annotate libmlk-rpg/mlk/rpg/battle.c @ 434:4e78f045e8c0

rpg: cleanup hierarchy
author David Demelier <markand@malikania.fr>
date Sat, 15 Oct 2022 21:24:17 +0200
parents src/libmlk-rpg/rpg/battle.c@862b15c3a3ae
children 9c3b3935f0aa
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1 /*
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2 * battle.c -- battles
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3 *
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4 * Copyright (c) 2020-2022 David Demelier <markand@malikania.fr>
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5 *
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6 * Permission to use, copy, modify, and/or distribute this software for any
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7 * purpose with or without fee is hereby granted, provided that the above
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8 * copyright notice and this permission notice appear in all copies.
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9 *
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10 * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
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11 * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
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12 * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
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13 * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
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14 * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
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15 * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
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16 * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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17 */
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18
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19 #include <assert.h>
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20 #include <stdio.h>
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21 #include <stdlib.h>
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22 #include <string.h>
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23
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24 #include <mlk/core/alloc.h>
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25 #include <mlk/core/event.h>
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26 #include <mlk/core/font.h>
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27 #include <mlk/core/music.h>
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28 #include <mlk/core/sprite.h>
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29 #include <mlk/core/texture.h>
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30 #include <mlk/core/trace.h>
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31 #include <mlk/core/util.h>
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32 #include <mlk/core/window.h>
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33
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34 #include <mlk/ui/align.h>
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35 #include <mlk/ui/frame.h>
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36 #include <mlk/ui/label.h>
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37 #include <mlk/ui/theme.h>
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38
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39 #include "battle-bar.h"
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40 #include "battle-indicator.h"
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41 #include "battle-state-ai.h"
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42 #include "battle-state-attacking.h"
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43 #include "battle-state-check.h"
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44 #include "battle-state-menu.h"
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45 #include "battle-state-opening.h"
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46 #include "battle-state.h"
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47 #include "battle.h"
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48 #include "character.h"
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49 #include "inventory.h"
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50 #include "item.h"
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51 #include "spell.h"
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52
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53 struct indicator {
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54 struct drawable dw;
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55 struct battle_indicator bti;
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56 };
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57
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58 static int
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59 indicator_update(struct drawable *dw, unsigned int ticks)
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60 {
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61 struct indicator *id = dw->data;
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62
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63 return battle_indicator_update(&id->bti, ticks);
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64 }
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65
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66 static void
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67 indicator_draw(struct drawable *dw)
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68 {
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69 const struct indicator *id = dw->data;
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70
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71 battle_indicator_draw(&id->bti, dw->x, dw->y);
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72 }
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73
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74 static void
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75 indicator_free(struct drawable *dw)
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76 {
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77 struct indicator *id = dw->data;
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78
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79 battle_indicator_finish(&id->bti);
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80 free(id);
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81 }
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82
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83 static struct battle_entity *
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84 find(struct battle *bt, const struct character *ch)
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85 {
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86 struct battle_entity *et;
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87
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88 BATTLE_TEAM_FOREACH(bt, et)
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89 if (et->ch == ch)
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90 return et;
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91 BATTLE_ENEMY_FOREACH(bt, et)
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92 if (et->ch == ch)
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93 return et;
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94
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95 return NULL;
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96 }
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97
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98 static struct battle_entity *
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99 random_select(struct battle_entity **group, size_t groupsz)
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100 {
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101 struct battle_entity *ret = NULL, *et = NULL;
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102
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103 do {
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104 et = group[util_nrand(0, groupsz - 1)];
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105
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106 if (et && et->ch)
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107 ret = et;
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108 } while (!ret);
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109
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110 return ret;
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111 }
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112
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113 static int
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114 cmp_order(const void *d1, const void *d2)
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115 {
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116 const struct battle_entity *et1 = *(const struct battle_entity **)d1;
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117 const struct battle_entity *et2 = *(const struct battle_entity **)d2;
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118
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119 return et2->ch->agt < et1->ch->agt;
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120 }
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121
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122 static int
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123 is_team(const struct battle *bt, const struct character *ch)
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124 {
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125 for (size_t i = 0; i < bt->teamsz; ++i)
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126 if (bt->team[i] && bt->team[i]->ch == ch)
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127 return 1;
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128
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129 return 0;
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130 }
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131
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132 static void
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133 positionate_name(struct battle_entity *et, const struct battle *bt)
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134 {
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135 unsigned int lw;
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136 struct sprite *sprite;
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137
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138 /* Show the character name below its sprite. */
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139 sprite = et->ch->sprites[CHARACTER_SPRITE_NORMAL];
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140
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parents:
diff changeset
141 et->name.text = et->ch->name;
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David Demelier <markand@malikania.fr>
parents:
diff changeset
142 et->name.flags = LABEL_FLAGS_SHADOW;
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David Demelier <markand@malikania.fr>
parents:
diff changeset
143 label_query(&et->name, &lw, NULL);
230
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David Demelier <markand@malikania.fr>
parents: 227
diff changeset
144 et->name.y = et->y + sprite->cellh + BATTLE_THEME(bt)->padding;
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parents: 227
diff changeset
145 et->name.x = et->x + (sprite->cellw / 2) - (lw / 2);
192
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David Demelier <markand@malikania.fr>
parents:
diff changeset
146 }
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David Demelier <markand@malikania.fr>
parents:
diff changeset
147
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David Demelier <markand@malikania.fr>
parents:
diff changeset
148 static void
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David Demelier <markand@malikania.fr>
parents:
diff changeset
149 positionate_names(struct battle *bt)
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David Demelier <markand@malikania.fr>
parents:
diff changeset
150 {
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David Demelier <markand@malikania.fr>
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diff changeset
151 struct battle_entity *et;
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parents:
diff changeset
152
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David Demelier <markand@malikania.fr>
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153 BATTLE_TEAM_FOREACH(bt, et)
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parents:
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154 if (character_ok(et->ch))
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David Demelier <markand@malikania.fr>
parents:
diff changeset
155 positionate_name(et, bt);
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David Demelier <markand@malikania.fr>
parents:
diff changeset
156 BATTLE_ENEMY_FOREACH(bt, et)
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David Demelier <markand@malikania.fr>
parents:
diff changeset
157 if (character_ok(et->ch))
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David Demelier <markand@malikania.fr>
parents:
diff changeset
158 positionate_name(et, bt);
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David Demelier <markand@malikania.fr>
parents:
diff changeset
159 }
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David Demelier <markand@malikania.fr>
parents:
diff changeset
160
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David Demelier <markand@malikania.fr>
parents:
diff changeset
161 static void
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David Demelier <markand@malikania.fr>
parents:
diff changeset
162 positionate_team(struct battle *bt)
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David Demelier <markand@malikania.fr>
parents:
diff changeset
163 {
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164 struct battle_entity *et;
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David Demelier <markand@malikania.fr>
parents:
diff changeset
165 unsigned int requirement = 0, nmemb = 0, spacing;
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David Demelier <markand@malikania.fr>
parents:
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166 int x, y;
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David Demelier <markand@malikania.fr>
parents:
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167
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David Demelier <markand@malikania.fr>
parents:
diff changeset
168 BATTLE_TEAM_FOREACH(bt, et) {
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169 /* Stop in case any member of the team has been positionated. */
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David Demelier <markand@malikania.fr>
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170 if (et->x != 0 || et->y != 0)
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David Demelier <markand@malikania.fr>
parents:
diff changeset
171 return;
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parents:
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172
398
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diff changeset
173 if (battle_entity_ok(bt->team[i])) {
192
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David Demelier <markand@malikania.fr>
parents:
diff changeset
174 nmemb++;
235
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parents: 232
diff changeset
175 requirement += et->ch->sprites[CHARACTER_SPRITE_NORMAL]->cellh;
192
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David Demelier <markand@malikania.fr>
parents:
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176 }
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David Demelier <markand@malikania.fr>
parents:
diff changeset
177 }
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David Demelier <markand@malikania.fr>
parents:
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178
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David Demelier <markand@malikania.fr>
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179 /* TODO: compute a correct x placement. */
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David Demelier <markand@malikania.fr>
parents:
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180 spacing = (window.h - requirement) / (nmemb + 1);
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David Demelier <markand@malikania.fr>
parents:
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181 x = window.w - 200;
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182 y = spacing;
398
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parents: 385
diff changeset
183
192
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David Demelier <markand@malikania.fr>
parents:
diff changeset
184 BATTLE_TEAM_FOREACH(bt, et) {
230
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parents: 227
diff changeset
185 if (battle_entity_ok(et)) {
192
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David Demelier <markand@malikania.fr>
parents:
diff changeset
186 et->x = x;
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David Demelier <markand@malikania.fr>
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187 et->y = y;
235
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David Demelier <markand@malikania.fr>
parents: 232
diff changeset
188 y += et->ch->sprites[CHARACTER_SPRITE_NORMAL]->cellh + spacing;
192
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David Demelier <markand@malikania.fr>
parents:
diff changeset
189 }
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David Demelier <markand@malikania.fr>
parents:
diff changeset
190 }
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David Demelier <markand@malikania.fr>
parents:
diff changeset
191 }
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David Demelier <markand@malikania.fr>
parents:
diff changeset
192
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David Demelier <markand@malikania.fr>
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193 static void
398
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David Demelier <markand@malikania.fr>
parents: 385
diff changeset
194 draw_entities(const struct battle *bt, struct battle_entity **entities, size_t entitiesz)
192
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David Demelier <markand@malikania.fr>
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195 {
230
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parents: 227
diff changeset
196 for (size_t i = 0; i < entitiesz; ++i) {
398
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diff changeset
197 if (battle_entity_ok(entities[i]))
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parents: 385
diff changeset
198 battle_entity_draw(entities[i], bt);
230
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parents: 227
diff changeset
199 }
192
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David Demelier <markand@malikania.fr>
parents:
diff changeset
200 }
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David Demelier <markand@malikania.fr>
parents:
diff changeset
201
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David Demelier <markand@malikania.fr>
parents:
diff changeset
202 static void
398
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parents: 385
diff changeset
203 update_entities(struct battle_entity **entities, size_t entitiesz, unsigned int ticks)
192
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204 {
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David Demelier <markand@malikania.fr>
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205 for (size_t i = 0; i < entitiesz; ++i) {
398
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diff changeset
206 if (battle_entity_ok(entities[i]))
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diff changeset
207 battle_entity_update(entities[i], ticks);
192
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David Demelier <markand@malikania.fr>
parents:
diff changeset
208 }
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David Demelier <markand@malikania.fr>
parents:
diff changeset
209 }
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David Demelier <markand@malikania.fr>
parents:
diff changeset
210
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David Demelier <markand@malikania.fr>
parents:
diff changeset
211 void
398
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diff changeset
212 battle_init(struct battle *bt)
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diff changeset
213 {
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diff changeset
214 assert(bt);
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parents: 385
diff changeset
215
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diff changeset
216 memset(bt, 0, sizeof (*bt));
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diff changeset
217 }
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David Demelier <markand@malikania.fr>
parents: 385
diff changeset
218
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David Demelier <markand@malikania.fr>
parents: 385
diff changeset
219 int
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David Demelier <markand@malikania.fr>
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diff changeset
220 battle_ok(const struct battle *bt)
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David Demelier <markand@malikania.fr>
parents: 385
diff changeset
221 {
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David Demelier <markand@malikania.fr>
parents: 385
diff changeset
222 return bt && bt->state && bt->bar && bt->enemiesz && bt->team;
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parents: 385
diff changeset
223 }
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David Demelier <markand@malikania.fr>
parents: 385
diff changeset
224
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David Demelier <markand@malikania.fr>
parents: 385
diff changeset
225 void
192
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David Demelier <markand@malikania.fr>
parents:
diff changeset
226 battle_start(struct battle *bt)
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David Demelier <markand@malikania.fr>
parents:
diff changeset
227 {
398
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David Demelier <markand@malikania.fr>
parents: 385
diff changeset
228 assert(bt);
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David Demelier <markand@malikania.fr>
parents: 385
diff changeset
229
192
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David Demelier <markand@malikania.fr>
parents:
diff changeset
230 struct battle_entity *et;
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David Demelier <markand@malikania.fr>
parents:
diff changeset
231
230
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David Demelier <markand@malikania.fr>
parents: 227
diff changeset
232 BATTLE_TEAM_FOREACH(bt, et)
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David Demelier <markand@malikania.fr>
parents: 227
diff changeset
233 if (battle_entity_ok(et))
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David Demelier <markand@malikania.fr>
parents: 227
diff changeset
234 battle_entity_init(et);
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David Demelier <markand@malikania.fr>
parents: 227
diff changeset
235 BATTLE_ENEMY_FOREACH(bt, et)
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David Demelier <markand@malikania.fr>
parents: 227
diff changeset
236 if (battle_entity_ok(et))
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David Demelier <markand@malikania.fr>
parents: 227
diff changeset
237 battle_entity_init(et);
192
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David Demelier <markand@malikania.fr>
parents:
diff changeset
238
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David Demelier <markand@malikania.fr>
parents:
diff changeset
239 positionate_team(bt);
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David Demelier <markand@malikania.fr>
parents:
diff changeset
240 positionate_names(bt);
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David Demelier <markand@malikania.fr>
parents:
diff changeset
241
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David Demelier <markand@malikania.fr>
parents:
diff changeset
242 /* Start the state "opening" animation. */
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David Demelier <markand@malikania.fr>
parents:
diff changeset
243 battle_state_opening(bt);
208
c0e0d4accae8 rpg: add music support in battle
David Demelier <markand@malikania.fr>
parents: 192
diff changeset
244
c0e0d4accae8 rpg: add music support in battle
David Demelier <markand@malikania.fr>
parents: 192
diff changeset
245 /* Play music if present. */
c0e0d4accae8 rpg: add music support in battle
David Demelier <markand@malikania.fr>
parents: 192
diff changeset
246 if (bt->music[0])
382
43d155668a55 rpg: expose battle state functions
David Demelier <markand@malikania.fr>
parents: 378
diff changeset
247 music_play(bt->music[0], MUSIC_LOOP);
398
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David Demelier <markand@malikania.fr>
parents: 385
diff changeset
248
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David Demelier <markand@malikania.fr>
parents: 385
diff changeset
249 battle_order(bt);
192
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David Demelier <markand@malikania.fr>
parents:
diff changeset
250 }
4ad7420ab678 rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff changeset
251
4ad7420ab678 rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff changeset
252 void
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David Demelier <markand@malikania.fr>
parents:
diff changeset
253 battle_switch(struct battle *bt, struct battle_state *st)
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David Demelier <markand@malikania.fr>
parents:
diff changeset
254 {
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David Demelier <markand@malikania.fr>
parents:
diff changeset
255 assert(bt);
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David Demelier <markand@malikania.fr>
parents:
diff changeset
256 assert(st);
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David Demelier <markand@malikania.fr>
parents:
diff changeset
257
4ad7420ab678 rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff changeset
258 if (bt->state)
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David Demelier <markand@malikania.fr>
parents:
diff changeset
259 battle_state_finish(bt->state, bt);
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David Demelier <markand@malikania.fr>
parents:
diff changeset
260
4ad7420ab678 rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff changeset
261 bt->state = st;
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David Demelier <markand@malikania.fr>
parents:
diff changeset
262 }
4ad7420ab678 rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff changeset
263
4ad7420ab678 rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff changeset
264 void
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David Demelier <markand@malikania.fr>
parents:
diff changeset
265 battle_order(struct battle *bt)
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David Demelier <markand@malikania.fr>
parents:
diff changeset
266 {
398
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David Demelier <markand@malikania.fr>
parents: 385
diff changeset
267 struct battle_entity **porder;
192
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David Demelier <markand@malikania.fr>
parents:
diff changeset
268
398
14ce7c4871e3 rpg: overhaul of battle bar
David Demelier <markand@malikania.fr>
parents: 385
diff changeset
269 /* Create a pointer list to every entity. */
14ce7c4871e3 rpg: overhaul of battle bar
David Demelier <markand@malikania.fr>
parents: 385
diff changeset
270 bt->order = alloc_rearray0(bt->order, bt->ordersz,
14ce7c4871e3 rpg: overhaul of battle bar
David Demelier <markand@malikania.fr>
parents: 385
diff changeset
271 bt->teamsz + bt->enemiesz, sizeof (*bt->order));
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David Demelier <markand@malikania.fr>
parents: 385
diff changeset
272 bt->ordersz = bt->teamsz + bt->enemiesz;
14ce7c4871e3 rpg: overhaul of battle bar
David Demelier <markand@malikania.fr>
parents: 385
diff changeset
273 bt->ordercur = porder = bt->order;
14ce7c4871e3 rpg: overhaul of battle bar
David Demelier <markand@malikania.fr>
parents: 385
diff changeset
274
14ce7c4871e3 rpg: overhaul of battle bar
David Demelier <markand@malikania.fr>
parents: 385
diff changeset
275 for (size_t i = 0; i < bt->teamsz; ++i)
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David Demelier <markand@malikania.fr>
parents: 385
diff changeset
276 if (bt->team[i] && character_ok(bt->team[i]->ch))
14ce7c4871e3 rpg: overhaul of battle bar
David Demelier <markand@malikania.fr>
parents: 385
diff changeset
277 *porder++ = bt->team[i];
14ce7c4871e3 rpg: overhaul of battle bar
David Demelier <markand@malikania.fr>
parents: 385
diff changeset
278 for (size_t i = 0; i < bt->enemiesz; ++i)
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David Demelier <markand@malikania.fr>
parents: 385
diff changeset
279 if (bt->enemies[i] && character_ok(bt->enemies[i]->ch))
14ce7c4871e3 rpg: overhaul of battle bar
David Demelier <markand@malikania.fr>
parents: 385
diff changeset
280 *porder++ = bt->enemies[i];
192
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David Demelier <markand@malikania.fr>
parents:
diff changeset
281
4ad7420ab678 rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff changeset
282 /* Now sort. */
398
14ce7c4871e3 rpg: overhaul of battle bar
David Demelier <markand@malikania.fr>
parents: 385
diff changeset
283 qsort(bt->order, bt->ordersz, sizeof (*bt->order), cmp_order);
14ce7c4871e3 rpg: overhaul of battle bar
David Demelier <markand@malikania.fr>
parents: 385
diff changeset
284 }
14ce7c4871e3 rpg: overhaul of battle bar
David Demelier <markand@malikania.fr>
parents: 385
diff changeset
285
14ce7c4871e3 rpg: overhaul of battle bar
David Demelier <markand@malikania.fr>
parents: 385
diff changeset
286 struct battle_entity *
14ce7c4871e3 rpg: overhaul of battle bar
David Demelier <markand@malikania.fr>
parents: 385
diff changeset
287 battle_current(const struct battle *bt)
14ce7c4871e3 rpg: overhaul of battle bar
David Demelier <markand@malikania.fr>
parents: 385
diff changeset
288 {
14ce7c4871e3 rpg: overhaul of battle bar
David Demelier <markand@malikania.fr>
parents: 385
diff changeset
289 assert(bt);
14ce7c4871e3 rpg: overhaul of battle bar
David Demelier <markand@malikania.fr>
parents: 385
diff changeset
290
14ce7c4871e3 rpg: overhaul of battle bar
David Demelier <markand@malikania.fr>
parents: 385
diff changeset
291 return *bt->ordercur;
14ce7c4871e3 rpg: overhaul of battle bar
David Demelier <markand@malikania.fr>
parents: 385
diff changeset
292 }
14ce7c4871e3 rpg: overhaul of battle bar
David Demelier <markand@malikania.fr>
parents: 385
diff changeset
293
14ce7c4871e3 rpg: overhaul of battle bar
David Demelier <markand@malikania.fr>
parents: 385
diff changeset
294 size_t
14ce7c4871e3 rpg: overhaul of battle bar
David Demelier <markand@malikania.fr>
parents: 385
diff changeset
295 battle_index(const struct battle *bt)
14ce7c4871e3 rpg: overhaul of battle bar
David Demelier <markand@malikania.fr>
parents: 385
diff changeset
296 {
14ce7c4871e3 rpg: overhaul of battle bar
David Demelier <markand@malikania.fr>
parents: 385
diff changeset
297 assert(bt);
14ce7c4871e3 rpg: overhaul of battle bar
David Demelier <markand@malikania.fr>
parents: 385
diff changeset
298
14ce7c4871e3 rpg: overhaul of battle bar
David Demelier <markand@malikania.fr>
parents: 385
diff changeset
299 return bt->ordercur - bt->order;
192
4ad7420ab678 rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff changeset
300 }
4ad7420ab678 rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff changeset
301
4ad7420ab678 rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff changeset
302 void
230
86b71e1f9dd5 rpg: add movements in battle
David Demelier <markand@malikania.fr>
parents: 227
diff changeset
303 battle_attack(struct battle *bt,
86b71e1f9dd5 rpg: add movements in battle
David Demelier <markand@malikania.fr>
parents: 227
diff changeset
304 struct character *source,
86b71e1f9dd5 rpg: add movements in battle
David Demelier <markand@malikania.fr>
parents: 227
diff changeset
305 struct character *target)
192
4ad7420ab678 rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff changeset
306 {
4ad7420ab678 rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff changeset
307 assert(bt);
4ad7420ab678 rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff changeset
308 assert(character_ok(source));
286
3991779aaba9 adventure: initial test of spawn
David Demelier <markand@malikania.fr>
parents: 261
diff changeset
309
3991779aaba9 adventure: initial test of spawn
David Demelier <markand@malikania.fr>
parents: 261
diff changeset
310 /* Target is empty? select randomly. */
3991779aaba9 adventure: initial test of spawn
David Demelier <markand@malikania.fr>
parents: 261
diff changeset
311 if (!target) {
3991779aaba9 adventure: initial test of spawn
David Demelier <markand@malikania.fr>
parents: 261
diff changeset
312 if (is_team(bt, source))
398
14ce7c4871e3 rpg: overhaul of battle bar
David Demelier <markand@malikania.fr>
parents: 385
diff changeset
313 target = random_select(bt->enemies, bt->enemiesz)->ch;
286
3991779aaba9 adventure: initial test of spawn
David Demelier <markand@malikania.fr>
parents: 261
diff changeset
314 else
398
14ce7c4871e3 rpg: overhaul of battle bar
David Demelier <markand@malikania.fr>
parents: 385
diff changeset
315 target = random_select(bt->team, bt->teamsz)->ch;
286
3991779aaba9 adventure: initial test of spawn
David Demelier <markand@malikania.fr>
parents: 261
diff changeset
316 }
192
4ad7420ab678 rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff changeset
317
382
43d155668a55 rpg: expose battle state functions
David Demelier <markand@malikania.fr>
parents: 378
diff changeset
318 battle_state_attacking(battle_find(bt, source), battle_find(bt, target), bt);
192
4ad7420ab678 rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff changeset
319 }
4ad7420ab678 rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff changeset
320
4ad7420ab678 rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff changeset
321 void
4ad7420ab678 rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff changeset
322 battle_cast(struct battle *bt,
4ad7420ab678 rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff changeset
323 struct character *source,
4ad7420ab678 rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff changeset
324 const struct spell *spell,
289
63d9fb56c609 rpg: rework selection
David Demelier <markand@malikania.fr>
parents: 286
diff changeset
325 const struct selection *selection)
192
4ad7420ab678 rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff changeset
326 {
4ad7420ab678 rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff changeset
327 assert(bt);
4ad7420ab678 rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff changeset
328 assert(source);
4ad7420ab678 rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff changeset
329 assert(spell);
4ad7420ab678 rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff changeset
330 assert((unsigned int)source->mp >= spell->mp);
4ad7420ab678 rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff changeset
331
230
86b71e1f9dd5 rpg: add movements in battle
David Demelier <markand@malikania.fr>
parents: 227
diff changeset
332 /* TODO: animate. */
192
4ad7420ab678 rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff changeset
333 source->mp -= spell->mp;
4ad7420ab678 rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff changeset
334 spell_action(spell, bt, source, selection);
4ad7420ab678 rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff changeset
335 }
4ad7420ab678 rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff changeset
336
4ad7420ab678 rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff changeset
337 void
290
9948e288925b rpg: add support for items in battle
David Demelier <markand@malikania.fr>
parents: 289
diff changeset
338 battle_use(struct battle *bt, const struct item *item, struct character *owner, struct character *target)
9948e288925b rpg: add support for items in battle
David Demelier <markand@malikania.fr>
parents: 289
diff changeset
339 {
9948e288925b rpg: add support for items in battle
David Demelier <markand@malikania.fr>
parents: 289
diff changeset
340 assert(bt);
9948e288925b rpg: add support for items in battle
David Demelier <markand@malikania.fr>
parents: 289
diff changeset
341 assert(item);
9948e288925b rpg: add support for items in battle
David Demelier <markand@malikania.fr>
parents: 289
diff changeset
342 assert(owner);
9948e288925b rpg: add support for items in battle
David Demelier <markand@malikania.fr>
parents: 289
diff changeset
343 assert(target);
9948e288925b rpg: add support for items in battle
David Demelier <markand@malikania.fr>
parents: 289
diff changeset
344
9948e288925b rpg: add support for items in battle
David Demelier <markand@malikania.fr>
parents: 289
diff changeset
345 /*
9948e288925b rpg: add support for items in battle
David Demelier <markand@malikania.fr>
parents: 289
diff changeset
346 * Change the state to check prior to execute the item so it can change to something else
9948e288925b rpg: add support for items in battle
David Demelier <markand@malikania.fr>
parents: 289
diff changeset
347 * if needed.
9948e288925b rpg: add support for items in battle
David Demelier <markand@malikania.fr>
parents: 289
diff changeset
348 */
9948e288925b rpg: add support for items in battle
David Demelier <markand@malikania.fr>
parents: 289
diff changeset
349 battle_state_check(bt);
9948e288925b rpg: add support for items in battle
David Demelier <markand@malikania.fr>
parents: 289
diff changeset
350
9948e288925b rpg: add support for items in battle
David Demelier <markand@malikania.fr>
parents: 289
diff changeset
351 inventory_consume(bt->inventory, item, 1);
9948e288925b rpg: add support for items in battle
David Demelier <markand@malikania.fr>
parents: 289
diff changeset
352 item_exec_battle(item, bt, owner, target);
9948e288925b rpg: add support for items in battle
David Demelier <markand@malikania.fr>
parents: 289
diff changeset
353 }
9948e288925b rpg: add support for items in battle
David Demelier <markand@malikania.fr>
parents: 289
diff changeset
354
9948e288925b rpg: add support for items in battle
David Demelier <markand@malikania.fr>
parents: 289
diff changeset
355 void
192
4ad7420ab678 rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff changeset
356 battle_next(struct battle *bt)
4ad7420ab678 rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff changeset
357 {
4ad7420ab678 rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff changeset
358 assert(bt);
4ad7420ab678 rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff changeset
359
398
14ce7c4871e3 rpg: overhaul of battle bar
David Demelier <markand@malikania.fr>
parents: 385
diff changeset
360 if (!bt->ordercur)
232
085c2a02a93f rpg: some cleanups in battle
David Demelier <markand@malikania.fr>
parents: 230
diff changeset
361 battle_order(bt);
398
14ce7c4871e3 rpg: overhaul of battle bar
David Demelier <markand@malikania.fr>
parents: 385
diff changeset
362 else {
14ce7c4871e3 rpg: overhaul of battle bar
David Demelier <markand@malikania.fr>
parents: 385
diff changeset
363 if (bt->ordercur - bt->order + (size_t)1U >= bt->ordersz)
192
4ad7420ab678 rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff changeset
364 battle_order(bt);
398
14ce7c4871e3 rpg: overhaul of battle bar
David Demelier <markand@malikania.fr>
parents: 385
diff changeset
365 else
14ce7c4871e3 rpg: overhaul of battle bar
David Demelier <markand@malikania.fr>
parents: 385
diff changeset
366 bt->ordercur++;
192
4ad7420ab678 rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff changeset
367 }
4ad7420ab678 rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff changeset
368
398
14ce7c4871e3 rpg: overhaul of battle bar
David Demelier <markand@malikania.fr>
parents: 385
diff changeset
369 if (is_team(bt, battle_current(bt)->ch)) {
385
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents: 382
diff changeset
370 battle_bar_start(bt->bar, bt);
192
4ad7420ab678 rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff changeset
371 battle_state_menu(bt);
4ad7420ab678 rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff changeset
372 } else
4ad7420ab678 rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff changeset
373 battle_state_ai(bt);
4ad7420ab678 rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff changeset
374 }
4ad7420ab678 rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff changeset
375
230
86b71e1f9dd5 rpg: add movements in battle
David Demelier <markand@malikania.fr>
parents: 227
diff changeset
376 struct battle_entity *
86b71e1f9dd5 rpg: add movements in battle
David Demelier <markand@malikania.fr>
parents: 227
diff changeset
377 battle_find(struct battle *bt, const struct character *ch)
86b71e1f9dd5 rpg: add movements in battle
David Demelier <markand@malikania.fr>
parents: 227
diff changeset
378 {
86b71e1f9dd5 rpg: add movements in battle
David Demelier <markand@malikania.fr>
parents: 227
diff changeset
379 assert(bt);
86b71e1f9dd5 rpg: add movements in battle
David Demelier <markand@malikania.fr>
parents: 227
diff changeset
380
86b71e1f9dd5 rpg: add movements in battle
David Demelier <markand@malikania.fr>
parents: 227
diff changeset
381 return find(bt, ch);
86b71e1f9dd5 rpg: add movements in battle
David Demelier <markand@malikania.fr>
parents: 227
diff changeset
382 }
86b71e1f9dd5 rpg: add movements in battle
David Demelier <markand@malikania.fr>
parents: 227
diff changeset
383
192
4ad7420ab678 rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff changeset
384 void
290
9948e288925b rpg: add support for items in battle
David Demelier <markand@malikania.fr>
parents: 289
diff changeset
385 battle_indicator_hp(struct battle *bt, const struct character *target, long amount)
192
4ad7420ab678 rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff changeset
386 {
4ad7420ab678 rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff changeset
387 assert(bt);
4ad7420ab678 rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff changeset
388 assert(target);
4ad7420ab678 rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff changeset
389
4ad7420ab678 rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff changeset
390 const struct battle_entity *et = find(bt, target);
398
14ce7c4871e3 rpg: overhaul of battle bar
David Demelier <markand@malikania.fr>
parents: 385
diff changeset
391 struct indicator *id;
192
4ad7420ab678 rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff changeset
392
398
14ce7c4871e3 rpg: overhaul of battle bar
David Demelier <markand@malikania.fr>
parents: 385
diff changeset
393 if (!(bt->effects)) {
411
d74f53299252 make: add basic GNU make support
David Demelier <markand@malikania.fr>
parents: 398
diff changeset
394 tracef("unable to add id without a drawable_stack");
398
14ce7c4871e3 rpg: overhaul of battle bar
David Demelier <markand@malikania.fr>
parents: 385
diff changeset
395 return;
14ce7c4871e3 rpg: overhaul of battle bar
David Demelier <markand@malikania.fr>
parents: 385
diff changeset
396 }
14ce7c4871e3 rpg: overhaul of battle bar
David Demelier <markand@malikania.fr>
parents: 385
diff changeset
397
14ce7c4871e3 rpg: overhaul of battle bar
David Demelier <markand@malikania.fr>
parents: 385
diff changeset
398 id = alloc_new0(sizeof (*id));
192
4ad7420ab678 rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff changeset
399 id->bti.color = BATTLE_INDICATOR_HP_COLOR;
290
9948e288925b rpg: add support for items in battle
David Demelier <markand@malikania.fr>
parents: 289
diff changeset
400 id->bti.amount = labs(amount);
192
4ad7420ab678 rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff changeset
401
230
86b71e1f9dd5 rpg: add movements in battle
David Demelier <markand@malikania.fr>
parents: 227
diff changeset
402 /* TODO: positionate better. */
235
fb304a94a05c rpg: prepare equipment
David Demelier <markand@malikania.fr>
parents: 232
diff changeset
403 id->dw.x = et->x + target->sprites[CHARACTER_SPRITE_NORMAL]->cellw;
fb304a94a05c rpg: prepare equipment
David Demelier <markand@malikania.fr>
parents: 232
diff changeset
404 id->dw.y = et->y + target->sprites[CHARACTER_SPRITE_NORMAL]->cellh;
192
4ad7420ab678 rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff changeset
405 id->dw.data = id;
4ad7420ab678 rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff changeset
406 id->dw.update = indicator_update;
4ad7420ab678 rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff changeset
407 id->dw.draw = indicator_draw;
4ad7420ab678 rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff changeset
408 id->dw.finish = indicator_free;
4ad7420ab678 rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff changeset
409
4ad7420ab678 rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff changeset
410 battle_indicator_start(&id->bti);
4ad7420ab678 rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff changeset
411
398
14ce7c4871e3 rpg: overhaul of battle bar
David Demelier <markand@malikania.fr>
parents: 385
diff changeset
412 if (drawable_stack_add(bt->effects, &id->dw) < 0)
192
4ad7420ab678 rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff changeset
413 drawable_finish(&id->dw);
4ad7420ab678 rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff changeset
414 }
4ad7420ab678 rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff changeset
415
4ad7420ab678 rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff changeset
416 void
398
14ce7c4871e3 rpg: overhaul of battle bar
David Demelier <markand@malikania.fr>
parents: 385
diff changeset
417 battle_handle_component(struct battle *bt, const union event *ev, enum battle_component comp)
14ce7c4871e3 rpg: overhaul of battle bar
David Demelier <markand@malikania.fr>
parents: 385
diff changeset
418 {
14ce7c4871e3 rpg: overhaul of battle bar
David Demelier <markand@malikania.fr>
parents: 385
diff changeset
419 assert(bt);
14ce7c4871e3 rpg: overhaul of battle bar
David Demelier <markand@malikania.fr>
parents: 385
diff changeset
420 assert(ev);
14ce7c4871e3 rpg: overhaul of battle bar
David Demelier <markand@malikania.fr>
parents: 385
diff changeset
421
14ce7c4871e3 rpg: overhaul of battle bar
David Demelier <markand@malikania.fr>
parents: 385
diff changeset
422 if (comp & BATTLE_COMPONENT_BAR)
14ce7c4871e3 rpg: overhaul of battle bar
David Demelier <markand@malikania.fr>
parents: 385
diff changeset
423 battle_bar_handle(bt->bar, bt, ev);
14ce7c4871e3 rpg: overhaul of battle bar
David Demelier <markand@malikania.fr>
parents: 385
diff changeset
424 if ((comp & BATTLE_COMPONENT_ACTIONS) && bt->actions)
14ce7c4871e3 rpg: overhaul of battle bar
David Demelier <markand@malikania.fr>
parents: 385
diff changeset
425 action_stack_handle(bt->actions, ev);
14ce7c4871e3 rpg: overhaul of battle bar
David Demelier <markand@malikania.fr>
parents: 385
diff changeset
426 }
14ce7c4871e3 rpg: overhaul of battle bar
David Demelier <markand@malikania.fr>
parents: 385
diff changeset
427
14ce7c4871e3 rpg: overhaul of battle bar
David Demelier <markand@malikania.fr>
parents: 385
diff changeset
428 void
192
4ad7420ab678 rpg: add minimalist battle system, continue #2477 @60h
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429 battle_handle(struct battle *bt, const union event *ev)
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430 {
398
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431 assert(bt);
192
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432 assert(ev);
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433
398
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434 battle_state_handle(bt->state, bt, ev);
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435 }
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436
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437 void
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438 battle_update_component(struct battle *bt, unsigned int ticks, enum battle_component comp)
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439 {
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440 assert(bt);
192
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441
398
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442 if (comp & BATTLE_COMPONENT_ENTITIES) {
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443 update_entities(bt->team, bt->teamsz, ticks);
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444 update_entities(bt->enemies, bt->enemiesz, ticks);
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445 }
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446 if (comp & BATTLE_COMPONENT_BAR)
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447 battle_bar_update(bt->bar, bt, ticks);
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448 if ((comp & BATTLE_COMPONENT_ACTIONS) && bt->actions)
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449 action_stack_update(bt->actions, ticks);
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450 if ((comp & BATTLE_COMPONENT_DRAWABLES) && bt->effects)
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451 drawable_stack_update(bt->effects, ticks);
192
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452 }
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453
298
196264679079 misc: remove usage of bool
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454 int
192
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455 battle_update(struct battle *bt, unsigned int ticks)
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456 {
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457 assert(bt && bt->state);
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458
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459 return battle_state_update(bt->state, bt, ticks);
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460 }
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parents:
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461
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462 void
398
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463 battle_draw_component(const struct battle *bt, enum battle_component comp)
192
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464 {
398
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465 assert(bt);
192
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466
398
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diff changeset
467 if ((comp & BATTLE_COMPONENT_BACKGROUND) && texture_ok(bt->background))
230
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diff changeset
468 texture_scale(bt->background,
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469 0, 0, bt->background->w, bt->background->h,
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parents: 227
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470 0, 0, window.w, window.h,
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diff changeset
471 0.f);
398
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diff changeset
472 if (comp & BATTLE_COMPONENT_ENTITIES) {
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diff changeset
473 draw_entities(bt, bt->team, bt->teamsz);
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diff changeset
474 draw_entities(bt, bt->enemies, bt->enemiesz);
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parents: 385
diff changeset
475 }
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parents: 385
diff changeset
476 if (comp & BATTLE_COMPONENT_BAR)
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diff changeset
477 battle_bar_draw(bt->bar, bt);
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478 if ((comp & BATTLE_COMPONENT_ACTIONS) && bt->actions)
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diff changeset
479 action_stack_draw(bt->actions);
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480 if ((comp & BATTLE_COMPONENT_DRAWABLES) && bt->effects)
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diff changeset
481 drawable_stack_draw(bt->effects);
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diff changeset
482 }
192
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parents:
diff changeset
483
398
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diff changeset
484 void
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diff changeset
485 battle_draw(const struct battle *bt)
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parents: 385
diff changeset
486 {
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487 assert(battle_ok(bt));
192
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parents:
diff changeset
488
315
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diff changeset
489 battle_state_draw(bt->state, bt);
192
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parents:
diff changeset
490 }
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David Demelier <markand@malikania.fr>
parents:
diff changeset
491
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David Demelier <markand@malikania.fr>
parents:
diff changeset
492 void
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David Demelier <markand@malikania.fr>
parents:
diff changeset
493 battle_finish(struct battle *bt)
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David Demelier <markand@malikania.fr>
parents:
diff changeset
494 {
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parents:
diff changeset
495 assert(bt);
4ad7420ab678 rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff changeset
496
4ad7420ab678 rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff changeset
497 if (bt->state)
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David Demelier <markand@malikania.fr>
parents:
diff changeset
498 battle_state_finish(bt->state, bt);
4ad7420ab678 rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff changeset
499
398
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diff changeset
500 free(bt->order);
192
4ad7420ab678 rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff changeset
501 memset(bt, 0, sizeof (*bt));
4ad7420ab678 rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff changeset
502 }