annotate libmlk-rpg/mlk/rpg/battle-entity-state-normal.c @ 468:91ce23a36143

core: sprite -> mlk_sprite
author David Demelier <markand@malikania.fr>
date Mon, 27 Feb 2023 11:08:28 +0100
parents 773a082f0b91
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1 /*
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2 * battle-entity-state-normal.c -- the entity is normal
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3 *
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4 * Copyright (c) 2020-2023 David Demelier <markand@malikania.fr>
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5 *
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6 * Permission to use, copy, modify, and/or distribute this software for any
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7 * purpose with or without fee is hereby granted, provided that the above
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8 * copyright notice and this permission notice appear in all copies.
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9 *
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10 * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
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11 * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
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12 * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
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13 * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
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14 * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
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15 * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
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16 * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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17 */
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18
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19 #include <assert.h>
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20
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21 #include "battle-entity-state-normal.h"
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22 #include "battle-entity-state.h"
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23 #include "battle-entity.h"
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24
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25 /* TODO: animate characters when they are inactive. */
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27 void
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28 battle_entity_state_normal(struct battle_entity *et)
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29 {
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30 assert(battle_entity_ok(et));
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31
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32 /* Not needed yet. */
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33 static struct battle_entity_state st;
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34
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35 battle_entity_switch(et, &st);
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36 }