Mon, 16 Nov 2020 14:26:13 +0100 |
David Demelier |
rpg: experiment with map teleport
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Sun, 15 Nov 2020 21:47:49 +0100 |
David Demelier |
rpg: some refactoring
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Sat, 14 Nov 2020 16:59:11 +0100 |
David Demelier |
rpg: attempt of collide detection in map
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Wed, 11 Nov 2020 17:10:40 +0100 |
David Demelier |
examples: move all into subdirectories, closes #2513
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Wed, 11 Nov 2020 16:31:55 +0100 |
David Demelier |
rpg: add music support in battle
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Wed, 11 Nov 2020 16:09:43 +0100 |
David Demelier |
examples: use game_loop for all
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Tue, 10 Nov 2020 17:32:12 +0100 |
David Demelier |
js: enable Molko.Sound API
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Tue, 10 Nov 2020 10:10:56 +0100 |
David Demelier |
js: enable Molko.Music API
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Tue, 10 Nov 2020 09:10:52 +0100 |
David Demelier |
core: allocate sound channels at startup
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Mon, 09 Nov 2020 21:18:41 +0100 |
David Demelier |
core: rework audio API
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Mon, 09 Nov 2020 19:28:08 +0100 |
David Demelier |
extern: add some flags to sqlite
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Mon, 09 Nov 2020 19:19:57 +0100 |
David Demelier |
core: remove unneeded files
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Mon, 09 Nov 2020 19:18:14 +0100 |
David Demelier |
js: cleanup API
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Mon, 09 Nov 2020 19:07:30 +0100 |
David Demelier |
js: enable Molko.Animation API
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Mon, 09 Nov 2020 13:24:49 +0100 |
David Demelier |
molko-js: add support for modules, closes #2514 @1h
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Mon, 09 Nov 2020 10:37:36 +0100 |
David Demelier |
rpg: map, extreme cleanup, closes #2508 @4h
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Mon, 09 Nov 2020 10:36:39 +0100 |
David Demelier |
doc: improve doxygen documentation
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Sat, 07 Nov 2020 21:08:47 +0100 |
David Demelier |
examples: fix drawable animation delay
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Sat, 07 Nov 2020 21:04:04 +0100 |
David Demelier |
misc: portability fixes
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Sat, 07 Nov 2020 19:26:51 +0100 |
David Demelier |
doc: minimal typo
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Sat, 07 Nov 2020 16:00:39 +0100 |
David Demelier |
rpg: add minimalist battle system, continue #2477 @60h
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Sat, 07 Nov 2020 15:40:34 +0100 |
David Demelier |
molko-js: miscellaneous fixes
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Sat, 07 Nov 2020 10:16:38 +0100 |
David Demelier |
molko-js: allow objects/parameters in Molko.Painter API
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Fri, 06 Nov 2020 15:15:01 +0100 |
David Demelier |
molko-js: start Javascript bindings, continue #2503 @4h
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Fri, 06 Nov 2020 14:50:31 +0100 |
David Demelier |
core: allow realloc of 0 for duktape
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Fri, 06 Nov 2020 11:38:52 +0100 |
David Demelier |
examples: forgot the numbers.png file
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Fri, 06 Nov 2020 11:30:29 +0100 |
David Demelier |
core: add blend routines in texture
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Tue, 03 Nov 2020 18:13:40 +0100 |
David Demelier |
core: add nrand function
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Mon, 02 Nov 2020 18:35:44 +0100 |
David Demelier |
core: add texture_set_(alpha|color)_mod functions
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Mon, 02 Nov 2020 13:42:51 +0100 |
David Demelier |
core: fix animation delay
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Tue, 27 Oct 2020 16:54:18 +0100 |
David Demelier |
core: add alloc module, closes #2512
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Tue, 27 Oct 2020 16:18:21 +0100 |
David Demelier |
ui: add gridmenu object, closes #2511 @4h
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Tue, 27 Oct 2020 14:07:18 +0100 |
David Demelier |
cmake: add options
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Tue, 27 Oct 2020 14:07:04 +0100 |
David Demelier |
core: constify texture drawing function
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Tue, 27 Oct 2020 14:06:34 +0100 |
David Demelier |
ui: add <stdbool.h> in label.h
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Fri, 23 Oct 2020 09:32:54 +0200 |
David Demelier |
cmake: shorter -fsanitize option list
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Fri, 23 Oct 2020 09:30:54 +0200 |
David Demelier |
cmake: add sone -fsanitize in Debug builds
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Thu, 22 Oct 2020 15:27:57 +0200 |
David Demelier |
rpg: disable inventory for now and add item.c
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Thu, 22 Oct 2020 15:16:43 +0200 |
David Demelier |
ui: major theme overhaul, closes #2509 @1h
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Wed, 21 Oct 2020 12:50:11 +0200 |
David Demelier |
core: forgot to add .sql files
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Wed, 21 Oct 2020 12:43:25 +0200 |
David Demelier |
core: improve save module, closes #2507
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Wed, 21 Oct 2020 11:47:18 +0200 |
David Demelier |
molko-bcc: allow -0 to NULL-terminate arrays
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Wed, 21 Oct 2020 10:07:53 +0200 |
David Demelier |
cmake: fix rebuild when assets change
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Tue, 20 Oct 2020 17:39:13 +0200 |
David Demelier |
misc: extreme cleanup, closes #2506
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Tue, 20 Oct 2020 15:09:39 +0200 |
David Demelier |
misc: all printf-like function are name foof and vfoof
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Tue, 20 Oct 2020 14:58:51 +0200 |
David Demelier |
core: texture_(scale|draw) now return a bool
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Tue, 20 Oct 2020 14:54:14 +0200 |
David Demelier |
core: add sprite_ok function, closes #2505
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Mon, 19 Oct 2020 08:10:21 +0200 |
David Demelier |
core: add state functions
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Sun, 18 Oct 2020 17:26:39 +0200 |
David Demelier |
doc: some fixes
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Sun, 18 Oct 2020 17:14:42 +0200 |
David Demelier |
core: add window_set_cursor function, closes #2502
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Sun, 18 Oct 2020 12:01:59 +0200 |
David Demelier |
core: rework states
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Sat, 17 Oct 2020 10:12:41 +0200 |
David Demelier |
ui: label no longer has w, h fields
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Sat, 17 Oct 2020 10:01:46 +0200 |
David Demelier |
rpg: remove inventory_dialog for now
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Fri, 16 Oct 2020 18:44:05 +0200 |
David Demelier |
ui: make message less clever and provide spacing field
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Fri, 16 Oct 2020 17:45:39 +0200 |
David Demelier |
ui: make message auto-spacing lines
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Fri, 16 Oct 2020 14:32:22 +0200 |
David Demelier |
ui: make message more flexible, closes #2501
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Fri, 16 Oct 2020 13:54:31 +0200 |
David Demelier |
misc: create more generic startup function, closes #2500
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Fri, 16 Oct 2020 13:15:04 +0200 |
David Demelier |
core: remove assets
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Fri, 16 Oct 2020 13:04:48 +0200 |
David Demelier |
ui: remove style from debug_report, closes #2499
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Thu, 15 Oct 2020 18:45:27 +0200 |
David Demelier |
ui: make label less smart
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