annotate examples/CMakeLists.txt @ 210:70e6ed74940d

rpg: attempt of collide detection in map
author David Demelier <markand@malikania.fr>
date Sat, 14 Nov 2020 16:59:11 +0100
parents 23a844fdc911
children 64f24b482722
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1 #
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2 # CMakeLists.txt -- CMake build system for molko
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3 #
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4 # Copyright (c) 2020 David Demelier <markand@malikania.fr>
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5 #
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6 # Permission to use, copy, modify, and/or distribute this software for any
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7 # purpose with or without fee is hereby granted, provided that the above
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8 # copyright notice and this permission notice appear in all copies.
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9 #
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10 # THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
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11 # WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
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12 # MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
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13 # ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
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14 # WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
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15 # ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
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16 # OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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17 #
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18
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19 project(examples)
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20
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21 set(
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22 ASSETS_IMAGES
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23 ${examples_SOURCE_DIR}/assets/images/black-cat.png
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24 ${examples_SOURCE_DIR}/assets/images/haunted-wood.png
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25 )
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27 set(
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28 ASSETS_MAPS
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29 ${examples_SOURCE_DIR}/assets/maps/simple.json
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30 )
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32 set(
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33 ASSETS_MUSIC
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34 ${examples_SOURCE_DIR}/assets/music/vabsounds-romance.ogg
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35 )
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37 set(
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38 ASSETS_SOUNDS
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39 ${examples_SOURCE_DIR}/assets/sounds/fire.wav
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40 )
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42 set(
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43 ASSETS_SPRITES
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44 ${examples_SOURCE_DIR}/assets/sprites/chest.png
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45 ${examples_SOURCE_DIR}/assets/sprites/cursor.png
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46 ${examples_SOURCE_DIR}/assets/sprites/explosion.png
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47 ${examples_SOURCE_DIR}/assets/sprites/john.png
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48 ${examples_SOURCE_DIR}/assets/sprites/numbers.png
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49 ${examples_SOURCE_DIR}/assets/sprites/people.png
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50 )
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52 set(
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53 ASSETS
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54 ${ASSETS_IMAGES}
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55 ${ASSETS_MAPS}
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56 ${ASSETS_MUSIC}
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57 ${ASSETS_SOUNDS}
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58 ${ASSETS_SPRITES}
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59 )
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61 # Can't use an interface library as examples live in subdirectories.
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62 file(WRITE ${examples_BINARY_DIR}/none.c "void molko() {}")
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64 molko_define_library(
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65 TARGET libexamples
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66 FOLDER examples
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67 SOURCES ${examples_BINARY_DIR}/none.c ${ASSETS} ${ASSETS_MAPS}
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68 ASSETS ${ASSETS}
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71 add_subdirectory(example-action)
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72 add_subdirectory(example-animation)
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73 add_subdirectory(example-audio)
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74 add_subdirectory(example-battle)
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75 add_subdirectory(example-cursor)
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76 add_subdirectory(example-debug)
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77 add_subdirectory(example-drawable)
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78 add_subdirectory(example-font)
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79 add_subdirectory(example-gridmenu)
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80 add_subdirectory(example-label)
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81 add_subdirectory(example-map)
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82 add_subdirectory(example-message)
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83 add_subdirectory(example-sprite)
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84 add_subdirectory(example-trace)
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85 add_subdirectory(example-ui)
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86
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87 source_group("assets/images" FILES ${ASSETS_IMAGES})
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88 source_group("assets/maps" FILES ${ASSETS_MAPS})
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89 source_group("assets/music" FILES ${ASSETS_MUSIC})
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90 source_group("assets/sounds" FILES ${ASSETS_SOUNDS})
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91 source_group("assets/sprites" FILES ${ASSETS_SPRITES})