Mercurial > molko
annotate libmlk-rpg/rpg/tileset.h @ 243:71b3b7036de7
misc: lot of cleanups,
- prefix libraries with libmlk,
- move assets from source directories closes #2520,
- prefix header guards closes #2519
author | David Demelier <markand@malikania.fr> |
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date | Sat, 28 Nov 2020 22:37:30 +0100 |
parents | librpg/rpg/tileset.h@e71039d820a7 |
children | 08ab73b32832 |
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1 /* |
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2 * tileset.h -- map tileset definition |
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3 * |
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4 * Copyright (c) 2020 David Demelier <markand@malikania.fr> |
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5 * |
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6 * Permission to use, copy, modify, and/or distribute this software for any |
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7 * purpose with or without fee is hereby granted, provided that the above |
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8 * copyright notice and this permission notice appear in all copies. |
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9 * |
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10 * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES |
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11 * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF |
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12 * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR |
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13 * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES |
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14 * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN |
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15 * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF |
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16 * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. |
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17 */ |
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18 |
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19 #ifndef MOLKO_RPG_TILESET_H |
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20 #define MOLKO_RPG_TILESET_H |
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21 |
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22 #include <stdbool.h> |
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23 #include <stddef.h> |
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24 |
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25 struct sprite; |
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26 |
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27 /** |
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28 * \brief Describe a tile property in a tileset. |
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29 * |
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30 * It can contains an animation and a collision mask. |
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31 */ |
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32 struct tileset_tiledef { |
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33 unsigned short id; /*!< (+) Tile index. */ |
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34 short x; /*!< (+) Collision region starts in y. */ |
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35 short y; /*!< (+) Collision region starts in y. */ |
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36 unsigned short w; /*!< (+) Collision width. */ |
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37 unsigned short h; /*!< (+) Collision height. */ |
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38 }; |
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39 |
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40 /** |
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41 * \brief Per tile animation. |
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42 * |
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43 * This structure is used to animate tiles by id. Create one for every tile |
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44 * that must be animated. |
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45 */ |
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46 struct tileset_animation { |
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47 unsigned short id; /*!< (*) Tile index. */ |
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48 struct animation *animation; /*!< (+&?) Animation. */ |
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49 }; |
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50 |
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51 /** |
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52 * \brief Tileset definition. |
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53 */ |
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54 struct tileset { |
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55 struct tileset_tiledef *tiledefs; /*!< (+&?) Per tile properties (must be sorted by id). */ |
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56 size_t tiledefsz; /*!< (+) Number of tile properties. */ |
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57 struct tileset_animation *anims; /*!< (+&?) Per tile animations (must be sorted by id). */ |
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58 size_t animsz; /*!< (+) Number of tile animations. */ |
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59 struct sprite *sprite; /*!< (+&) Sprite to generate the terrain. */ |
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60 }; |
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61 |
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62 /** |
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63 * Tells if the tileset is correctly initialized. |
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64 * |
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65 * \param ts the tileset to check (maybe NULL) |
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66 * \return True if correctly initialized. |
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67 */ |
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68 bool |
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69 tileset_ok(const struct tileset *ts); |
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70 |
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71 /** |
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72 * Prepare the tileset before use. |
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73 * |
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74 * You must call this function once before using it in the rendering of the map |
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75 * because it will prepare animations. |
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76 * |
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77 * \pre ts != NULL |
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78 * \param ts the tileset to prepare |
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79 */ |
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80 void |
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81 tileset_start(struct tileset *ts); |
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82 |
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83 /** |
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84 * Update tileset. |
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85 * |
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86 * This function will update tileset animations. It is not necessary to call it |
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87 * if the tileset does not contain any animation. |
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88 * |
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89 * \pre ts != NULL |
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90 * \param ts the tileset to update |
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91 * \param ticks the elapsed milliseconds since last frame |
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92 */ |
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93 void |
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94 tileset_update(struct tileset *ts, unsigned int ticks); |
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95 |
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96 /** |
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97 * Draw a tileset cell at the given position. |
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98 * |
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99 * If the tileset at the given row, column is animated its animation will be |
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100 * rendered otherwise it uses the sprite row column. |
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101 * |
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102 * The argument r and c must not be out of bounds. |
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103 * |
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104 * \pre ts != NULL |
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105 * \param ts the tileset to use |
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106 * \param r the row number |
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107 * \param c the column number |
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108 * \param x the x coordinate |
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109 * \param y the y coordinate |
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110 */ |
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111 void |
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112 tileset_draw(const struct tileset *ts, unsigned int r, unsigned int c, int x, int y); |
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113 |
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114 #endif /* !MOLKO_RPG_TILESET_H */ |