Mercurial > molko
annotate libmlk-rpg/rpg/battle-indicator.h @ 292:08ab73b32832
misc: add extern "C" {} blocks for C++ friends
author | David Demelier <markand@malikania.fr> |
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date | Fri, 05 Mar 2021 10:08:09 +0100 |
parents | 71b3b7036de7 |
children | 196264679079 |
rev | line source |
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1 /* |
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2 * battle-indicator.h -- drawable for rendering a hp/mp count usage |
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3 * |
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4 * Copyright (c) 2020 David Demelier <markand@malikania.fr> |
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5 * |
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6 * Permission to use, copy, modify, and/or distribute this software for any |
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7 * purpose with or without fee is hereby granted, provided that the above |
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8 * copyright notice and this permission notice appear in all copies. |
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9 * |
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10 * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES |
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11 * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF |
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12 * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR |
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13 * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES |
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14 * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN |
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15 * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF |
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16 * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. |
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17 */ |
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18 |
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19 #ifndef MOLKO_RPG_BATTLE_INDICATOR_H |
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20 #define MOLKO_RPG_BATTLE_INDICATOR_H |
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21 |
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22 /** |
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23 * \file battle-indicator.h |
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24 * \brief Drawable for rendering a hp/mp count usage. |
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25 * |
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26 * This small module creates an animation drawable that shows a label with a |
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27 * smooth color/fading transition, used to display hp/mp damage. |
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28 */ |
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29 |
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30 #include <stdbool.h> |
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31 |
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32 #include <core/core.h> |
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33 #include <core/texture.h> |
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34 |
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35 /** |
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36 * \brief Default color for HP indicator. |
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37 */ |
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38 #define BATTLE_INDICATOR_HP_COLOR (0xa5303000) |
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39 |
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40 /** |
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41 * \brief Default color for MP indicator. |
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42 */ |
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43 #define BATTLE_INDICATOR_MP_COLOR (0xa23e8c00) |
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44 |
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45 struct theme; |
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46 |
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47 /** |
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48 * \brief Structure context for indicator animation. |
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49 * |
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50 * You must zero-initialize this structure and fill the color and amount field |
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51 * with the color target and the amount of damage to show respectively. Then use |
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52 * start, update and draw function in order until it completes. |
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53 */ |
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54 struct battle_indicator { |
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55 unsigned int color; /*!< (+) Destination color. */ |
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56 unsigned int amount; /*!< (+) Amount text to draw. */ |
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57 const struct theme *theme; /*!< (+&?) Optional theme to use. */ |
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58 unsigned int cur; /*!< (-) Current color target. */ |
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59 unsigned int elapsed; /*!< (-) Elapsed time in transition. */ |
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60 unsigned int alpha; /*!< (-) Current alpha. */ |
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61 struct texture tex[2]; /*!< (*) Rendered texture. */ |
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62 }; |
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63 |
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64 CORE_BEGIN_DECLS |
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65 |
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66 /** |
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67 * Start the battle indicator. You must call this function only once. |
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68 * |
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69 * \pre bti != NULL |
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70 * \param bti the indicator |
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71 */ |
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72 void |
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73 battle_indicator_start(struct battle_indicator *bti); |
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74 |
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75 /** |
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76 * Tells if the indicator has completed. |
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77 * |
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78 * \pre battle_indicator_ok(bti) |
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79 * \param bti the indicator to check |
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80 * \return True if completed. |
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81 */ |
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82 bool |
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83 battle_indicator_completed(const struct battle_indicator *bti); |
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84 |
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85 /** |
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86 * Tells if the indicator is valid. |
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87 * |
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88 * \param bti the indicator to check (may be NULL) |
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89 * \return True if correctly initialized. |
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90 */ |
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91 bool |
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92 battle_indicator_ok(const struct battle_indicator *bti); |
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93 |
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94 /** |
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95 * Update the indicator. |
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96 * |
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97 * \pre battle_indicator_ok(bti) |
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98 * \param bti the indicator |
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99 * \param ticks the elapsed milliseconds since last frame |
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100 * \return True if completed. |
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101 */ |
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102 bool |
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103 battle_indicator_update(struct battle_indicator *bti, unsigned int ticks); |
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104 |
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105 /** |
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106 * Draw the indicator. |
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107 * |
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108 * \pre battle_indicator_ok(bti) |
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109 * \param bti the indicator |
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110 * \param x the x coordinate |
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111 * \param y the y coordinate |
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112 */ |
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113 void |
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114 battle_indicator_draw(const struct battle_indicator *bti, int x, int y); |
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115 |
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116 /** |
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117 * Dispose resources. |
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118 * |
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119 * \pre battle_indicator_ok(bti) |
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120 * \param bti the indicator |
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121 */ |
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122 void |
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123 battle_indicator_finish(struct battle_indicator *bti); |
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124 |
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125 CORE_END_DECLS |
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126 |
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127 #endif /* !MOLKO_RPG_BATTLE_INDICATOR_H */ |