annotate src/libmlk-rpg/rpg/battle-bar-default.c @ 386:7d5032755b7d

rpg: cleanup leftovers
author David Demelier <markand@malikania.fr>
date Tue, 15 Feb 2022 16:01:29 +0100
parents 3f13dc6c0e37
children ef2fc4442ed5
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1 /*
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2 * battle-bar-default.c -- default battle status bar and menu implementation
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3 *
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4 * Copyright (c) 2020-2022 David Demelier <markand@malikania.fr>
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5 *
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6 * Permission to use, copy, modify, and/or distribute this software for any
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7 * purpose with or without fee is hereby granted, provided that the above
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8 * copyright notice and this permission notice appear in all copies.
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9 *
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10 * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
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11 * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
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12 * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
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13 * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
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14 * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
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15 * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
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16 * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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17 */
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18
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19 #include <assert.h>
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20 #include <stdio.h>
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21 #include <stdlib.h>
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22 #include <string.h>
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23
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24 #include <core/alloc.h>
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25 #include <core/event.h>
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26 #include <core/font.h>
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27 #include <core/sprite.h>
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28 #include <core/trace.h>
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29 #include <core/util.h>
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30 #include <core/window.h>
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31
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32 #include <ui/align.h>
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33 #include <ui/theme.h>
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34
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35 #include "battle-bar-default.h"
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36 #include "battle-bar.h"
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37 #include "battle-state-item.h"
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38 #include "battle-state-selection.h"
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39 #include "battle.h"
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40 #include "character.h"
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41 #include "inventory.h"
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42 #include "item.h"
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43 #include "rpg_p.h"
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44 #include "spell.h"
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45
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46 struct self {
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47 struct battle_bar_default data;
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48 struct battle_bar bar;
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49 };
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50
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51 /*
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52 * The following validate_* functions are called when the user has validated a
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53 * selection depending on the current menu (e.g. Magic, Items).
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54 *
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55 * They change the battle state to the appropriate one.
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56 */
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57
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58 static void
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59 validate_attack(struct battle_bar_default *bar, struct battle *bt, const struct selection *sel)
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60 {
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61 (void)bar;
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62
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63 struct character *target;
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64
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65 if (sel->index_side == 0)
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66 target = bt->enemies[sel->index_character].ch;
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67 else
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68 target = bt->team[sel->index_character].ch;
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69
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70 battle_attack(bt, bt->order_cur->ch, target);
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71 }
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72
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73 static void
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74 validate_magic(struct battle_bar_default *bar, struct battle *bt, const struct selection *sel)
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75 {
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76 struct character *source = bt->order_cur->ch;
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77 const struct spell *spell = source->spells[bar->sub_grid.selected];
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78
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79 battle_cast(bt, source, spell, sel);
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80 }
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81
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82 static void
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83 validate_item(struct battle_bar_default *bar, struct battle *bt, const struct selection *sel)
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84 {
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85 struct inventory_slot *slot;
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86 struct battle_entity *source, *target;
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87
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88 if (bar->sub_grid.selected >= INVENTORY_ITEM_MAX)
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89 return;
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90 if (!(slot = &bt->inventory->items[bar->sub_grid.selected]))
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91 return;
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92
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93 source = bt->order_cur;
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94 target = sel->index_side == 0
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95 ? &bt->enemies[sel->index_character]
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96 : &bt->team[sel->index_character];
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97
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98 /* TODO: battle_use? */
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99 battle_state_item(bt, source, target, slot);
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100 }
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101
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102 /*
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103 * The following functions are used to switch to the battle selection state
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104 * using the appropriate selector algorithm. For example, an item can only be
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105 * used on a unique target while a spell can have multiple choices.
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106 */
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107
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108 static void
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109 switch_selection_attack(struct battle *bt)
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110 {
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111 struct selection sel = {
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112 .allowed_kinds = SELECTION_KIND_ONE,
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113 .allowed_sides = SELECTION_SIDE_ENEMY,
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114 .index_side = 0
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115 };
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116
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117 /* Just make sure */
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118
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119 selection_first(&sel, bt);
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120 battle_state_selection(bt, &sel);
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121 }
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122
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123 static void
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124 switch_selection_spell(struct battle_bar_default *bar, struct battle *bt)
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125 {
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126 const struct character *ch = bt->order_cur->ch;
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127 const struct spell *sp = ch->spells[bar->sub_grid.selected];
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128 struct selection sel = {0};
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129
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130 /* Don't forget to reset the gridmenu state. */
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131 gridmenu_reset(&bar->sub_grid);
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132
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133 if (bar->sub_grid.selected > CHARACTER_SPELL_MAX)
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134 return;
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135 if (!(sp = ch->spells[bar->sub_grid.selected]) || sp->mp > (unsigned int)(ch->mp))
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
136 return;
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
137
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
138 /* Use the spell selection algorithm to fill default values. */
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David Demelier <markand@malikania.fr>
parents:
diff changeset
139 spell_select(sp, bt, &sel);
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
140 battle_state_selection(bt, &sel);
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
141
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
142 /* A cursor should be present. */
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David Demelier <markand@malikania.fr>
parents:
diff changeset
143 if (!sprite_ok(BATTLE_THEME(bt)->sprites[THEME_SPRITE_CURSOR]))
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
144 tracef("battle: no cursor sprite in theme");
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David Demelier <markand@malikania.fr>
parents:
diff changeset
145 }
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
146
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
147 static void
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
148 switch_selection_item(struct battle *bt)
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
149 {
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
150 const struct selection slt = {
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
151 .allowed_kinds = SELECTION_KIND_ONE,
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David Demelier <markand@malikania.fr>
parents:
diff changeset
152 .allowed_sides = SELECTION_SIDE_TEAM | SELECTION_SIDE_ENEMY,
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David Demelier <markand@malikania.fr>
parents:
diff changeset
153 .index_side = 1,
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David Demelier <markand@malikania.fr>
parents:
diff changeset
154 .index_character = bt->order_curindex
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
155 };
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
156
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
157 battle_state_selection(bt, &slt);
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David Demelier <markand@malikania.fr>
parents:
diff changeset
158 }
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
159
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David Demelier <markand@malikania.fr>
parents:
diff changeset
160 /*
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David Demelier <markand@malikania.fr>
parents:
diff changeset
161 * The following functions actually draw the bar and their components depending
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
162 * on the current selected menu.
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
163 */
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
164
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David Demelier <markand@malikania.fr>
parents:
diff changeset
165 static void
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David Demelier <markand@malikania.fr>
parents:
diff changeset
166 draw_help(const struct battle_bar_default *bar, const struct battle *bt, const char *what)
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David Demelier <markand@malikania.fr>
parents:
diff changeset
167 {
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
168 struct label label = {0};
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David Demelier <markand@malikania.fr>
parents:
diff changeset
169 unsigned int lw = 0, lh = 0;
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David Demelier <markand@malikania.fr>
parents:
diff changeset
170
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
171 label.flags = LABEL_FLAGS_SHADOW;
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David Demelier <markand@malikania.fr>
parents:
diff changeset
172 label.text = what;
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David Demelier <markand@malikania.fr>
parents:
diff changeset
173 label_query(&label, &lw, &lh);
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David Demelier <markand@malikania.fr>
parents:
diff changeset
174 label.x = bar->sub_grid.x + (bar->sub_grid.w / 2) - (lw / 2);
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David Demelier <markand@malikania.fr>
parents:
diff changeset
175 label.y = bar->sub_grid.y - lh - BATTLE_THEME(bt)->padding;
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David Demelier <markand@malikania.fr>
parents:
diff changeset
176 label_draw(&label);
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David Demelier <markand@malikania.fr>
parents:
diff changeset
177 }
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
178
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
179 static void
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
180 draw_spell_help(const struct battle_bar_default *bar, const struct battle *bt)
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
181 {
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
182 const struct character *ch = bt->order_cur->ch;
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
183 const struct spell *sp;
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
184
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
185 if (bar->sub_grid.selected >= CHARACTER_SPELL_MAX)
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
186 return;
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
187 if (!(sp = ch->spells[bar->sub_grid.selected]))
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
188 return;
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
189
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
190 draw_help(bar, bt, sp->description);
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
191 }
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
192
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
193 static void
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
194 draw_item_help(const struct battle_bar_default *bar, const struct battle *bt)
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
195 {
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
196 const struct inventory_slot *slot;
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
197
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
198 if (bar->sub_grid.selected >= INVENTORY_ITEM_MAX)
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
199 return;
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
200
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
201 slot = &bt->inventory->items[bar->sub_grid.selected];
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
202
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
203 if (!slot->item)
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
204 return;
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
205
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
206 draw_help(bar, bt, slot->item->description);
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
207 }
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
208
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
209 static void
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
210 draw_status_character_stats(const struct battle *bt,
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
211 const struct character *ch,
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
212 int x,
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
213 int y,
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
214 unsigned int w,
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
215 unsigned int h)
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
216 {
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
217 struct theme *theme = BATTLE_THEME(bt);
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
218 struct label label;
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
219 unsigned int spacing, lw, lh;
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
220 char line[64];
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
221
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
222 /* Compute spacing between elements. */
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
223 spacing = h - (font_height(theme->fonts[THEME_FONT_INTERFACE]) * 3);
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
224 spacing /= 4;
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
225
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
226 /* Reuse the same label. */
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
227 label.theme = theme;
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
228 label.text = line;
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
229 label.flags = LABEL_FLAGS_SHADOW;
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
230
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
231 /* HP. */
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
232 snprintf(line, sizeof (line), "%d/%u", ch->hp, ch->hpmax);
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
233 label_query(&label, &lw, &lh);
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
234 label.x = x + w - lw - theme->padding;
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
235 label.y = y + spacing;
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
236 label_draw(&label);
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
237
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
238 /* MP. */
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
239 snprintf(line, sizeof (line), "%d/%u", ch->mp, ch->mpmax);
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
240 label_query(&label, &lw, &lh);
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
241 label.x = x + w - lw - theme->padding;
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
242 label.y = label.y + lh + spacing;
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
243 label_draw(&label);
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
244
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
245 /* Status. */
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
246 /* TODO: list all status. */
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
247 }
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
248
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
249 static void
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
250 draw_status_character(const struct battle_bar_default *bar,
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
251 const struct battle *bt,
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
252 const struct character *ch,
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
253 unsigned int index)
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
254 {
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
255 int x, y;
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
256 unsigned int w, h;
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
257
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
258 /* Compute bounding box for rendering. */
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
259 w = bar->status_frame.w / BATTLE_TEAM_MAX;
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
260 h = bar->status_frame.h;
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
261 x = bar->status_frame.x + (index * w);
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
262 y = bar->status_frame.y;
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
263
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
264 draw_status_character_stats(bt, ch, x, y, w, h);
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
265 }
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
266
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
267 static void
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
268 draw_status_characters(const struct battle_bar_default *bar, const struct battle *bt)
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
269 {
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
270 const struct battle_entity *et;
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
271 unsigned int index = 0;
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
272
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
273 BATTLE_TEAM_FOREACH(bt, et) {
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
274 if (character_ok(et->ch))
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
275 draw_status_character(bar, bt, et->ch, index);
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
276
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
277 ++index;
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
278 }
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
279 }
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
280
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
281 static void
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
282 draw_status(const struct battle_bar_default *bar, const struct battle *bt)
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
283 {
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
284 frame_draw(&bar->status_frame);
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
285 draw_status_characters(bar, bt);
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
286 }
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
287
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
288 static void
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
289 draw_menu(const struct battle_bar_default *bar, const struct battle *bt)
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
290 {
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
291 struct {
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
292 unsigned int w, h;
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
293 enum align align;
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
294 struct label label;
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
295 } buttons[] = {
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
296 {
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
297 .align = ALIGN_TOP,
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
298 .label = {
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
299 .text = _("Attack"),
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
300 .flags = LABEL_FLAGS_SHADOW
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
301 }
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
302 },
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
303 {
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
304 .align = ALIGN_RIGHT,
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
305 .label = {
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
306 .text = _("Magic"),
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
307 .flags = LABEL_FLAGS_SHADOW
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
308 }
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
309 },
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
310 {
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
311 .align = ALIGN_BOTTOM,
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
312 .label = {
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
313 .text = _("Objects"),
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
314 .flags = LABEL_FLAGS_SHADOW
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
315 }
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
316 },
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
317 {
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
318 .align = ALIGN_LEFT,
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
319 .label = {
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
320 .text = _("Special"),
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
321 .flags = LABEL_FLAGS_SHADOW
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
322 }
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
323 }
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
324 };
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
325
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
326 struct theme theme;
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
327 int bx, by;
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
328 unsigned int bw, bh;
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
329
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
330 /* Copy theme according to menu selection. */
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
331 theme_shallow(&theme, bt->theme);
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
332
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
333 /* Compute bounding box with margins removed. */
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
334 bx = bar->menu_frame.x + theme.padding;
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
335 by = bar->menu_frame.y + theme.padding;
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
336 bw = bar->menu_frame.w - theme.padding * 2;
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
337 bh = bar->menu_frame.h - theme.padding * 2;
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
338
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
339 /* Draw menu frame. */
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
340 frame_draw(&bar->menu_frame);
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
341
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
342 for (size_t i = 0; i < UTIL_SIZE(buttons); ++i) {
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
343 buttons[i].label.theme = &theme;
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
344
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
345 label_query(&buttons[i].label, &buttons[i].w, &buttons[i].h);
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
346
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
347 /* Change theme if it's selected. */
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
348 if ((size_t)bar->menu == i /*&& bar->state != BATTLE_BAR_DEFAULT_STATE_NONE*/)
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
349 theme.colors[THEME_COLOR_NORMAL] = BATTLE_THEME(bt)->colors[THEME_COLOR_SELECTED];
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
350 else
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
351 theme.colors[THEME_COLOR_NORMAL] = BATTLE_THEME(bt)->colors[THEME_COLOR_NORMAL];
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
352
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
353 align(buttons[i].align,
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
354 &buttons[i].label.x, &buttons[i].label.y, buttons[i].w, buttons[i].h,
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
355 bx, by, bw, bh);
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
356 label_draw(&buttons[i].label);
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
357 }
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
358 }
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
359
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
360 /*
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
361 * This function is called only in the first level of the bar menu: selecting
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
362 * one of the Attack, Magic, Item and Special items.
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
363 */
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
364 static void
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
365 handle_keydown_menu(struct battle_bar_default *bar, struct battle *bt, const union event *ev)
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
366 {
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
367 (void)bt;
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
368
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
369 switch (ev->key.key) {
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
370 case KEY_UP:
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
371 bar->menu = BATTLE_BAR_DEFAULT_MENU_ATTACK;
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
372 break;
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
373 case KEY_RIGHT:
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
374 bar->menu = BATTLE_BAR_DEFAULT_MENU_MAGIC;
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
375 break;
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
376 case KEY_DOWN:
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
377 bar->menu = BATTLE_BAR_DEFAULT_MENU_ITEM;
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
378 break;
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
379 case KEY_LEFT:
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
380 bar->menu = BATTLE_BAR_DEFAULT_MENU_SPECIAL;
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
381 break;
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
382 case KEY_ENTER:
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
383 /*
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
384 * At this step, attack does not require opening the sub menu so
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
385 * we change selection state immediately if needed.
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
386 */
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
387 switch (bar->menu) {
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
388 case BATTLE_BAR_DEFAULT_MENU_ATTACK:
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
389 switch_selection_attack(bt);
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
390 break;
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
391 case BATTLE_BAR_DEFAULT_MENU_ITEM:
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
392 battle_bar_default_open_item(bar, bt);
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
393 break;
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
394 case BATTLE_BAR_DEFAULT_MENU_MAGIC:
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
395 battle_bar_default_open_magic(bar, bt, bt->order_cur->ch);
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
396 break;
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
397 default:
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
398 break;
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
399 }
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
400 break;
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
401 default:
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
402 break;
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
403 }
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
404 }
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
405
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
406 /*
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
407 * This function is called when we're selecting a submenu entry from Items
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
408 * and Magic.
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
409 */
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
410 static void
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
411 handle_keydown_grid(struct battle_bar_default *bar, struct battle *bt, const union event *ev)
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
412 {
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
413 /* Go back to main menu if I press escape. */
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
414 if (ev->key.key == KEY_ESCAPE) {
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
415 gridmenu_reset(&bar->sub_grid);
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
416 bar->state = BATTLE_BAR_DEFAULT_STATE_MENU;
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
417 return;
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
418 }
386
7d5032755b7d rpg: cleanup leftovers
David Demelier <markand@malikania.fr>
parents: 385
diff changeset
419
385
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
420 gridmenu_handle(&bar->sub_grid, ev);
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
421
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
422 if (bar->sub_grid.state == GRIDMENU_STATE_ACTIVATED) {
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
423 gridmenu_reset(&bar->sub_grid);
386
7d5032755b7d rpg: cleanup leftovers
David Demelier <markand@malikania.fr>
parents: 385
diff changeset
424
385
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
425 switch (bar->menu) {
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
426 case BATTLE_BAR_DEFAULT_MENU_MAGIC:
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
427 switch_selection_spell(bar, bt);
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
428 break;
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
429 case BATTLE_BAR_DEFAULT_MENU_ITEM:
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
430 switch_selection_item(bt);
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
431 break;
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
432 default:
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
433 break;
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
434 }
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
435 }
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
436 }
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
437
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
438 static void
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
439 handle_keydown(struct battle_bar_default *bar, struct battle *bt, const union event *ev)
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
440 {
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
441 assert(ev->type == EVENT_KEYDOWN);
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
442
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
443 static void (*handlers[])(struct battle_bar_default *, struct battle *, const union event *) = {
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
444 [BATTLE_BAR_DEFAULT_STATE_MENU] = handle_keydown_menu,
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
445 [BATTLE_BAR_DEFAULT_STATE_GRID] = handle_keydown_grid
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
446 };
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
447
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
448 handlers[bar->state](bar, bt, ev);
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
449 }
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
450
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
451 #if 0
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
452
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
453 static void
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
454 handle_clickdown(struct battle_bar_default *bar, struct battle *bt, const union event *ev)
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
455 {
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
456 (void)bar;
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
457 (void)bt;
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
458 (void)ev;
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
459 assert(ev->type == EVENT_CLICKDOWN);
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
460
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
461 switch (bar->state) {
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
462 case BATTLE_BAR_DEFAULT_STATE_MENU:
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
463 /* We are selecting a main menu entry. */
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
464 /* TODO: implement click here too. */
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
465 break;
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
466 case BATTLE_BAR_DEFAULT_STATE_SUB:
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
467 /* We are in the sub menu (objects/spells). */
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
468 gridmenu_handle(&bar->sub_grid, ev);
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
469
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
470 if (bar->sub_grid.state == GRIDMENU_STATE_ACTIVATED)
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
471 default:
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
472 break;
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
473 }
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
474
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
475 return 0;
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
476 }
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
477
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
478 #endif
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
479
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
480 static void
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
481 init_gridmenu(struct battle_bar_default *bar, const struct battle *bt)
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
482 {
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
483 bar->sub_grid.x = bar->x;
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
484 bar->sub_grid.y = bar->menu_frame.y;
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
485 bar->sub_grid.w = bar->status_frame.w;
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
486 bar->sub_grid.h = bar->h;
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
487 bar->sub_grid.theme = bt->theme;
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
488 bar->sub_grid.nrows = 3;
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
489 bar->sub_grid.ncols = 4;
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
490
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
491 memset(bar->sub_grid.menu, 0, sizeof (bar->sub_grid.menu));
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
492 }
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
493
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
494 static void
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
495 start(struct battle_bar *bar, struct battle *bt)
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
496 {
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
497 (void)bt;
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
498
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
499 battle_bar_default_start(bar->data);
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
500 }
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
501
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
502 static void
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
503 select(struct battle_bar *bar, struct battle *bt, const struct selection *sel)
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
504 {
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
505 battle_bar_default_select(bar->data, bt, sel);
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
506 }
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
507
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
508 static void
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
509 handle(struct battle_bar *bar, struct battle *bt, const union event *ev)
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
510 {
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
511 battle_bar_default_handle(bar->data, bt, ev);
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
512 }
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
513
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
514 static void
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
515 draw(const struct battle_bar *bar, const struct battle *bt)
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
516 {
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
517 battle_bar_default_draw(bar->data, bt);
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
518 }
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
519
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
520 static void
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
521 finish(struct battle_bar *bar, struct battle *bt)
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
522 {
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
523 (void)bt;
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
524
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
525 battle_bar_default_finish(bar->data);
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
526 free(bar->data);
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
527 }
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
528
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
529 void
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
530 battle_bar_default_positionate(struct battle_bar_default *bar, const struct battle *bt)
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
531 {
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
532 assert(bar);
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
533 assert(bt);
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
534
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
535 bar->w = window.w;
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
536 bar->h = window.h * 0.12;
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
537 bar->x = 0;
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
538 bar->y = window.h - bar->h;
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
539
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
540 /* Menu in the middle of the bar (take 20%). */
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
541 bar->menu_frame.w = bar->w * 0.2;
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
542 bar->menu_frame.h = bar->h;
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
543 bar->menu_frame.x = bar->x + (bar->w / 2) - (bar->menu_frame.w / 2);
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
544 bar->menu_frame.y = window.h - bar->h;
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
545 bar->menu_frame.theme = bt->theme;
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
546
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
547 /* Status bar on the right. */
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
548 bar->status_frame.x = bar->menu_frame.x + bar->menu_frame.w;
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
549 bar->status_frame.y = bar->menu_frame.y;
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
550 bar->status_frame.w = (bar->w - bar->menu_frame.w) / 2;
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
551 bar->status_frame.h = bar->h;
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
552 bar->status_frame.theme = bt->theme;
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
553 }
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
554
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
555 void
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
556 battle_bar_default_open_magic(struct battle_bar_default *bar, const struct battle *bt, struct character *ch)
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
557 {
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
558 assert(bar);
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
559 assert(bt);
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
560 assert(ch);
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
561
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
562 init_gridmenu(bar, bt);
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
563
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
564 for (size_t i = 0; i < CHARACTER_SPELL_MAX; ++i)
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
565 if (ch->spells[i])
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
566 bar->sub_grid.menu[i] = ch->spells[i]->name;
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
567
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
568 gridmenu_repaint(&bar->sub_grid);
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
569
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
570 bar->state = BATTLE_BAR_DEFAULT_STATE_GRID;
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
571 }
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
572
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
573 void
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
574 battle_bar_default_open_item(struct battle_bar_default *bar, const struct battle *bt)
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
575 {
386
7d5032755b7d rpg: cleanup leftovers
David Demelier <markand@malikania.fr>
parents: 385
diff changeset
576 assert(bar);
385
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
577 assert(bt);
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
578
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
579 init_gridmenu(bar, bt);
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
580
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
581 for (size_t i = 0; i < INVENTORY_ITEM_MAX; ++i) {
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
582 if (bt->inventory->items[i].item) {
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
583 snprintf(bar->sub_items[i], sizeof (bar->sub_items[i]), "%-16s %u",
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
584 bt->inventory->items[i].item->name, bt->inventory->items[i].amount);
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
585 bar->sub_grid.menu[i] = bar->sub_items[i];
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
586 }
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
587 }
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
588
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
589 gridmenu_repaint(&bar->sub_grid);
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
590
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
591 bar->state = BATTLE_BAR_DEFAULT_STATE_GRID;
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
592 }
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
593
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
594 void
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
595 battle_bar_default_start(struct battle_bar_default *bar)
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
596 {
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
597 assert(bar);
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
598
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
599 gridmenu_reset(&bar->sub_grid);
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
600
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
601 bar->menu = BATTLE_BAR_DEFAULT_MENU_ATTACK;
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
602 bar->state = BATTLE_BAR_DEFAULT_STATE_MENU;
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
603 }
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
604
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
605 /*
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
606 * Apply the battle selection for the current menu item. This function is called
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
607 * from the battle-state-selection state when the user validated the selection.
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
608 */
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
609 void
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
610 battle_bar_default_select(struct battle_bar_default *bar, struct battle *bt, const struct selection *sel)
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
611 {
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
612 assert(bar);
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
613 assert(bt);
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
614 assert(sel);
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
615
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
616 static void (*validate[])(struct battle_bar_default *, struct battle *, const struct selection *) = {
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
617 [BATTLE_BAR_DEFAULT_MENU_ATTACK] = validate_attack,
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
618 [BATTLE_BAR_DEFAULT_MENU_ITEM] = validate_item,
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
619 [BATTLE_BAR_DEFAULT_MENU_MAGIC] = validate_magic,
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
620 [BATTLE_BAR_DEFAULT_MENU_SPECIAL] = NULL
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
621 };
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
622
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
623 if (validate[bar->menu])
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
624 validate[bar->menu](bar, bt, sel);
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
625 }
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
626
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
627 void
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
628 battle_bar_default_handle(struct battle_bar_default *bar, struct battle *bt, const union event *ev)
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
629 {
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
630 assert(bar);
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
631 assert(bt);
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
632 assert(ev);
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
633
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
634 static void (*handlers[])(struct battle_bar_default *, struct battle *, const union event *) = {
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
635 [EVENT_KEYDOWN] = handle_keydown,
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
636 [EVENT_NUM] = NULL
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
637 };
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
638
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
639 if (handlers[ev->type])
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
640 handlers[ev->type](bar, bt, ev);
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
641 }
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
642
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
643 void
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
644 battle_bar_default_draw(const struct battle_bar_default *bar, const struct battle *bt)
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
645 {
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
646 assert(bar);
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
647 assert(bt);
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
648
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
649 draw_status(bar, bt);
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
650 draw_menu(bar, bt);
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
651
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
652 if (bar->state == BATTLE_BAR_DEFAULT_STATE_GRID) {
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
653 switch (bar->menu) {
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
654 case BATTLE_BAR_DEFAULT_MENU_MAGIC:
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
655 draw_spell_help(bar, bt);
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
656 break;
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
657 case BATTLE_BAR_DEFAULT_MENU_ITEM:
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
658 draw_item_help(bar, bt);
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
659 break;
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
660 default:
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
661 break;
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
662 }
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
663 }
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
664
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
665 /* Sub menu is only shown if state is set to it. */
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
666 if (bar->state == BATTLE_BAR_DEFAULT_STATE_GRID)
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
667 gridmenu_draw(&bar->sub_grid);
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
668 }
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
669
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
670 void
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
671 battle_bar_default_finish(struct battle_bar_default *bar)
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
672 {
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
673 assert(bar);
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
674
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
675 gridmenu_finish(&bar->sub_grid);
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
676
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
677 memset(bar, 0, sizeof (*bar));
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
678 }
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
679
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
680 void
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
681 battle_bar_default(struct battle *bt)
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
682 {
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
683 assert(bt);
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
684
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
diff changeset
685 struct self *self;
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
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686
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
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687 self = alloc_new0(sizeof (*self));
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
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688 self->bar.data = self;
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
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689 self->bar.start = start;
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
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690 self->bar.select = select;
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
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691 self->bar.handle = handle;
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
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692 self->bar.draw = draw;
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
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693 self->bar.finish = finish;
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
parents:
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694
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
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695 battle_bar_default_positionate(&self->data, bt);
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
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696
3f13dc6c0e37 rpg: separate battle and the bar, closes #2522
David Demelier <markand@malikania.fr>
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697 bt->bar = &self->bar;
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David Demelier <markand@malikania.fr>
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698 }