annotate libmlk-rpg/rpg/battle-entity-state.h @ 298:196264679079

misc: remove usage of bool
author David Demelier <markand@malikania.fr>
date Wed, 10 Mar 2021 18:49:08 +0100
parents 08ab73b32832
children d01e83210ca2
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1 /*
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2 * battle-entity-state.h -- abstract battle entity state
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3 *
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4 * Copyright (c) 2020 David Demelier <markand@malikania.fr>
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5 *
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6 * Permission to use, copy, modify, and/or distribute this software for any
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7 * purpose with or without fee is hereby granted, provided that the above
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8 * copyright notice and this permission notice appear in all copies.
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9 *
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10 * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
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11 * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
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12 * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
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13 * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
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14 * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
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15 * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
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16 * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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17 */
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18
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19 #ifndef MOLKO_RPG_BATTLE_ENTITY_STATE_H
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20 #define MOLKO_RPG_BATTLE_ENTITY_STATE_H
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21
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22 #include <core/core.h>
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23
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24 struct battle_entity;
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25 struct sprite;
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26
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27 struct battle_entity_state {
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28 void *data;
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29 int (*update)(struct battle_entity_state *, struct battle_entity *, unsigned int);
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30 void (*draw)(const struct battle_entity_state *, const struct battle_entity *);
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31 void (*finish)(struct battle_entity_state *, struct battle_entity *);
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32 };
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34 CORE_BEGIN_DECLS
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36 int
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37 battle_entity_state_update(struct battle_entity_state *, struct battle_entity *, unsigned int);
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39 void
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40 battle_entity_state_draw(const struct battle_entity_state *, const struct battle_entity *);
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41
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42 void
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43 battle_entity_state_finish(struct battle_entity_state *, struct battle_entity *);
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45 /* Defined in their own files. */
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46 void
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47 battle_entity_state_normal(struct battle_entity *);
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48
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49 void
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50 battle_entity_state_moving(struct battle_entity *, int, int);
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51
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52 void
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53 battle_entity_state_blinking(struct battle_entity *);
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54
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55 void
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56 battle_entity_state_attacking(struct battle_entity *, struct sprite *);
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58 CORE_END_DECLS
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60 #endif /* !MOLKO_RPG_BATTLE_ENTITY_STATE_H */