annotate src/libmlk-rpg/rpg/battle-entity-state-moving.h @ 428:26d23999a54b

core: get rid of zfile
author David Demelier <markand@malikania.fr>
date Sat, 15 Oct 2022 14:38:15 +0200
parents c458441ff472
children
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1 /*
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2 * battle-entity-state-moving.h -- the entity is moving
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3 *
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4 * Copyright (c) 2020-2022 David Demelier <markand@malikania.fr>
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5 *
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6 * Permission to use, copy, modify, and/or distribute this software for any
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7 * purpose with or without fee is hereby granted, provided that the above
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8 * copyright notice and this permission notice appear in all copies.
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9 *
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10 * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
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11 * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
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12 * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
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13 * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
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14 * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
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15 * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
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16 * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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17 */
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18
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19 #ifndef MLK_RPG_BATTLE_ENTITY_STATE_MOVING_H
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20 #define MLK_RPG_BATTLE_ENTITY_STATE_MOVING_H
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21
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22 #include <rpg/walksprite.h>
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23
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24 struct battle_entity;
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25
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26 struct battle_entity_state_moving {
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27 struct walksprite ws;
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28 int x;
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29 int y;
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30 };
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31
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32 void
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33 battle_entity_state_moving_init(struct battle_entity_state_moving *, struct battle_entity *, int, int);
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34
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35 int
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36 battle_entity_state_moving_update(struct battle_entity_state_moving *, struct battle_entity *, unsigned int);
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37
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38 void
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39 battle_entity_state_moving_draw(const struct battle_entity_state_moving *, const struct battle_entity *);
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40
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41 void
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42 battle_entity_state_moving(struct battle_entity *, int, int);
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43
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44 #endif /* !MLK_RPG_BATTLE_ENTITY_STATE_MOVING_H */