annotate librpg/rpg/battle-entity-state.c @ 230:86b71e1f9dd5

rpg: add movements in battle
author David Demelier <markand@malikania.fr>
date Mon, 23 Nov 2020 17:05:07 +0100
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1 /*
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2 * battle-entity-state.c -- abstract battle entity state
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3 *
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4 * Copyright (c) 2020 David Demelier <markand@malikania.fr>
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5 *
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6 * Permission to use, copy, modify, and/or distribute this software for any
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7 * purpose with or without fee is hereby granted, provided that the above
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8 * copyright notice and this permission notice appear in all copies.
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9 *
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10 * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
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11 * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
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12 * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
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13 * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
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14 * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
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15 * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
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16 * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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17 */
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18
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19 #include <assert.h>
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20
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21 #include "battle-entity.h"
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22 #include "battle-entity-state.h"
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23
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24 bool
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25 battle_entity_state_update(struct battle_entity_state *st, struct battle_entity *et, unsigned int ticks)
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26 {
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27 assert(st);
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28 assert(et);
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29
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30 if (st->update)
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31 return st->update(st, et, ticks);
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32
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33 return true;
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34 }
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35
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36 void
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37 battle_entity_state_draw(const struct battle_entity_state *st, const struct battle_entity *et)
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38 {
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39 assert(st);
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40
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41 if (st->draw)
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42 st->draw(st, et);
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43 else
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44 battle_entity_draw_sprite(et);
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45 }
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46
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47 void
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48 battle_entity_state_finish(struct battle_entity_state *st, struct battle_entity *et)
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49 {
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50 assert(et);
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51
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52 if (st->finish)
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53 st->finish(st, et);
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54 }