Mercurial > molko
annotate librpg/rpg/battle-state-selection.c @ 230:86b71e1f9dd5
rpg: add movements in battle
author | David Demelier <markand@malikania.fr> |
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date | Mon, 23 Nov 2020 17:05:07 +0100 |
parents | befa2e855d3b |
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rev | line source |
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1 /* |
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2 * battle-state-selection.h -- battle state (selection) |
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3 * |
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4 * Copyright (c) 2020 David Demelier <markand@malikania.fr> |
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5 * |
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6 * Permission to use, copy, modify, and/or distribute this software for any |
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7 * purpose with or without fee is hereby granted, provided that the above |
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8 * copyright notice and this permission notice appear in all copies. |
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9 * |
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10 * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES |
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11 * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF |
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12 * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR |
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13 * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES |
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14 * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN |
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15 * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF |
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16 * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. |
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17 */ |
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18 |
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19 #include <assert.h> |
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20 #include <stdlib.h> |
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21 |
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22 #include <core/alloc.h> |
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23 #include <core/event.h> |
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24 #include <core/panic.h> |
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25 #include <core/sprite.h> |
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26 #include <core/util.h> |
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27 |
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28 #include <ui/theme.h> |
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29 |
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30 #include "battle.h" |
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31 #include "battle-bar.h" |
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32 #include "battle-state.h" |
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33 #include "battle-state-check.h" |
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34 #include "battle-state-menu.h" |
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35 #include "battle-state-selection.h" |
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36 #include "battle-state-sub.h" |
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37 #include "character.h" |
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38 #include "spell.h" |
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39 |
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40 struct select { |
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41 struct battle_state state; |
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42 enum selection type; |
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43 unsigned int selection; |
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44 }; |
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45 |
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46 static void |
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47 select_adj_in(struct select *select, const struct battle_entity entities[], size_t entitiesz, int step) |
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48 { |
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49 assert(select->selection != (unsigned int)-1); |
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50 |
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51 unsigned int newselection = select->selection; |
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52 |
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53 if (step < 0) { |
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54 while (newselection > 0) { |
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55 if (character_ok(entities[--newselection].ch)) { |
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56 select->selection = newselection; |
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57 break; |
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58 } |
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59 } |
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60 } else { |
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61 while (newselection < entitiesz) { |
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62 if (character_ok(entities[++newselection].ch)) { |
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63 select->selection = newselection; |
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64 break; |
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65 } |
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66 } |
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67 } |
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68 } |
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69 |
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70 static void |
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71 select_adj(struct select *select, const struct battle *bt, int step) |
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72 { |
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73 switch (select->type) { |
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74 case SELECTION_TEAM_ONE: |
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75 case SELECTION_TEAM_COMBINED: |
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76 select_adj_in(select, bt->team, NELEM(bt->team), step); |
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77 break; |
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78 case SELECTION_ENEMY_ONE: |
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79 case SELECTION_ENEMY_COMBINED: |
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80 select_adj_in(select, bt->enemies, NELEM(bt->enemies), step); |
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81 default: |
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82 break; |
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83 } |
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84 } |
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85 |
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86 static void |
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87 handle_keydown(struct battle_state *st, struct battle *bt, const union event *ev) |
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88 { |
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89 assert(ev->type == EVENT_KEYDOWN); |
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90 |
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91 struct select *select = st->data; |
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92 struct character *source = bt->order_cur->ch; |
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93 const struct spell *sp = source->spells[bt->bar.sub_grid.selected]; |
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94 |
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95 switch (ev->key.key) { |
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96 case KEY_ESCAPE: |
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97 battle_state_sub(bt); |
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98 break; |
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99 case KEY_ENTER: |
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100 switch (bt->bar.menu) { |
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101 case BATTLE_BAR_MENU_ATTACK: |
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102 battle_attack(bt, source, bt->enemies[select->selection].ch); |
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103 break; |
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104 case BATTLE_BAR_MENU_MAGIC: |
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105 battle_cast(bt, source, sp, select->selection); |
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106 break; |
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107 default: |
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108 break; |
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109 } |
192
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110 break; |
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111 case KEY_LEFT: |
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112 case KEY_UP: |
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113 select_adj(select, bt, -1); |
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114 break; |
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115 case KEY_RIGHT: |
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116 case KEY_DOWN: |
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117 select_adj(select, bt, +1); |
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118 break; |
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119 default: |
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120 break; |
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121 } |
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122 } |
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123 |
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124 static void |
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125 draw_cursor(const struct battle *bt, const struct battle_entity *et) |
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126 { |
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127 const struct theme *theme = BATTLE_THEME(bt); |
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128 const struct sprite *cursor = theme->sprites[THEME_SPRITE_CURSOR]; |
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129 int x, y; |
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130 unsigned int lh; |
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131 |
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132 if (!cursor) |
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133 return; |
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134 |
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135 label_query(&et->name, NULL, &lh); |
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136 |
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137 x = et->name.x - cursor->cellw - theme->padding; |
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138 y = et->name.y + (((int)(lh) - (int)(cursor->cellh)) / 2); |
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139 |
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140 sprite_draw(cursor, 1, 2, x, y); |
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141 } |
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142 |
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143 static void |
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144 draw_cursors(const struct battle_state *st, |
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145 const struct battle *bt, |
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146 const struct battle_entity entities[], |
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147 size_t entitiesz) |
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148 { |
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149 const struct select *select = st->data; |
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150 |
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151 if (select->selection == (unsigned int)-1) { |
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152 for (size_t i = 0; i < entitiesz; ++i) { |
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153 const struct battle_entity *et = &entities[i]; |
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154 |
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155 if (character_ok(et->ch)) |
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156 draw_cursor(bt, et); |
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157 } |
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158 } else |
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159 draw_cursor(bt, &entities[select->selection]); |
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160 } |
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161 |
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162 static void |
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163 handle(struct battle_state *st, struct battle *bt, const union event *ev) |
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164 { |
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165 (void)st; |
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166 |
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167 switch (ev->type) { |
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168 case EVENT_KEYDOWN: |
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169 handle_keydown(st, bt, ev); |
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170 break; |
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171 default: |
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172 break; |
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173 } |
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174 } |
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175 |
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176 static void |
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177 draw(const struct battle_state *st, const struct battle *bt) |
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178 { |
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179 const struct select *select = st->data; |
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180 |
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181 switch (select->type) { |
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182 case SELECTION_SELF: |
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183 draw_cursor(bt, bt->order_cur); |
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184 break; |
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185 case SELECTION_ENEMY_ALL: |
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186 case SELECTION_ENEMY_ONE: |
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187 case SELECTION_ENEMY_COMBINED: |
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188 draw_cursors(st, bt, bt->enemies, NELEM(bt->enemies)); |
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189 break; |
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190 case SELECTION_TEAM_ALL: |
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191 case SELECTION_TEAM_ONE: |
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192 case SELECTION_TEAM_COMBINED: |
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193 draw_cursors(st, bt, bt->team, NELEM(bt->team)); |
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194 break; |
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195 default: |
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196 break; |
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197 } |
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198 |
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199 } |
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200 |
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201 static void |
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202 finish(struct battle_state *st, struct battle *bt) |
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203 { |
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204 (void)bt; |
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205 |
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206 free(st->data); |
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207 } |
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208 |
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209 void |
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210 battle_state_selection(struct battle *bt, |
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211 enum selection type, |
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212 unsigned int selection) |
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213 { |
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214 assert(bt); |
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215 |
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216 struct select *select; |
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217 |
227
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218 if (!(select = alloc_new0(sizeof (*select)))) |
192
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219 panic(); |
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220 |
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221 select->type = type; |
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222 select->selection = selection; |
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223 select->state.data = select; |
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224 select->state.handle = handle; |
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225 select->state.draw = draw; |
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226 select->state.finish = finish; |
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227 |
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228 battle_switch(bt, &select->state); |
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229 } |