Tue, 15 Feb 2022 20:35:23 +0100 |
David Demelier |
rpg: don't use fixed size messages
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Wed, 16 Feb 2022 08:56:02 +0100 |
David Demelier |
examples: fix with last game changes
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Wed, 16 Feb 2022 08:44:21 +0100 |
David Demelier |
core: game don't use fixed size states
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Wed, 16 Feb 2022 08:44:06 +0100 |
David Demelier |
misc: update .hgignore
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Wed, 16 Feb 2022 08:39:34 +0100 |
David Demelier |
rpg: fix missing include
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Tue, 15 Feb 2022 16:01:29 +0100 |
David Demelier |
rpg: cleanup leftovers
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Tue, 15 Feb 2022 14:45:11 +0100 |
David Demelier |
rpg: separate battle and the bar, closes #2522
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Sun, 13 Feb 2022 11:34:19 +0100 |
David Demelier |
rpg: more asserts, const and cleanups
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Sun, 13 Feb 2022 11:13:17 +0100 |
David Demelier |
rpg: do the same for battle entities
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Sun, 13 Feb 2022 10:35:26 +0100 |
David Demelier |
rpg: expose battle state functions
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Fri, 07 Jan 2022 21:50:37 +0100 |
David Demelier |
core: remove useless alext.h
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Fri, 07 Jan 2022 08:20:12 +0100 |
David Demelier |
core: fix sndfile distortion issue
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Wed, 05 Jan 2022 12:45:17 +0100 |
David Demelier |
core: replace SDL2_mixer with OpenAL, closes #2528 @3h
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Sun, 02 Jan 2022 10:22:48 +0100 |
David Demelier |
misc: update copyright years
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Tue, 02 Nov 2021 16:02:54 +0100 |
David Demelier |
js: add support for commonJS modules
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Tue, 02 Nov 2021 15:35:53 +0100 |
David Demelier |
doc: document presence of (panic|trace)_data
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