annotate libmlk-rpg/rpg/battle.c @ 286:3991779aaba9

adventure: initial test of spawn
author David Demelier <markand@malikania.fr>
date Wed, 23 Dec 2020 15:37:48 +0100
parents bfde372bf152
children 63d9fb56c609
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1 /*
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2 * battle.c -- battles
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3 *
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4 * Copyright (c) 2020 David Demelier <markand@malikania.fr>
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5 *
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6 * Permission to use, copy, modify, and/or distribute this software for any
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7 * purpose with or without fee is hereby granted, provided that the above
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8 * copyright notice and this permission notice appear in all copies.
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9 *
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10 * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
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11 * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
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12 * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
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13 * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
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14 * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
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15 * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
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16 * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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17 */
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18
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19 #include <assert.h>
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20 #include <stdio.h>
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21 #include <stdlib.h>
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22 #include <string.h>
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23
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24 #include <core/alloc.h>
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25 #include <core/event.h>
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26 #include <core/font.h>
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27 #include <core/music.h>
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28 #include <core/painter.h>
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29 #include <core/sprite.h>
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30 #include <core/texture.h>
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31 #include <core/util.h>
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32 #include <core/window.h>
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33
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34 #include <ui/align.h>
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35 #include <ui/frame.h>
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36 #include <ui/label.h>
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37 #include <ui/theme.h>
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38
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39 #include "battle.h"
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40 #include "battle-indicator.h"
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41 #include "battle-state.h"
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42 #include "character.h"
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43 #include "spell.h"
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44
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45 struct indicator {
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46 struct drawable dw;
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47 struct battle_indicator bti;
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48 };
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49
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50 static bool
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51 indicator_update(struct drawable *dw, unsigned int ticks)
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52 {
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53 struct indicator *id = dw->data;
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54
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55 return battle_indicator_update(&id->bti, ticks);
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56 }
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57
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58 static void
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59 indicator_draw(struct drawable *dw)
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60 {
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61 const struct indicator *id = dw->data;
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62
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63 battle_indicator_draw(&id->bti, dw->x, dw->y);
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64 }
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65
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66 static void
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67 indicator_free(struct drawable *dw)
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68 {
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69 struct indicator *id = dw->data;
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70
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71 battle_indicator_finish(&id->bti);
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72 free(id);
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73 }
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74
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75 static struct battle_entity *
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76 find(struct battle *bt, const struct character *ch)
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77 {
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78 struct battle_entity *et;
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79
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80 BATTLE_TEAM_FOREACH(bt, et)
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81 if (et->ch == ch)
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82 return et;
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83 BATTLE_ENEMY_FOREACH(bt, et)
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84 if (et->ch == ch)
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85 return et;
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86
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87 return NULL;
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88 }
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89
286
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90 static struct battle_entity *
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91 random_select(struct battle_entity *group, size_t groupsz)
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92 {
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93 struct battle_entity *ret = NULL, *et = NULL;
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94
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95 do {
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96 et = &group[util_nrand(0, groupsz - 1)];
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97
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98 if (et->ch)
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99 ret = et;
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100 } while (!ret);
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101
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102 return ret;
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103 }
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104
192
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105 static int
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106 cmp_order(const void *d1, const void *d2)
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107 {
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108 const struct battle_entity *et1 = *(const struct battle_entity **)d1;
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109 const struct battle_entity *et2 = *(const struct battle_entity **)d2;
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110
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111 return et1->ch->agt < et2->ch->agt;
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112 }
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113
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114 static bool
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115 is_team(const struct battle *bt, const struct character *ch)
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116 {
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117 for (size_t i = 0; i < BATTLE_TEAM_MAX; ++i)
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118 if (bt->team[i].ch == ch)
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119 return true;
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120
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121 return false;
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122 }
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123
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124 static void
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125 positionate_name(struct battle_entity *et, const struct battle *bt)
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126 {
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127 unsigned int lw;
230
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128 struct sprite *sprite;
192
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129
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130 /* Show the character name below its sprite. */
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131 sprite = et->ch->sprites[CHARACTER_SPRITE_NORMAL];
230
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132
192
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133 et->name.text = et->ch->name;
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134 et->name.flags = LABEL_FLAGS_SHADOW;
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135 label_query(&et->name, &lw, NULL);
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136 et->name.y = et->y + sprite->cellh + BATTLE_THEME(bt)->padding;
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137 et->name.x = et->x + (sprite->cellw / 2) - (lw / 2);
192
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138 }
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139
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parents:
diff changeset
140 static void
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David Demelier <markand@malikania.fr>
parents:
diff changeset
141 positionate_names(struct battle *bt)
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David Demelier <markand@malikania.fr>
parents:
diff changeset
142 {
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David Demelier <markand@malikania.fr>
parents:
diff changeset
143 struct battle_entity *et;
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David Demelier <markand@malikania.fr>
parents:
diff changeset
144
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David Demelier <markand@malikania.fr>
parents:
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145 BATTLE_TEAM_FOREACH(bt, et)
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David Demelier <markand@malikania.fr>
parents:
diff changeset
146 if (character_ok(et->ch))
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David Demelier <markand@malikania.fr>
parents:
diff changeset
147 positionate_name(et, bt);
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David Demelier <markand@malikania.fr>
parents:
diff changeset
148 BATTLE_ENEMY_FOREACH(bt, et)
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David Demelier <markand@malikania.fr>
parents:
diff changeset
149 if (character_ok(et->ch))
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David Demelier <markand@malikania.fr>
parents:
diff changeset
150 positionate_name(et, bt);
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David Demelier <markand@malikania.fr>
parents:
diff changeset
151 }
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David Demelier <markand@malikania.fr>
parents:
diff changeset
152
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David Demelier <markand@malikania.fr>
parents:
diff changeset
153 static void
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David Demelier <markand@malikania.fr>
parents:
diff changeset
154 positionate_team(struct battle *bt)
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David Demelier <markand@malikania.fr>
parents:
diff changeset
155 {
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David Demelier <markand@malikania.fr>
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156 struct battle_entity *et;
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David Demelier <markand@malikania.fr>
parents:
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157 unsigned int requirement = 0, nmemb = 0, spacing;
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David Demelier <markand@malikania.fr>
parents:
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158 int x, y;
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David Demelier <markand@malikania.fr>
parents:
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159
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David Demelier <markand@malikania.fr>
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160 BATTLE_TEAM_FOREACH(bt, et) {
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David Demelier <markand@malikania.fr>
parents:
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161 /* Stop in case any member of the team has been positionated. */
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David Demelier <markand@malikania.fr>
parents:
diff changeset
162 if (et->x != 0 || et->y != 0)
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David Demelier <markand@malikania.fr>
parents:
diff changeset
163 return;
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David Demelier <markand@malikania.fr>
parents:
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164
230
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David Demelier <markand@malikania.fr>
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diff changeset
165 if (battle_entity_ok(&bt->team[i])) {
192
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David Demelier <markand@malikania.fr>
parents:
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166 nmemb++;
235
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David Demelier <markand@malikania.fr>
parents: 232
diff changeset
167 requirement += et->ch->sprites[CHARACTER_SPRITE_NORMAL]->cellh;
192
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David Demelier <markand@malikania.fr>
parents:
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168 }
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David Demelier <markand@malikania.fr>
parents:
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169 }
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David Demelier <markand@malikania.fr>
parents:
diff changeset
170
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David Demelier <markand@malikania.fr>
parents:
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171 /* TODO: compute a correct x placement. */
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David Demelier <markand@malikania.fr>
parents:
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172 spacing = (window.h - requirement) / (nmemb + 1);
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173 x = window.w - 200;
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David Demelier <markand@malikania.fr>
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174 y = spacing;
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175
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David Demelier <markand@malikania.fr>
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176 BATTLE_TEAM_FOREACH(bt, et) {
230
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diff changeset
177 if (battle_entity_ok(et)) {
192
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David Demelier <markand@malikania.fr>
parents:
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178 et->x = x;
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David Demelier <markand@malikania.fr>
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179 et->y = y;
235
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David Demelier <markand@malikania.fr>
parents: 232
diff changeset
180 y += et->ch->sprites[CHARACTER_SPRITE_NORMAL]->cellh + spacing;
192
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David Demelier <markand@malikania.fr>
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181 }
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David Demelier <markand@malikania.fr>
parents:
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182 }
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David Demelier <markand@malikania.fr>
parents:
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183 }
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David Demelier <markand@malikania.fr>
parents:
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184
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David Demelier <markand@malikania.fr>
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185 static void
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David Demelier <markand@malikania.fr>
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186 positionate_bar(struct battle *bt)
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David Demelier <markand@malikania.fr>
parents:
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187 {
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David Demelier <markand@malikania.fr>
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188 /* Bar is located at bottom. */
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David Demelier <markand@malikania.fr>
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189 bt->bar.w = window.w;
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David Demelier <markand@malikania.fr>
parents:
diff changeset
190 bt->bar.h = window.h * 0.12;
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David Demelier <markand@malikania.fr>
parents:
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191 bt->bar.x = 0;
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David Demelier <markand@malikania.fr>
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diff changeset
192 bt->bar.y = window.h - bt->bar.h;
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David Demelier <markand@malikania.fr>
parents:
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193
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David Demelier <markand@malikania.fr>
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diff changeset
194 battle_bar_positionate(&bt->bar, bt);
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David Demelier <markand@malikania.fr>
parents:
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195 }
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David Demelier <markand@malikania.fr>
parents:
diff changeset
196
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David Demelier <markand@malikania.fr>
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197 static void
230
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David Demelier <markand@malikania.fr>
parents: 227
diff changeset
198 draw_entities(const struct battle *bt, struct battle_entity *entities, size_t entitiesz)
192
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David Demelier <markand@malikania.fr>
parents:
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199 {
230
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David Demelier <markand@malikania.fr>
parents: 227
diff changeset
200 for (size_t i = 0; i < entitiesz; ++i) {
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parents: 227
diff changeset
201 if (battle_entity_ok(&entities[i]))
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David Demelier <markand@malikania.fr>
parents: 227
diff changeset
202 battle_entity_draw(&entities[i], bt);
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David Demelier <markand@malikania.fr>
parents: 227
diff changeset
203 }
192
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David Demelier <markand@malikania.fr>
parents:
diff changeset
204 }
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David Demelier <markand@malikania.fr>
parents:
diff changeset
205
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David Demelier <markand@malikania.fr>
parents:
diff changeset
206 static void
230
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David Demelier <markand@malikania.fr>
parents: 227
diff changeset
207 update_entities(struct battle_entity *entities, size_t entitiesz, unsigned int ticks)
192
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David Demelier <markand@malikania.fr>
parents:
diff changeset
208 {
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David Demelier <markand@malikania.fr>
parents:
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209 for (size_t i = 0; i < entitiesz; ++i) {
230
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David Demelier <markand@malikania.fr>
parents: 227
diff changeset
210 if (battle_entity_ok(&entities[i]))
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David Demelier <markand@malikania.fr>
parents: 227
diff changeset
211 battle_entity_update(&entities[i], ticks);
192
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David Demelier <markand@malikania.fr>
parents:
diff changeset
212 }
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David Demelier <markand@malikania.fr>
parents:
diff changeset
213 }
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David Demelier <markand@malikania.fr>
parents:
diff changeset
214
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David Demelier <markand@malikania.fr>
parents:
diff changeset
215 void
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David Demelier <markand@malikania.fr>
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216 battle_start(struct battle *bt)
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David Demelier <markand@malikania.fr>
parents:
diff changeset
217 {
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David Demelier <markand@malikania.fr>
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218 struct battle_entity *et;
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David Demelier <markand@malikania.fr>
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diff changeset
219
230
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David Demelier <markand@malikania.fr>
parents: 227
diff changeset
220 BATTLE_TEAM_FOREACH(bt, et)
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David Demelier <markand@malikania.fr>
parents: 227
diff changeset
221 if (battle_entity_ok(et))
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David Demelier <markand@malikania.fr>
parents: 227
diff changeset
222 battle_entity_init(et);
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David Demelier <markand@malikania.fr>
parents: 227
diff changeset
223 BATTLE_ENEMY_FOREACH(bt, et)
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David Demelier <markand@malikania.fr>
parents: 227
diff changeset
224 if (battle_entity_ok(et))
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David Demelier <markand@malikania.fr>
parents: 227
diff changeset
225 battle_entity_init(et);
192
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David Demelier <markand@malikania.fr>
parents:
diff changeset
226
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David Demelier <markand@malikania.fr>
parents:
diff changeset
227 positionate_team(bt);
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David Demelier <markand@malikania.fr>
parents:
diff changeset
228 positionate_bar(bt);
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David Demelier <markand@malikania.fr>
parents:
diff changeset
229 positionate_names(bt);
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David Demelier <markand@malikania.fr>
parents:
diff changeset
230
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David Demelier <markand@malikania.fr>
parents:
diff changeset
231 /* Start the state "opening" animation. */
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David Demelier <markand@malikania.fr>
parents:
diff changeset
232 battle_state_opening(bt);
208
c0e0d4accae8 rpg: add music support in battle
David Demelier <markand@malikania.fr>
parents: 192
diff changeset
233
c0e0d4accae8 rpg: add music support in battle
David Demelier <markand@malikania.fr>
parents: 192
diff changeset
234 /* Play music if present. */
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David Demelier <markand@malikania.fr>
parents: 192
diff changeset
235 if (bt->music[0])
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David Demelier <markand@malikania.fr>
parents: 192
diff changeset
236 music_play(bt->music[0], MUSIC_LOOP, 0);
192
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David Demelier <markand@malikania.fr>
parents:
diff changeset
237 }
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David Demelier <markand@malikania.fr>
parents:
diff changeset
238
4ad7420ab678 rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff changeset
239 void
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David Demelier <markand@malikania.fr>
parents:
diff changeset
240 battle_switch(struct battle *bt, struct battle_state *st)
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David Demelier <markand@malikania.fr>
parents:
diff changeset
241 {
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David Demelier <markand@malikania.fr>
parents:
diff changeset
242 assert(bt);
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David Demelier <markand@malikania.fr>
parents:
diff changeset
243 assert(st);
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David Demelier <markand@malikania.fr>
parents:
diff changeset
244
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David Demelier <markand@malikania.fr>
parents:
diff changeset
245 if (bt->state)
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David Demelier <markand@malikania.fr>
parents:
diff changeset
246 battle_state_finish(bt->state, bt);
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David Demelier <markand@malikania.fr>
parents:
diff changeset
247
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David Demelier <markand@malikania.fr>
parents:
diff changeset
248 bt->state = st;
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David Demelier <markand@malikania.fr>
parents:
diff changeset
249 }
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David Demelier <markand@malikania.fr>
parents:
diff changeset
250
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David Demelier <markand@malikania.fr>
parents:
diff changeset
251 void
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David Demelier <markand@malikania.fr>
parents:
diff changeset
252 battle_order(struct battle *bt)
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David Demelier <markand@malikania.fr>
parents:
diff changeset
253 {
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David Demelier <markand@malikania.fr>
parents:
diff changeset
254 struct battle_entity *et, **porder;
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David Demelier <markand@malikania.fr>
parents:
diff changeset
255
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David Demelier <markand@malikania.fr>
parents:
diff changeset
256 /* First, put a pointer for every enemy/team member. */
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David Demelier <markand@malikania.fr>
parents:
diff changeset
257 porder = &bt->order[0];
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David Demelier <markand@malikania.fr>
parents:
diff changeset
258
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David Demelier <markand@malikania.fr>
parents:
diff changeset
259 BATTLE_TEAM_FOREACH(bt, et)
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David Demelier <markand@malikania.fr>
parents:
diff changeset
260 if (character_ok(et->ch))
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David Demelier <markand@malikania.fr>
parents:
diff changeset
261 *porder++ = et;
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David Demelier <markand@malikania.fr>
parents:
diff changeset
262 BATTLE_ENEMY_FOREACH(bt, et)
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David Demelier <markand@malikania.fr>
parents:
diff changeset
263 if (character_ok(et->ch))
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David Demelier <markand@malikania.fr>
parents:
diff changeset
264 *porder++ = et;
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David Demelier <markand@malikania.fr>
parents:
diff changeset
265
4ad7420ab678 rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff changeset
266 /* Now sort. */
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David Demelier <markand@malikania.fr>
parents:
diff changeset
267 qsort(bt->order, porder - bt->order, sizeof (*porder), cmp_order);
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David Demelier <markand@malikania.fr>
parents:
diff changeset
268 }
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David Demelier <markand@malikania.fr>
parents:
diff changeset
269
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David Demelier <markand@malikania.fr>
parents:
diff changeset
270 void
230
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David Demelier <markand@malikania.fr>
parents: 227
diff changeset
271 battle_attack(struct battle *bt,
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David Demelier <markand@malikania.fr>
parents: 227
diff changeset
272 struct character *source,
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David Demelier <markand@malikania.fr>
parents: 227
diff changeset
273 struct character *target)
192
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David Demelier <markand@malikania.fr>
parents:
diff changeset
274 {
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David Demelier <markand@malikania.fr>
parents:
diff changeset
275 assert(bt);
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David Demelier <markand@malikania.fr>
parents:
diff changeset
276 assert(character_ok(source));
286
3991779aaba9 adventure: initial test of spawn
David Demelier <markand@malikania.fr>
parents: 261
diff changeset
277
3991779aaba9 adventure: initial test of spawn
David Demelier <markand@malikania.fr>
parents: 261
diff changeset
278 /* Target is empty? select randomly. */
3991779aaba9 adventure: initial test of spawn
David Demelier <markand@malikania.fr>
parents: 261
diff changeset
279 if (!target) {
3991779aaba9 adventure: initial test of spawn
David Demelier <markand@malikania.fr>
parents: 261
diff changeset
280 if (is_team(bt, source))
3991779aaba9 adventure: initial test of spawn
David Demelier <markand@malikania.fr>
parents: 261
diff changeset
281 target = random_select(bt->enemies, BATTLE_ENEMY_MAX)->ch;
3991779aaba9 adventure: initial test of spawn
David Demelier <markand@malikania.fr>
parents: 261
diff changeset
282 else
3991779aaba9 adventure: initial test of spawn
David Demelier <markand@malikania.fr>
parents: 261
diff changeset
283 target = random_select(bt->team, BATTLE_TEAM_MAX)->ch;
3991779aaba9 adventure: initial test of spawn
David Demelier <markand@malikania.fr>
parents: 261
diff changeset
284 }
192
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David Demelier <markand@malikania.fr>
parents:
diff changeset
285
230
86b71e1f9dd5 rpg: add movements in battle
David Demelier <markand@malikania.fr>
parents: 227
diff changeset
286 battle_state_attacking(bt, source, target);
192
4ad7420ab678 rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff changeset
287 }
4ad7420ab678 rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff changeset
288
4ad7420ab678 rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff changeset
289 void
4ad7420ab678 rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff changeset
290 battle_cast(struct battle *bt,
4ad7420ab678 rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff changeset
291 struct character *source,
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David Demelier <markand@malikania.fr>
parents:
diff changeset
292 const struct spell *spell,
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David Demelier <markand@malikania.fr>
parents:
diff changeset
293 unsigned int selection)
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David Demelier <markand@malikania.fr>
parents:
diff changeset
294 {
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David Demelier <markand@malikania.fr>
parents:
diff changeset
295 assert(bt);
4ad7420ab678 rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff changeset
296 assert(source);
4ad7420ab678 rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff changeset
297 assert(spell);
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David Demelier <markand@malikania.fr>
parents:
diff changeset
298 assert((unsigned int)source->mp >= spell->mp);
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David Demelier <markand@malikania.fr>
parents:
diff changeset
299
230
86b71e1f9dd5 rpg: add movements in battle
David Demelier <markand@malikania.fr>
parents: 227
diff changeset
300 /* TODO: animate. */
192
4ad7420ab678 rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff changeset
301 source->mp -= spell->mp;
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David Demelier <markand@malikania.fr>
parents:
diff changeset
302 spell_action(spell, bt, source, selection);
232
085c2a02a93f rpg: some cleanups in battle
David Demelier <markand@malikania.fr>
parents: 230
diff changeset
303 battle_state_check(bt);
192
4ad7420ab678 rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff changeset
304 }
4ad7420ab678 rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff changeset
305
4ad7420ab678 rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff changeset
306 void
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David Demelier <markand@malikania.fr>
parents:
diff changeset
307 battle_next(struct battle *bt)
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David Demelier <markand@malikania.fr>
parents:
diff changeset
308 {
4ad7420ab678 rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff changeset
309 assert(bt);
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David Demelier <markand@malikania.fr>
parents:
diff changeset
310
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David Demelier <markand@malikania.fr>
parents:
diff changeset
311 battle_bar_reset(&bt->bar);
4ad7420ab678 rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff changeset
312
232
085c2a02a93f rpg: some cleanups in battle
David Demelier <markand@malikania.fr>
parents: 230
diff changeset
313 if (!bt->order_cur) {
085c2a02a93f rpg: some cleanups in battle
David Demelier <markand@malikania.fr>
parents: 230
diff changeset
314 battle_order(bt);
192
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David Demelier <markand@malikania.fr>
parents:
diff changeset
315 bt->order_cur = bt->order[bt->order_curindex = 0];
232
085c2a02a93f rpg: some cleanups in battle
David Demelier <markand@malikania.fr>
parents: 230
diff changeset
316 } else {
192
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David Demelier <markand@malikania.fr>
parents:
diff changeset
317 /* End of turn. */
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David Demelier <markand@malikania.fr>
parents:
diff changeset
318 if (++bt->order_curindex >= BATTLE_ENTITY_MAX || !bt->order[bt->order_curindex]) {
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David Demelier <markand@malikania.fr>
parents:
diff changeset
319 battle_order(bt);
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David Demelier <markand@malikania.fr>
parents:
diff changeset
320 bt->order_cur = bt->order[bt->order_curindex = 0];
4ad7420ab678 rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff changeset
321 } else
4ad7420ab678 rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff changeset
322 bt->order_cur = bt->order[bt->order_curindex];
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David Demelier <markand@malikania.fr>
parents:
diff changeset
323 }
4ad7420ab678 rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff changeset
324
4ad7420ab678 rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff changeset
325 /* Change state depending on the kind of entity. */
286
3991779aaba9 adventure: initial test of spawn
David Demelier <markand@malikania.fr>
parents: 261
diff changeset
326 if (is_team(bt, bt->order_cur->ch)) {
192
4ad7420ab678 rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff changeset
327 battle_bar_open_menu(&bt->bar);
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David Demelier <markand@malikania.fr>
parents:
diff changeset
328 battle_state_menu(bt);
4ad7420ab678 rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff changeset
329 } else
4ad7420ab678 rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff changeset
330 battle_state_ai(bt);
4ad7420ab678 rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff changeset
331 }
4ad7420ab678 rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff changeset
332
230
86b71e1f9dd5 rpg: add movements in battle
David Demelier <markand@malikania.fr>
parents: 227
diff changeset
333 struct battle_entity *
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David Demelier <markand@malikania.fr>
parents: 227
diff changeset
334 battle_find(struct battle *bt, const struct character *ch)
86b71e1f9dd5 rpg: add movements in battle
David Demelier <markand@malikania.fr>
parents: 227
diff changeset
335 {
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David Demelier <markand@malikania.fr>
parents: 227
diff changeset
336 assert(bt);
86b71e1f9dd5 rpg: add movements in battle
David Demelier <markand@malikania.fr>
parents: 227
diff changeset
337
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David Demelier <markand@malikania.fr>
parents: 227
diff changeset
338 return find(bt, ch);
86b71e1f9dd5 rpg: add movements in battle
David Demelier <markand@malikania.fr>
parents: 227
diff changeset
339 }
86b71e1f9dd5 rpg: add movements in battle
David Demelier <markand@malikania.fr>
parents: 227
diff changeset
340
192
4ad7420ab678 rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff changeset
341 void
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David Demelier <markand@malikania.fr>
parents:
diff changeset
342 battle_indicator_hp(struct battle *bt, const struct character *target, unsigned int amount)
4ad7420ab678 rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff changeset
343 {
4ad7420ab678 rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff changeset
344 assert(bt);
4ad7420ab678 rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff changeset
345 assert(target);
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David Demelier <markand@malikania.fr>
parents:
diff changeset
346
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David Demelier <markand@malikania.fr>
parents:
diff changeset
347 const struct battle_entity *et = find(bt, target);
227
befa2e855d3b core: reinterface the alloc module
David Demelier <markand@malikania.fr>
parents: 221
diff changeset
348 struct indicator *id = alloc_new0(sizeof (*id));
192
4ad7420ab678 rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff changeset
349
4ad7420ab678 rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff changeset
350 id->bti.color = BATTLE_INDICATOR_HP_COLOR;
4ad7420ab678 rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff changeset
351 id->bti.amount = amount;
4ad7420ab678 rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff changeset
352
230
86b71e1f9dd5 rpg: add movements in battle
David Demelier <markand@malikania.fr>
parents: 227
diff changeset
353 /* TODO: positionate better. */
235
fb304a94a05c rpg: prepare equipment
David Demelier <markand@malikania.fr>
parents: 232
diff changeset
354 id->dw.x = et->x + target->sprites[CHARACTER_SPRITE_NORMAL]->cellw;
fb304a94a05c rpg: prepare equipment
David Demelier <markand@malikania.fr>
parents: 232
diff changeset
355 id->dw.y = et->y + target->sprites[CHARACTER_SPRITE_NORMAL]->cellh;
192
4ad7420ab678 rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff changeset
356 id->dw.data = id;
4ad7420ab678 rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff changeset
357 id->dw.update = indicator_update;
4ad7420ab678 rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff changeset
358 id->dw.draw = indicator_draw;
4ad7420ab678 rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff changeset
359 id->dw.finish = indicator_free;
4ad7420ab678 rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff changeset
360
4ad7420ab678 rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff changeset
361 battle_indicator_start(&id->bti);
4ad7420ab678 rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff changeset
362
4ad7420ab678 rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff changeset
363 if (!drawable_stack_add(&bt->effects, &id->dw))
4ad7420ab678 rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff changeset
364 drawable_finish(&id->dw);
4ad7420ab678 rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff changeset
365 }
4ad7420ab678 rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff changeset
366
4ad7420ab678 rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff changeset
367 void
4ad7420ab678 rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff changeset
368 battle_handle(struct battle *bt, const union event *ev)
4ad7420ab678 rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff changeset
369 {
4ad7420ab678 rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff changeset
370 assert(bt && bt->state);
4ad7420ab678 rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff changeset
371 assert(ev);
4ad7420ab678 rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff changeset
372
4ad7420ab678 rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff changeset
373 /* Handle actions. */
4ad7420ab678 rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff changeset
374 action_stack_handle(&bt->actions[0], ev);
4ad7420ab678 rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff changeset
375 action_stack_handle(&bt->actions[1], ev);
4ad7420ab678 rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff changeset
376
4ad7420ab678 rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff changeset
377 /* Handling of action is disallowed if there are pending actions. */
4ad7420ab678 rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff changeset
378 if (action_stack_completed(&bt->actions[0]))
4ad7420ab678 rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff changeset
379 battle_state_handle(bt->state, bt, ev);
4ad7420ab678 rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff changeset
380 }
4ad7420ab678 rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff changeset
381
4ad7420ab678 rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff changeset
382 bool
4ad7420ab678 rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff changeset
383 battle_update(struct battle *bt, unsigned int ticks)
4ad7420ab678 rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff changeset
384 {
4ad7420ab678 rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff changeset
385 assert(bt && bt->state);
4ad7420ab678 rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff changeset
386
4ad7420ab678 rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff changeset
387 action_stack_update(&bt->actions[0], ticks);
4ad7420ab678 rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff changeset
388 action_stack_update(&bt->actions[1], ticks);
4ad7420ab678 rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff changeset
389 drawable_stack_update(&bt->effects, ticks);
4ad7420ab678 rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff changeset
390
261
bfde372bf152 core: prefix utilities with util_
David Demelier <markand@malikania.fr>
parents: 254
diff changeset
391 update_entities(bt->team, UTIL_SIZE(bt->team), ticks);
bfde372bf152 core: prefix utilities with util_
David Demelier <markand@malikania.fr>
parents: 254
diff changeset
392 update_entities(bt->enemies, UTIL_SIZE(bt->enemies), ticks);
230
86b71e1f9dd5 rpg: add movements in battle
David Demelier <markand@malikania.fr>
parents: 227
diff changeset
393
192
4ad7420ab678 rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff changeset
394 /* Game cannot update if the actions[0] stack isn't completed. */
4ad7420ab678 rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff changeset
395 if (!action_stack_completed(&bt->actions[0]))
4ad7420ab678 rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff changeset
396 return false;
4ad7420ab678 rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff changeset
397
4ad7420ab678 rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff changeset
398 return battle_state_update(bt->state, bt, ticks);
4ad7420ab678 rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff changeset
399 }
4ad7420ab678 rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff changeset
400
4ad7420ab678 rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff changeset
401 void
4ad7420ab678 rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff changeset
402 battle_draw(struct battle *bt)
4ad7420ab678 rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff changeset
403 {
4ad7420ab678 rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff changeset
404 assert(bt && bt->state);
4ad7420ab678 rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff changeset
405
4ad7420ab678 rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff changeset
406 painter_set_color(0xffffffff);
4ad7420ab678 rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff changeset
407 painter_clear();
4ad7420ab678 rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff changeset
408
4ad7420ab678 rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff changeset
409 if (bt->background && texture_ok(bt->background))
230
86b71e1f9dd5 rpg: add movements in battle
David Demelier <markand@malikania.fr>
parents: 227
diff changeset
410 texture_scale(bt->background,
86b71e1f9dd5 rpg: add movements in battle
David Demelier <markand@malikania.fr>
parents: 227
diff changeset
411 0, 0, bt->background->w, bt->background->h,
86b71e1f9dd5 rpg: add movements in battle
David Demelier <markand@malikania.fr>
parents: 227
diff changeset
412 0, 0, window.w, window.h,
86b71e1f9dd5 rpg: add movements in battle
David Demelier <markand@malikania.fr>
parents: 227
diff changeset
413 0.f);
192
4ad7420ab678 rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff changeset
414
4ad7420ab678 rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff changeset
415 /* Draw entities. */
261
bfde372bf152 core: prefix utilities with util_
David Demelier <markand@malikania.fr>
parents: 254
diff changeset
416 draw_entities(bt, bt->team, UTIL_SIZE(bt->team));
bfde372bf152 core: prefix utilities with util_
David Demelier <markand@malikania.fr>
parents: 254
diff changeset
417 draw_entities(bt, bt->enemies, UTIL_SIZE(bt->enemies));
192
4ad7420ab678 rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff changeset
418
4ad7420ab678 rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff changeset
419 battle_bar_draw(&bt->bar, bt);
4ad7420ab678 rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff changeset
420
4ad7420ab678 rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
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421 action_stack_draw(&bt->actions[0]);
4ad7420ab678 rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
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422 action_stack_draw(&bt->actions[1]);
4ad7420ab678 rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
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423
4ad7420ab678 rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
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424 drawable_stack_draw(&bt->effects);
4ad7420ab678 rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
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425
4ad7420ab678 rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
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426 return battle_state_draw(bt->state, bt);
4ad7420ab678 rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
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427 }
4ad7420ab678 rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
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428
4ad7420ab678 rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
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429 void
4ad7420ab678 rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
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430 battle_finish(struct battle *bt)
4ad7420ab678 rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
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431 {
4ad7420ab678 rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
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432 assert(bt);
4ad7420ab678 rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff changeset
433
4ad7420ab678 rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
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434 if (bt->state)
4ad7420ab678 rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
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435 battle_state_finish(bt->state, bt);
4ad7420ab678 rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff changeset
436
4ad7420ab678 rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff changeset
437 drawable_stack_finish(&bt->effects);
4ad7420ab678 rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff changeset
438
4ad7420ab678 rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
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439 action_stack_finish(&bt->actions[0]);
4ad7420ab678 rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff changeset
440 action_stack_finish(&bt->actions[1]);
4ad7420ab678 rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff changeset
441
4ad7420ab678 rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
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442 memset(bt, 0, sizeof (*bt));
4ad7420ab678 rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
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443 }