annotate libmlk-rpg/rpg/battle-indicator.h @ 292:08ab73b32832

misc: add extern "C" {} blocks for C++ friends
author David Demelier <markand@malikania.fr>
date Fri, 05 Mar 2021 10:08:09 +0100
parents 71b3b7036de7
children 196264679079
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1 /*
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2 * battle-indicator.h -- drawable for rendering a hp/mp count usage
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3 *
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4 * Copyright (c) 2020 David Demelier <markand@malikania.fr>
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5 *
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6 * Permission to use, copy, modify, and/or distribute this software for any
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7 * purpose with or without fee is hereby granted, provided that the above
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8 * copyright notice and this permission notice appear in all copies.
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9 *
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10 * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
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11 * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
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12 * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
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13 * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
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14 * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
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15 * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
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16 * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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17 */
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18
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19 #ifndef MOLKO_RPG_BATTLE_INDICATOR_H
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20 #define MOLKO_RPG_BATTLE_INDICATOR_H
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21
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22 /**
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23 * \file battle-indicator.h
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24 * \brief Drawable for rendering a hp/mp count usage.
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25 *
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26 * This small module creates an animation drawable that shows a label with a
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27 * smooth color/fading transition, used to display hp/mp damage.
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28 */
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29
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30 #include <stdbool.h>
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31
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32 #include <core/core.h>
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33 #include <core/texture.h>
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34
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35 /**
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36 * \brief Default color for HP indicator.
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37 */
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38 #define BATTLE_INDICATOR_HP_COLOR (0xa5303000)
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39
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40 /**
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41 * \brief Default color for MP indicator.
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42 */
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43 #define BATTLE_INDICATOR_MP_COLOR (0xa23e8c00)
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44
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45 struct theme;
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46
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47 /**
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48 * \brief Structure context for indicator animation.
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49 *
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50 * You must zero-initialize this structure and fill the color and amount field
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51 * with the color target and the amount of damage to show respectively. Then use
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52 * start, update and draw function in order until it completes.
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53 */
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54 struct battle_indicator {
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55 unsigned int color; /*!< (+) Destination color. */
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56 unsigned int amount; /*!< (+) Amount text to draw. */
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57 const struct theme *theme; /*!< (+&?) Optional theme to use. */
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58 unsigned int cur; /*!< (-) Current color target. */
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59 unsigned int elapsed; /*!< (-) Elapsed time in transition. */
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60 unsigned int alpha; /*!< (-) Current alpha. */
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61 struct texture tex[2]; /*!< (*) Rendered texture. */
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62 };
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63
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64 CORE_BEGIN_DECLS
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65
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66 /**
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67 * Start the battle indicator. You must call this function only once.
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68 *
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69 * \pre bti != NULL
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70 * \param bti the indicator
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71 */
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72 void
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73 battle_indicator_start(struct battle_indicator *bti);
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74
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75 /**
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76 * Tells if the indicator has completed.
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77 *
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78 * \pre battle_indicator_ok(bti)
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79 * \param bti the indicator to check
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80 * \return True if completed.
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81 */
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82 bool
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83 battle_indicator_completed(const struct battle_indicator *bti);
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84
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85 /**
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86 * Tells if the indicator is valid.
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87 *
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88 * \param bti the indicator to check (may be NULL)
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89 * \return True if correctly initialized.
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90 */
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91 bool
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92 battle_indicator_ok(const struct battle_indicator *bti);
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93
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94 /**
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95 * Update the indicator.
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96 *
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97 * \pre battle_indicator_ok(bti)
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98 * \param bti the indicator
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99 * \param ticks the elapsed milliseconds since last frame
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100 * \return True if completed.
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101 */
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102 bool
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103 battle_indicator_update(struct battle_indicator *bti, unsigned int ticks);
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104
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105 /**
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106 * Draw the indicator.
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107 *
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108 * \pre battle_indicator_ok(bti)
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109 * \param bti the indicator
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110 * \param x the x coordinate
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111 * \param y the y coordinate
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112 */
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113 void
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114 battle_indicator_draw(const struct battle_indicator *bti, int x, int y);
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115
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116 /**
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117 * Dispose resources.
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118 *
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119 * \pre battle_indicator_ok(bti)
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120 * \param bti the indicator
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121 */
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122 void
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123 battle_indicator_finish(struct battle_indicator *bti);
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124
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125 CORE_END_DECLS
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126
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127 #endif /* !MOLKO_RPG_BATTLE_INDICATOR_H */