annotate librpg/rpg/battle-state-victory.c @ 192:4ad7420ab678

rpg: add minimalist battle system, continue #2477 @60h - Implement battle as states, - Add basic support for spells (no calculation yet), - Add won/lost state, - Add animations and messages, - Add order.
author David Demelier <markand@malikania.fr>
date Sat, 07 Nov 2020 16:00:39 +0100
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children c0e0d4accae8
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1 /*
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2 * battle-state-victory.c -- battle state (victory)
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3 *
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4 * Copyright (c) 2020 David Demelier <markand@malikania.fr>
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5 *
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6 * Permission to use, copy, modify, and/or distribute this software for any
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7 * purpose with or without fee is hereby granted, provided that the above
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8 * copyright notice and this permission notice appear in all copies.
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9 *
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10 * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
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11 * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
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12 * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
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13 * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
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14 * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
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15 * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
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16 * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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17 */
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18
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19 #include <assert.h>
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20
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21 #include <core/alloc.h>
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22 #include <core/panic.h>
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23 #include <core/window.h>
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24
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25 #include <rpg/message.h>
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26
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27 #include "battle.h"
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28 #include "battle-state.h"
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29 #include "battle-state-closing.h"
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30 #include "battle-state-victory.h"
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31
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32 struct victory {
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33 struct battle_state self;
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34 struct message msg;
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35 };
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36
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37 static void
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38 handle(struct battle_state *st, struct battle *bt, const union event *ev)
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39 {
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40 (void)bt;
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41
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42 struct victory *vic = st->data;
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43
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44 message_handle(&vic->msg, ev);
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45 }
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46
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47 static bool
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48 update(struct battle_state *st, struct battle *bt, unsigned int ticks)
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49 {
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50 (void)bt;
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51
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52 struct victory *vic = st->data;
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53
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54 if (message_update(&vic->msg, ticks))
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55 battle_state_closing(bt);
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56
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57 return false;
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58 }
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59
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60 static void
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61 draw(const struct battle_state *st, const struct battle *bt)
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62 {
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63 (void)bt;
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64
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65 const struct victory *vic = st->data;
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66
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67 message_draw(&vic->msg);
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68 }
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69
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70 void
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71 battle_state_victory(struct battle *bt)
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72 {
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73 assert(bt);
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74
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75 struct victory *vic;
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76
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77 if (!(vic = alloc_zero(1, sizeof (*vic))))
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78 panic();
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79
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80 /* TODO: compute money, xp and drop. */
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81 vic->self.data = vic;
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82 vic->self.handle = handle;
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83 vic->self.update = update;
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84 vic->self.draw = draw;
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85
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86 vic->msg.text[0] = "Victory!";
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87 vic->msg.theme = bt->theme;
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88 vic->msg.flags = MESSAGE_FLAGS_AUTOMATIC |
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89 MESSAGE_FLAGS_FADEIN |
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90 MESSAGE_FLAGS_FADEOUT;
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91 vic->msg.timeout = MESSAGE_TIMEOUT_DEFAULT;
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92 vic->msg.delay = MESSAGE_DELAY_DEFAULT;
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93
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94 message_start(&vic->msg);
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95 message_query(&vic->msg, NULL, &vic->msg.h);
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96
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97 vic->msg.w = window.w * 0.6;
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98 vic->msg.y = window.h * 0.1;
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99 vic->msg.x = (window.w - vic->msg.w) / 2;
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100
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101 bt->status = BATTLE_STATUS_WON;
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102 battle_switch(bt, &vic->self);
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103 }