log

age author description
Fri, 09 Jul 2021 11:29:36 +0200 David Demelier make: add run target
Tue, 29 Jun 2021 09:49:48 +0200 David Demelier make: create install-data rather than fakeroot
Mon, 28 Jun 2021 21:08:11 +0200 David Demelier make: add NLS support
Sun, 27 Jun 2021 17:07:37 +0200 David Demelier make: add fakeroot support
Thu, 24 Jun 2021 22:35:02 +0200 David Demelier make: improve readability and add examples/tests
Thu, 24 Jun 2021 20:30:41 +0200 David Demelier core: make zstd optional
Thu, 24 Jun 2021 20:22:47 +0200 David Demelier core: fix zfile_close crash
Wed, 23 Jun 2021 22:41:34 +0200 David Demelier make: switch to GNU make
Sun, 11 Apr 2021 17:43:57 +0200 David Demelier examples: fix with new game_push function
Sun, 11 Apr 2021 16:41:34 +0200 David Demelier core: implement stackable states
Wed, 10 Mar 2021 18:49:08 +0100 David Demelier misc: remove usage of bool
Wed, 10 Mar 2021 18:49:00 +0100 David Demelier examples: remove Javascript
Wed, 10 Mar 2021 18:39:50 +0100 David Demelier doc: document zfile
Wed, 10 Mar 2021 16:40:02 +0100 David Demelier rpg: add support for compressed tilesets/maps
Wed, 10 Mar 2021 13:45:12 +0100 David Demelier examples: fix actions
Fri, 05 Mar 2021 10:08:29 +0100 David Demelier rpg: add battle-message
Fri, 05 Mar 2021 10:08:09 +0100 David Demelier misc: add extern "C" {} blocks for C++ friends
Fri, 08 Jan 2021 13:15:24 +0100 David Demelier rpg: add battle_message module
Fri, 08 Jan 2021 12:56:10 +0100 David Demelier rpg: add support for items in battle
Thu, 07 Jan 2021 15:52:56 +0100 David Demelier rpg: rework selection
Thu, 07 Jan 2021 15:50:01 +0100 David Demelier core: add maths_scale function
Mon, 04 Jan 2021 11:34:18 +0100 David Demelier util: nrand no longer contains upper range
Wed, 23 Dec 2020 15:37:48 +0100 David Demelier adventure: initial test of spawn
Mon, 21 Dec 2020 09:50:16 +0100 David Demelier doc: add note about console logs
Sun, 20 Dec 2020 15:32:17 +0100 David Demelier cmake: move _BSD_SOURCE to libcompat
Sun, 20 Dec 2020 13:23:34 +0100 David Demelier cmake: improve listing
Sun, 20 Dec 2020 11:04:41 +0100 David Demelier adventure: rename functions
Sun, 20 Dec 2020 10:55:53 +0100 David Demelier rpg: implement load/save for characters
Tue, 15 Dec 2020 22:07:18 +0100 David Demelier core: fix save_open functions
Tue, 15 Dec 2020 22:07:01 +0100 David Demelier core: forgot to return the path
Tue, 15 Dec 2020 22:06:32 +0100 David Demelier core: add sprite_scale function
Sun, 13 Dec 2020 11:25:11 +0100 David Demelier cmake: cleanup
Sun, 13 Dec 2020 11:10:35 +0100 David Demelier adventure: enable trace_hud
Sun, 13 Dec 2020 11:01:18 +0100 David Demelier adventure: cleanup actions and prepare map scenes
Sun, 13 Dec 2020 11:00:50 +0100 David Demelier rpg: increase margins
Sat, 12 Dec 2020 12:31:23 +0100 David Demelier adventure: uniform actions
Sat, 12 Dec 2020 12:16:47 +0100 David Demelier adventure: don't use plural in directories
Sat, 12 Dec 2020 12:14:44 +0100 David Demelier adventure: add a basic chest
Sat, 12 Dec 2020 12:14:34 +0100 David Demelier rpg: move definitions
Fri, 11 Dec 2020 11:33:58 +0100 David Demelier core: add alloc_rearray0 function
Fri, 11 Dec 2020 11:04:36 +0100 David Demelier core: hide internal functions in save
Thu, 10 Dec 2020 16:28:30 +0100 David Demelier adventure: start a global assets registry
Thu, 10 Dec 2020 16:28:03 +0100 David Demelier rpg: add file name in error
Wed, 09 Dec 2020 21:23:20 +0100 David Demelier adventure: catch EVENT_QUIT
Wed, 09 Dec 2020 21:22:21 +0100 David Demelier cmake: make macros simpler
Tue, 08 Dec 2020 17:00:03 +0100 David Demelier cmake: create a new libmlk-data library
Mon, 07 Dec 2020 23:21:05 +0100 David Demelier misc: fix build without NLS
Sun, 06 Dec 2020 23:06:34 +0100 David Demelier core: prefix utilities with util_
Sun, 06 Dec 2020 22:50:48 +0100 David Demelier adventure: change the way states are stored
Sun, 06 Dec 2020 11:22:03 +0100 David Demelier adventure: start working on maps and teleport
Sat, 05 Dec 2020 15:57:02 +0100 David Demelier extern: provide libcompat
Sat, 05 Dec 2020 15:03:09 +0100 David Demelier rpg: fix invalid use of %c in sscanf
Sat, 05 Dec 2020 14:20:57 +0100 David Demelier cmake: don't set build directories for interfaces
Thu, 03 Dec 2020 14:56:07 +0100 David Demelier core: add sys_mkdir function
Thu, 03 Dec 2020 13:49:54 +0100 David Demelier rpg: merge battle state switchers to remove number of files
Thu, 03 Dec 2020 09:06:52 +0100 David Demelier core: goodbye doxygen
Tue, 01 Dec 2020 21:53:23 +0100 David Demelier core: add alloc_set to set SDL allocators as well
Tue, 01 Dec 2020 21:53:00 +0100 David Demelier examples: update world map
Tue, 01 Dec 2020 19:24:11 +0100 David Demelier rpg: add support for collisions with actions
Tue, 01 Dec 2020 17:18:12 +0100 David Demelier doc: improve readability
Tue, 01 Dec 2020 12:56:11 +0100 David Demelier core: use vsync and improve game loop
Tue, 01 Dec 2020 12:55:55 +0100 David Demelier doc: add molko baseurl
Mon, 30 Nov 2020 10:57:28 +0100 David Demelier doc: update doxygen files list
Mon, 30 Nov 2020 10:54:59 +0100 David Demelier doc: add CMake macros documentation
Mon, 30 Nov 2020 09:48:52 +0100 David Demelier cmake: create a unique TARGET-po target to update translations
Sat, 28 Nov 2020 22:37:30 +0100 David Demelier misc: lot of cleanups,
Sat, 28 Nov 2020 21:09:52 +0100 David Demelier cmake: create build hierarchy similar to install, closes #2518 @1h
Sat, 28 Nov 2020 18:00:05 +0100 David Demelier misc: add support for NLS, closes #22510 @4h
Fri, 27 Nov 2020 21:34:07 +0100 David Demelier doc: misc
Fri, 27 Nov 2020 17:00:30 +0100 David Demelier doc: switch to mkdocs+doxybook2, closes #2516 @2h
Fri, 27 Nov 2020 13:32:52 +0100 David Demelier rpg: fix possible dangling pointer in tileset-file
Fri, 27 Nov 2020 13:31:27 +0100 David Demelier core: add alloc_pool_get function
Fri, 27 Nov 2020 13:31:16 +0100 David Demelier core: add pprintf function
Thu, 26 Nov 2020 18:00:45 +0100 David Demelier rpg: prepare equipment
Thu, 26 Nov 2020 13:33:31 +0100 David Demelier core: remove readall in util
Thu, 26 Nov 2020 13:33:16 +0100 David Demelier doc: add build.rst
Tue, 24 Nov 2020 16:44:49 +0100 David Demelier rpg: some cleanups in battle
Tue, 24 Nov 2020 16:44:16 +0100 David Demelier cmake: don't -fsanitize in Release
Mon, 23 Nov 2020 17:05:07 +0100 David Demelier rpg: add movements in battle
Thu, 19 Nov 2020 16:46:26 +0100 David Demelier doc: improve documentation
Thu, 19 Nov 2020 14:11:11 +0100 David Demelier core: add a alloc_pool module
Thu, 19 Nov 2020 10:48:46 +0100 David Demelier core: reinterface the alloc module
Thu, 19 Nov 2020 10:17:04 +0100 David Demelier misc: miscellaneous cleanups
Wed, 18 Nov 2020 19:52:14 +0100 David Demelier doc: disable if doxygen isn't enable
Wed, 18 Nov 2020 19:43:40 +0100 David Demelier doc: add libcore API
Wed, 18 Nov 2020 19:09:23 +0100 David Demelier tools: sync latest bcc
Wed, 18 Nov 2020 19:03:47 +0100 David Demelier doc: improve
Wed, 18 Nov 2020 15:19:25 +0100 David Demelier misc: some cleanup
Wed, 18 Nov 2020 15:07:43 +0100 David Demelier js: remove Javascript API for now
Wed, 18 Nov 2020 15:03:04 +0100 David Demelier doc: add spec-tileset
Wed, 18 Nov 2020 13:46:29 +0100 David Demelier rpg: add support for animated tiles
Wed, 18 Nov 2020 10:13:29 +0100 David Demelier examples: improve map example
Wed, 18 Nov 2020 10:03:27 +0100 David Demelier rpg: improve collisions
Tue, 17 Nov 2020 20:08:42 +0100 David Demelier rpg: implement tilesets separately, closes #2515 @4h
Mon, 16 Nov 2020 21:57:23 +0100 David Demelier extern: FLAGS isn't a valid option
Mon, 16 Nov 2020 21:46:52 +0100 David Demelier extern: disable dlopen routines in libsqlite
Mon, 16 Nov 2020 14:26:13 +0100 David Demelier rpg: experiment with map teleport
Sun, 15 Nov 2020 21:47:49 +0100 David Demelier rpg: some refactoring
Sat, 14 Nov 2020 16:59:11 +0100 David Demelier rpg: attempt of collide detection in map
Wed, 11 Nov 2020 17:10:40 +0100 David Demelier examples: move all into subdirectories, closes #2513
Wed, 11 Nov 2020 16:31:55 +0100 David Demelier rpg: add music support in battle
Wed, 11 Nov 2020 16:09:43 +0100 David Demelier examples: use game_loop for all
Tue, 10 Nov 2020 17:32:12 +0100 David Demelier js: enable Molko.Sound API
Tue, 10 Nov 2020 10:10:56 +0100 David Demelier js: enable Molko.Music API
Tue, 10 Nov 2020 09:10:52 +0100 David Demelier core: allocate sound channels at startup
Mon, 09 Nov 2020 21:18:41 +0100 David Demelier core: rework audio API
Mon, 09 Nov 2020 19:28:08 +0100 David Demelier extern: add some flags to sqlite
Mon, 09 Nov 2020 19:19:57 +0100 David Demelier core: remove unneeded files
Mon, 09 Nov 2020 19:18:14 +0100 David Demelier js: cleanup API
Mon, 09 Nov 2020 19:07:30 +0100 David Demelier js: enable Molko.Animation API
Mon, 09 Nov 2020 13:24:49 +0100 David Demelier molko-js: add support for modules, closes #2514 @1h
Mon, 09 Nov 2020 10:37:36 +0100 David Demelier rpg: map, extreme cleanup, closes #2508 @4h
Mon, 09 Nov 2020 10:36:39 +0100 David Demelier doc: improve doxygen documentation
Sat, 07 Nov 2020 21:08:47 +0100 David Demelier examples: fix drawable animation delay
Sat, 07 Nov 2020 21:04:04 +0100 David Demelier misc: portability fixes
Sat, 07 Nov 2020 19:26:51 +0100 David Demelier doc: minimal typo
Sat, 07 Nov 2020 16:00:39 +0100 David Demelier rpg: add minimalist battle system, continue #2477 @60h
Sat, 07 Nov 2020 15:40:34 +0100 David Demelier molko-js: miscellaneous fixes
Sat, 07 Nov 2020 10:16:38 +0100 David Demelier molko-js: allow objects/parameters in Molko.Painter API
Fri, 06 Nov 2020 15:15:01 +0100 David Demelier molko-js: start Javascript bindings, continue #2503 @4h