Mercurial > molko
annotate librpg/rpg/tileset.h @ 218:71f989ae8de9
rpg: add support for animated tiles
author | David Demelier <markand@malikania.fr> |
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date | Wed, 18 Nov 2020 13:46:29 +0100 |
parents | 64f24b482722 |
children | e71039d820a7 |
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1 /* |
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2 * tileset.h -- map tileset definition |
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3 * |
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4 * Copyright (c) 2020 David Demelier <markand@malikania.fr> |
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5 * |
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6 * Permission to use, copy, modify, and/or distribute this software for any |
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7 * purpose with or without fee is hereby granted, provided that the above |
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8 * copyright notice and this permission notice appear in all copies. |
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9 * |
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10 * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES |
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11 * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF |
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12 * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR |
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13 * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES |
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14 * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN |
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15 * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF |
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16 * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. |
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17 */ |
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18 |
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19 #ifndef MOLKO_RPG_TILESET_H |
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20 #define MOLKO_RPG_TILESET_H |
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21 |
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22 #include <stdbool.h> |
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23 #include <stddef.h> |
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24 |
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25 struct sprite; |
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26 |
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27 /** |
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28 * \brief Describe a tile property in a tileset. |
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29 * |
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30 * It can contains an animation and a collision mask. |
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31 */ |
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32 struct tileset_tiledef { |
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33 unsigned short id; /*!< (+) Tile index. */ |
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34 short x; /*!< (+) Collision region starts in y. */ |
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35 short y; /*!< (+) Collision region starts in y. */ |
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36 unsigned short w; /*!< (+) Collision width. */ |
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37 unsigned short h; /*!< (+) Collision height. */ |
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38 }; |
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39 |
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40 struct tileset_animation { |
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41 unsigned short id; /* (*) Tile index. */ |
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42 struct animation *animation; /* (+&?) Animation. */ |
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43 }; |
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44 |
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45 /** |
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46 * \brief Tileset definition. |
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47 */ |
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48 struct tileset { |
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49 struct tileset_tiledef *tiledefs; /*!< (+&?) Per tile properties (must be sorted by id). */ |
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50 size_t tiledefsz; /*!< (+) Number of tile properties. */ |
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51 struct tileset_animation *anims; /*!< (+&?) Per tile animations (must be sorted by id). */ |
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52 size_t animsz; /*!< (+) Number of tile animations. */ |
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53 struct sprite *sprite; /*!< (+&) Sprite to generate the terrain. */ |
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54 }; |
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55 |
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56 bool |
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57 tileset_ok(const struct tileset *ts); |
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58 |
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59 void |
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60 tileset_start(struct tileset *ts); |
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61 |
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62 void |
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63 tileset_update(struct tileset *ts, unsigned int ticks); |
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64 |
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65 void |
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66 tileset_draw(const struct tileset *ts, unsigned int r, unsigned int c, int x, int y); |
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67 |
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68 #endif /* !MOLKO_RPG_TILESET_H */ |