core: allows loading maps from memory, closes #2489
Mon, 05 Oct 2020 20:01:00 +0200 David Demelier cmake: fix usage of assets for tests
Mon, 05 Oct 2020 14:43:16 +0200 David Demelier cmake: finalize, closes #2487
Mon, 05 Oct 2020 13:25:06 +0200 David Demelier misc: reorganize hierarchy, closes #2490
Mon, 05 Oct 2020 13:05:09 +0200 David Demelier core: add rbuf utility, closes #2488 @2h
Mon, 05 Oct 2020 09:17:11 +0200 David Demelier cmake: add tests, continue #2487 @1h
Sun, 04 Oct 2020 22:00:20 +0200 David Demelier cmake: create macros for building assets, continue #2487 @1h
Sat, 03 Oct 2020 19:03:22 +0200 David Demelier core: fix panic handling early
Sat, 03 Oct 2020 18:32:01 +0200 David Demelier cmake: change build system, continue #2487 @3h
Sun, 12 Jul 2020 09:44:27 +0200 David Demelier core: implement checkbox, closes #2486
Thu, 09 Jul 2020 22:38:48 +0200 David Demelier examples: switch to 720p
Thu, 16 Apr 2020 10:35:50 +0200 David Demelier core: fix implicit declaration
Sun, 12 Apr 2020 16:55:26 +0200 David Demelier image: set dimensions
Wed, 08 Apr 2020 20:05:00 +0200 David Demelier image: can load a texture directly
Thu, 02 Apr 2020 18:22:27 +0200 David Demelier inventory: add sorting algorithms
Thu, 02 Apr 2020 12:10:00 +0200 David Demelier doc: add examples page
Wed, 01 Apr 2020 20:05:00 +0200 David Demelier make: generate binary files during build
Wed, 01 Apr 2020 20:05:00 +0200 David Demelier molko-bcc: initial import
Wed, 01 Apr 2020 12:10:00 +0200 David Demelier inventory_dialog: use a small circle as test
Tue, 31 Mar 2020 21:29:54 +0200 David Demelier inventory_dialog: add basic movements
Tue, 31 Mar 2020 21:05:00 +0200 David Demelier message: fix centering
Tue, 31 Mar 2020 21:00:00 +0200 David Demelier sound: add basic sound API
Tue, 31 Mar 2020 20:30:00 +0200 David Demelier inventory_dialog: draw basic shapes
Tue, 31 Mar 2020 20:05:00 +0200 David Demelier label: add more customization
Tue, 31 Mar 2020 10:57:14 +0200 David Demelier message: improve rendering and add example
Mon, 30 Mar 2020 23:08:23 +0200 David Demelier core: start adding some UI elements
Mon, 30 Mar 2020 20:30:00 +0200 David Demelier map: split the map structure into two definitions