Mercurial > molko
annotate libmlk-rpg/mlk/rpg/battle-entity-state-normal.c @ 468:91ce23a36143
core: sprite -> mlk_sprite
author | David Demelier <markand@malikania.fr> |
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date | Mon, 27 Feb 2023 11:08:28 +0100 |
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1 /* |
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2 * battle-entity-state-normal.c -- the entity is normal |
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3 * |
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4 * Copyright (c) 2020-2023 David Demelier <markand@malikania.fr> |
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5 * |
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6 * Permission to use, copy, modify, and/or distribute this software for any |
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7 * purpose with or without fee is hereby granted, provided that the above |
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8 * copyright notice and this permission notice appear in all copies. |
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9 * |
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10 * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES |
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11 * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF |
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12 * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR |
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13 * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES |
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14 * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN |
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15 * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF |
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16 * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. |
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17 */ |
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18 |
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19 #include <assert.h> |
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20 |
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21 #include "battle-entity-state-normal.h" |
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22 #include "battle-entity-state.h" |
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23 #include "battle-entity.h" |
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24 |
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25 /* TODO: animate characters when they are inactive. */ |
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27 void |
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28 battle_entity_state_normal(struct battle_entity *et) |
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29 { |
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30 assert(battle_entity_ok(et)); |
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31 |
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32 /* Not needed yet. */ |
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33 static struct battle_entity_state st; |
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34 |
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35 battle_entity_switch(et, &st); |
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36 } |