Mercurial > molko
annotate libmlk-rpg/rpg/battle-bar.h @ 292:08ab73b32832
misc: add extern "C" {} blocks for C++ friends
author | David Demelier <markand@malikania.fr> |
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date | Fri, 05 Mar 2021 10:08:09 +0100 |
parents | 9948e288925b |
children | 196264679079 |
rev | line source |
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1 /* |
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2 * battle-bar.h -- battle status bar and menu |
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3 * |
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4 * Copyright (c) 2020 David Demelier <markand@malikania.fr> |
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5 * |
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6 * Permission to use, copy, modify, and/or distribute this software for any |
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7 * purpose with or without fee is hereby granted, provided that the above |
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8 * copyright notice and this permission notice appear in all copies. |
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9 * |
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10 * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES |
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11 * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF |
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12 * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR |
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13 * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES |
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14 * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN |
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15 * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF |
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16 * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. |
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17 */ |
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18 |
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19 #ifndef MOLKO_RPG_BATTLE_BAR_H |
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20 #define MOLKO_RPG_BATTLE_BAR_H |
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21 |
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22 /* |
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23 * The bar is split into three individual pieces. |
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24 * |
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25 * +------------+--------+------------+ |
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26 * | Grid menu | Menu | Status | |
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27 * +------------+--------+------------+ |
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28 * |
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29 * |
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30 * The left grid menu is only shown when member field state is set to \ref |
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31 * BATTLE_BAR_STATE_SUB, it is usually opened when user select a magic or an |
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32 * object. |
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33 * |
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34 * The menu in the middle is the main selection and contains the enumeration |
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35 * battle_bar_menu using top, right, bottom left edges for short selection. |
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36 * |
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37 * The last part on the right is the status pane where the team characters stats |
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38 * are listed. |
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39 * |
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40 * By itself, the bar never modify the battle object, it is the responsability |
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41 * of the battle object or the battle state to change the bar object and to |
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42 * track change on events. As such, the battle object is always passed as const |
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43 * parameter. |
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44 */ |
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45 |
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46 #include <stdbool.h> |
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47 |
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48 #include <core/core.h> |
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49 |
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50 #include <ui/frame.h> |
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51 #include <ui/gridmenu.h> |
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52 |
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53 struct battle; |
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54 struct character; |
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55 |
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56 union event; |
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57 |
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58 enum battle_bar_menu { |
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59 BATTLE_BAR_MENU_ATTACK = 0, |
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60 BATTLE_BAR_MENU_MAGIC = 1, |
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61 BATTLE_BAR_MENU_OBJECTS = 2, |
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62 BATTLE_BAR_MENU_SPECIAL = 3 |
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63 }; |
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64 |
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65 enum battle_bar_state { |
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66 BATTLE_BAR_STATE_NONE, |
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67 BATTLE_BAR_STATE_MENU, |
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68 BATTLE_BAR_STATE_SUB |
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69 }; |
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70 |
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71 struct battle_bar { |
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72 int x; |
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73 int y; |
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74 unsigned int w; |
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75 unsigned int h; |
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76 enum battle_bar_state state; |
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77 |
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78 /* Right status frame. */ |
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79 struct frame status_frame; |
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80 |
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81 /* Main menu selection. */ |
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82 struct frame menu_frame; |
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83 enum battle_bar_menu menu; |
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84 |
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85 /* Sub menu selection (spells/objects). */ |
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86 char sub_items[GRIDMENU_ENTRY_MAX][128]; |
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87 struct gridmenu sub_grid; |
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88 }; |
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89 |
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90 CORE_BEGIN_DECLS |
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91 |
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92 void |
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93 battle_bar_positionate(struct battle_bar *bar, const struct battle *bt); |
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94 |
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95 bool |
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96 battle_bar_handle(struct battle_bar *bar, |
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97 const struct battle *bt, |
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98 const union event *ev); |
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99 |
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100 void |
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101 battle_bar_reset(struct battle_bar *bar); |
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102 |
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103 void |
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104 battle_bar_open_menu(struct battle_bar *bar); |
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105 |
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106 void |
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107 battle_bar_open_spells(struct battle_bar *bar, const struct battle *bt, struct character *ch); |
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108 |
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109 void |
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110 battle_bar_open_items(struct battle_bar *bar, const struct battle *bt); |
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111 |
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112 void |
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113 battle_bar_draw(const struct battle_bar *bar, const struct battle *bt); |
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114 |
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115 void |
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116 battle_bar_finish(struct battle_bar *bar); |
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117 |
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118 CORE_END_DECLS |
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119 |
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120 #endif /* !MOLKO_RPG_BATTLE_BAR_H */ |