Mercurial > molko
annotate src/libmlk-rpg/rpg/battle-entity-state-attacking.c @ 320:8f9937403749
misc: improve loading of data
author | David Demelier <markand@malikania.fr> |
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date | Fri, 01 Oct 2021 20:30:00 +0200 |
parents | libmlk-rpg/rpg/battle-entity-state-attacking.c@d01e83210ca2 |
children | 460c78706989 |
rev | line source |
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1 /* |
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2 * battle-entity-state-attacking.h -- the entity is attacking |
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3 * |
314 | 4 * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr> |
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5 * |
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6 * Permission to use, copy, modify, and/or distribute this software for any |
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7 * purpose with or without fee is hereby granted, provided that the above |
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8 * copyright notice and this permission notice appear in all copies. |
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9 * |
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10 * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES |
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11 * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF |
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12 * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR |
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13 * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES |
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14 * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN |
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15 * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF |
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16 * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. |
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17 */ |
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18 |
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19 #include <assert.h> |
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20 #include <stdlib.h> |
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21 |
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22 #include <core/alloc.h> |
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23 #include <core/animation.h> |
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24 #include <core/panic.h> |
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25 #include <core/sprite.h> |
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26 |
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27 #include "battle-entity.h" |
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28 #include "battle-entity-state.h" |
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29 |
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30 struct data { |
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31 struct battle_entity_state state; |
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32 struct animation anim; |
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33 }; |
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34 |
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35 static int |
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36 update(struct battle_entity_state *st, struct battle_entity *et, unsigned int ticks) |
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37 { |
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38 (void)et; |
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39 |
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40 struct data *data = st->data; |
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41 |
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42 return animation_update(&data->anim, ticks); |
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43 } |
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44 |
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45 static void |
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46 draw(const struct battle_entity_state *st, const struct battle_entity *et) |
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47 { |
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48 const struct data *data = st->data; |
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49 |
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50 animation_draw(&data->anim, et->x, et->y); |
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51 } |
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52 |
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53 static void |
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54 finish(struct battle_entity_state *st, struct battle_entity *et) |
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55 { |
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56 (void)et; |
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57 |
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58 free(st->data); |
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59 } |
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60 |
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61 void |
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62 battle_entity_state_attacking(struct battle_entity *et, struct sprite *which) |
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63 { |
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64 assert(battle_entity_ok(et)); |
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65 assert(sprite_ok(which)); |
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66 |
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67 struct data *data; |
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68 |
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69 if (!(data = alloc_new0(sizeof (*data)))) |
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70 panic(); |
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71 |
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72 animation_init(&data->anim, which, 100); |
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73 animation_start(&data->anim); |
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74 |
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75 data->state.data = data; |
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76 data->state.update = update; |
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77 data->state.draw = draw; |
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78 data->state.finish = finish; |
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79 |
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80 battle_entity_switch(et, &data->state); |
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81 } |