annotate examples/example-battle/registry.c @ 378:460c78706989

misc: update copyright years
author David Demelier <markand@malikania.fr>
date Sun, 02 Jan 2022 10:22:48 +0100
parents eaab6bd635ab
children 43d155668a55
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1 /*
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2 * registry.h -- registry of resources
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3 *
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4 * Copyright (c) 2020-2022 David Demelier <markand@malikania.fr>
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5 *
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6 * Permission to use, copy, modify, and/or distribute this software for any
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7 * purpose with or without fee is hereby granted, provided that the above
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8 * copyright notice and this permission notice appear in all copies.
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9 *
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10 * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
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11 * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
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12 * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
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13 * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
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14 * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
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15 * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
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16 * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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17 */
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18
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19 #include <stddef.h>
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20
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21 #include <core/image.h>
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22 #include <core/panic.h>
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23 #include <core/util.h>
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24 #include <core/sys.h>
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25
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26 #include "registry.h"
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27
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28 #define PATH(r) util_pathf("%s/mlk-adventure/%s", sys_dir(SYS_DIR_DATA), r)
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29
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30 struct texture registry_images[REGISTRY_IMAGE_NUM];
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31 struct texture registry_textures[REGISTRY_TEXTURE_NUM];
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32 struct sprite registry_sprites[REGISTRY_TEXTURE_NUM];
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33 struct sound registry_sounds[REGISTRY_SOUND_NUM];
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34
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35 #define REGISTRY_IMAGE(i, path) \
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36 { (i), (path) }
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37
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38 static const struct {
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39 enum registry_image index;
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40 const char *path;
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41 } images[] = {
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42 REGISTRY_IMAGE(REGISTRY_IMAGE_BATTLE_BACKGROUND, "images/battle-background.png")
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43 };
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44
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45 #define REGISTRY_TEXTURE(s, path, cw, ch) \
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46 { (s), (path), (cw), (ch) }
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47
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48 static const struct {
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49 enum registry_texture index;
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50 const char *path;
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51 unsigned int cellw;
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52 unsigned int cellh;
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53 } textures[] = {
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54 REGISTRY_TEXTURE(REGISTRY_TEXTURE_CURSOR, "sprites/ui-cursor.png", 24, 24),
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55 REGISTRY_TEXTURE(REGISTRY_TEXTURE_EXPLOSION, "sprites/explosion.png", 256, 256),
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56 REGISTRY_TEXTURE(REGISTRY_TEXTURE_JOHN_SWORD, "sprites/john-sword.png", 256, 256),
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57 REGISTRY_TEXTURE(REGISTRY_TEXTURE_JOHN_WALK, "sprites/john-walk.png", 256, 256),
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58 REGISTRY_TEXTURE(REGISTRY_TEXTURE_HAUNTED_WOOD, "images/haunted-wood.png", 0, 0),
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59 REGISTRY_TEXTURE(REGISTRY_TEXTURE_BLACK_CAT, "images/black-cat.png", 0, 0)
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60 };
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61
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62 #define REGISTRY_SOUND(s, path) \
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63 { (s), (path) }
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64
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65 static const struct {
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66 enum registry_sound index;
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67 const char *path;
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68 } sounds[] = {
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69 REGISTRY_SOUND(REGISTRY_SOUND_FIRE, "sounds/fire.wav")
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70 };
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71
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72 static void
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73 load_images(void)
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74 {
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75 for (size_t i = 0; i < UTIL_SIZE(images); ++i) {
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76 struct texture *texture = &registry_images[images[i].index];
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77
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78 if (image_open(texture, PATH(images[i].path)) < 0)
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79 panic();
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80 }
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81 }
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82
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83 static void
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84 load_textures_and_sprites(void)
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85 {
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86 for (size_t i = 0; i < UTIL_SIZE(textures); ++i) {
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87 struct texture *texture = &registry_textures[textures[i].index];
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88 struct sprite *sprite = &registry_sprites[textures[i].index];
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89
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90 if (image_open(texture, PATH(textures[i].path)) < 0)
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91 panic();
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92
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93 if (textures[i].cellw == 0 || textures[i].cellh == 0)
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94 sprite_init(sprite, texture, texture->w, texture->h);
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95 else
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96 sprite_init(sprite, texture, textures[i].cellw, textures[i].cellh);
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97 }
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98 }
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99
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100 static void
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101 load_sounds(void)
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102 {
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103 for (size_t i = 0; i < UTIL_SIZE(sounds); ++i) {
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104 struct sound *sound = &registry_sounds[sounds[i].index];
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105
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106 if (sound_open(sound, PATH(sounds[i].path)) < 0)
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107 panic();
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108 }
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109 }
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110
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111 void
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112 registry_init(void)
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113 {
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114 load_images();
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115 load_textures_and_sprites();
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116 load_sounds();
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117 }
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118
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119 void
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120 registry_finish(void)
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121 {
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122 for (size_t i = 0; i < UTIL_SIZE(registry_images); ++i)
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123 texture_finish(&registry_images[i]);
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124 for (size_t i = 0; i < UTIL_SIZE(registry_textures); ++i)
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125 texture_finish(&registry_textures[i]);
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126 for (size_t i = 0; i < UTIL_SIZE(registry_sounds); ++i)
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127 sound_finish(&registry_sounds[i]);
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128 }