Mercurial > molko
annotate libmlk-example/mlk/example/registry.c @ 635:3cb1860d9f11
rpg: improve message selectable lines
author | David Demelier <markand@malikania.fr> |
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date | Tue, 05 Sep 2023 11:51:46 +0200 |
parents | 76ce31b0151f |
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1 /* |
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2 * registry.h -- registry of resources |
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3 * |
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4 * Copyright (c) 2020-2023 David Demelier <markand@malikania.fr> |
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5 * |
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6 * Permission to use, copy, modify, and/or distribute this software for any |
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7 * purpose with or without fee is hereby granted, provided that the above |
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8 * copyright notice and this permission notice appear in all copies. |
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9 * |
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10 * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES |
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11 * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF |
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12 * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR |
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13 * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES |
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14 * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN |
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15 * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF |
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16 * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. |
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17 */ |
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18 |
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19 #include <stddef.h> |
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20 |
585 | 21 #include <mlk/core/err.h> |
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22 #include <mlk/core/image.h> |
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23 #include <mlk/core/panic.h> |
585 | 24 #include <mlk/core/sys.h> |
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25 #include <mlk/core/util.h> |
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26 |
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27 #include <assets/images/battle-background.h> |
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28 #include <assets/images/black-cat.h> |
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29 #include <assets/images/haunted-wood.h> |
486 | 30 #include <assets/images/sword.h> |
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31 |
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32 #include <assets/sounds/fire.h> |
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33 #include <assets/sounds/open-chest.h> |
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34 |
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35 #include <assets/sprites/cat-running.h> |
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36 #include <assets/sprites/chest.h> |
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37 #include <assets/sprites/explosion.h> |
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38 #include <assets/sprites/john-sword.h> |
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39 #include <assets/sprites/john-walk.h> |
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40 #include <assets/sprites/john.h> |
486 | 41 #include <assets/sprites/numbers.h> |
42 #include <assets/sprites/people.h> | |
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43 #include <assets/sprites/ui-cursor.h> |
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44 #include <assets/sprites/water.h> |
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45 #include <assets/sprites/world.h> |
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46 |
486 | 47 #include <assets/music/vabsounds-romance.h> |
48 | |
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49 #include "registry.h" |
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50 |
500 | 51 struct mlk_texture mlk_registry_images[MLK_REGISTRY_IMAGE_LAST] = {0}; |
52 struct mlk_texture mlk_registry_textures[MLK_REGISTRY_TEXTURE_LAST] = {0}; | |
53 struct mlk_sprite mlk_registry_sprites[MLK_REGISTRY_TEXTURE_LAST] = {0}; | |
54 struct mlk_sound mlk_registry_sounds[MLK_REGISTRY_SOUND_LAST] = {0}; | |
55 struct mlk_music mlk_registry_music[MLK_REGISTRY_MUSIC_LAST] = {0}; | |
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56 |
500 | 57 #define MLK_REGISTRY_IMAGE(i, data) \ |
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58 { (i), (data), sizeof (data) } |
500 | 59 #define MLK_REGISTRY_TEXTURE(s, data, cw, ch) \ |
60 { (s), (data), sizeof (data), (cw), (ch) } | |
61 #define MLK_REGISTRY_SOUND(s, data) \ | |
62 { (s), (data), sizeof (data) } | |
63 #define MLK_REGISTRY_MUSIC(m, data) \ | |
64 { (m), (data), sizeof (data) } | |
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65 |
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66 static const struct { |
500 | 67 enum mlk_registry_image index; |
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68 const unsigned char *data; |
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69 size_t datasz; |
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70 } images[] = { |
500 | 71 MLK_REGISTRY_IMAGE(MLK_REGISTRY_IMAGE_BATTLE_BACKGROUND, assets_images_battle_background) |
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72 }; |
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73 |
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74 static const struct { |
500 | 75 enum mlk_registry_texture index; |
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76 const unsigned char *data; |
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77 size_t datasz; |
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78 unsigned int cellw; |
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79 unsigned int cellh; |
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80 } textures[] = { |
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81 MLK_REGISTRY_TEXTURE(MLK_REGISTRY_TEXTURE_BLACK_CAT, assets_images_black_cat, 0, 0), |
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82 MLK_REGISTRY_TEXTURE(MLK_REGISTRY_TEXTURE_CAT_RUNNING, assets_sprites_cat_running, 512, 256), |
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83 MLK_REGISTRY_TEXTURE(MLK_REGISTRY_TEXTURE_CHEST, assets_sprites_chest, 32, 32), |
500 | 84 MLK_REGISTRY_TEXTURE(MLK_REGISTRY_TEXTURE_CURSOR, assets_sprites_ui_cursor, 24, 24), |
85 MLK_REGISTRY_TEXTURE(MLK_REGISTRY_TEXTURE_EXPLOSION, assets_sprites_explosion, 256, 256), | |
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86 MLK_REGISTRY_TEXTURE(MLK_REGISTRY_TEXTURE_HAUNTED_WOOD, assets_images_haunted_wood, 0, 0), |
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87 MLK_REGISTRY_TEXTURE(MLK_REGISTRY_TEXTURE_JOHN, assets_sprites_john, 48, 48), |
500 | 88 MLK_REGISTRY_TEXTURE(MLK_REGISTRY_TEXTURE_JOHN_SWORD, assets_sprites_john_sword, 256, 256), |
89 MLK_REGISTRY_TEXTURE(MLK_REGISTRY_TEXTURE_JOHN_WALK, assets_sprites_john_walk, 256, 256), | |
90 MLK_REGISTRY_TEXTURE(MLK_REGISTRY_TEXTURE_NUMBERS, assets_sprites_numbers, 48, 48), | |
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91 MLK_REGISTRY_TEXTURE(MLK_REGISTRY_TEXTURE_PEOPLE, assets_sprites_people, 48, 48), |
500 | 92 MLK_REGISTRY_TEXTURE(MLK_REGISTRY_TEXTURE_SWORD, assets_images_sword, 0, 0), |
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93 MLK_REGISTRY_TEXTURE(MLK_REGISTRY_TEXTURE_WATER, assets_sprites_water, 48, 48), |
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94 MLK_REGISTRY_TEXTURE(MLK_REGISTRY_TEXTURE_WORLD, assets_sprites_world, 48, 48) |
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95 }; |
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96 |
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97 static const struct { |
500 | 98 enum mlk_registry_sound index; |
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99 const unsigned char *data; |
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100 size_t datasz; |
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101 } sounds[] = { |
500 | 102 MLK_REGISTRY_SOUND(MLK_REGISTRY_SOUND_FIRE, assets_sounds_fire), |
103 MLK_REGISTRY_SOUND(MLK_REGISTRY_SOUND_OPEN_CHEST, assets_sounds_open_chest) | |
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104 }; |
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105 |
486 | 106 static const struct { |
500 | 107 enum mlk_registry_music index; |
486 | 108 const unsigned char *data; |
109 size_t datasz; | |
110 } musics[] = { | |
500 | 111 MLK_REGISTRY_MUSIC(MLK_REGISTRY_MUSIC_ROMANCE, assets_music_vabsounds_romance) |
486 | 112 }; |
113 | |
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114 static void |
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115 load_images(void) |
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116 { |
486 | 117 struct mlk_texture *texture; |
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118 |
486 | 119 for (size_t i = 0; i < MLK_UTIL_SIZE(images); ++i) { |
500 | 120 texture = &mlk_registry_images[images[i].index]; |
486 | 121 |
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122 if (mlk_image_openmem(texture, images[i].data, images[i].datasz) < 0) |
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123 mlk_panicf("unable to open image: %s", mlk_err()); |
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124 } |
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125 } |
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126 |
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127 static void |
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128 load_textures_and_sprites(void) |
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129 { |
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130 struct mlk_texture *texture; |
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131 struct mlk_sprite *sprite; |
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132 |
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133 for (size_t i = 0; i < MLK_UTIL_SIZE(textures); ++i) { |
500 | 134 texture = &mlk_registry_textures[textures[i].index]; |
135 sprite = &mlk_registry_sprites[textures[i].index]; | |
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136 |
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137 if (mlk_image_openmem(texture, textures[i].data, textures[i].datasz) < 0) |
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138 mlk_panicf("unable to open image: %s", mlk_err()); |
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139 |
516 | 140 if (textures[i].cellw == 0 || textures[i].cellh == 0) { |
141 sprite->cellw = texture->w; | |
142 sprite->cellh = texture->h; | |
143 } else { | |
144 sprite->cellw = textures[i].cellw; | |
145 sprite->cellh = textures[i].cellh; | |
146 } | |
147 | |
148 sprite->texture = texture; | |
149 mlk_sprite_init(sprite); | |
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150 } |
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151 } |
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152 |
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153 static void |
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154 load_sounds(void) |
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155 { |
486 | 156 struct mlk_sound *sound; |
157 | |
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158 for (size_t i = 0; i < MLK_UTIL_SIZE(sounds); ++i) { |
500 | 159 sound = &mlk_registry_sounds[sounds[i].index]; |
486 | 160 |
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161 if (mlk_sound_openmem(sound, sounds[i].data, sounds[i].datasz) < 0) |
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162 mlk_panicf("unable to open sound: %s", mlk_err()); |
486 | 163 } |
164 } | |
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165 |
486 | 166 static void |
167 load_music(void) | |
168 { | |
169 struct mlk_music *music; | |
170 | |
171 for (size_t i = 0; i < MLK_UTIL_SIZE(musics); ++i) { | |
500 | 172 music = &mlk_registry_music[musics[i].index]; |
486 | 173 |
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174 if (mlk_music_openmem(music, musics[i].data, musics[i].datasz) < 0) |
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175 mlk_panicf("unable to open music: %s", mlk_err()); |
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176 } |
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177 } |
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178 |
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179 void |
500 | 180 mlk_registry_init(void) |
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181 { |
230
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182 load_images(); |
192
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183 load_textures_and_sprites(); |
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184 load_sounds(); |
486 | 185 load_music(); |
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186 } |
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187 |
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188 void |
500 | 189 mlk_registry_finish(void) |
192
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190 { |
500 | 191 for (size_t i = 0; i < MLK_UTIL_SIZE(mlk_registry_images); ++i) |
192 mlk_texture_finish(&mlk_registry_images[i]); | |
193 for (size_t i = 0; i < MLK_UTIL_SIZE(mlk_registry_textures); ++i) | |
194 mlk_texture_finish(&mlk_registry_textures[i]); | |
195 for (size_t i = 0; i < MLK_UTIL_SIZE(mlk_registry_sounds); ++i) | |
196 mlk_sound_finish(&mlk_registry_sounds[i]); | |
197 for (size_t i = 0; i < MLK_UTIL_SIZE(mlk_registry_music); ++i) | |
198 mlk_music_finish(&mlk_registry_music[i]); | |
192
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199 } |