Mercurial > molko
annotate src/game.c @ 49:a8c7db56ccb0
core: backed out changeset 55869b5e4761
We don't need properties because we will generate them in the map.
author | David Demelier <markand@malikania.fr> |
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date | Fri, 17 Jan 2020 12:09:30 +0100 |
parents | e10fd1b6323f |
children | 9f6267843815 |
rev | line source |
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1 /* |
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2 * game.c -- main game object |
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3 * |
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4 * Copyright (c) 2020 David Demelier <markand@malikania.fr> |
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5 * |
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6 * Permission to use, copy, modify, and/or distribute this software for any |
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7 * purpose with or without fee is hereby granted, provided that the above |
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8 * copyright notice and this permission notice appear in all copies. |
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9 * |
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10 * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES |
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11 * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF |
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12 * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR |
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13 * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES |
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14 * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN |
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15 * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF |
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16 * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. |
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17 */ |
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18 |
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19 #include <assert.h> |
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20 #include <stddef.h> |
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21 |
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22 #include "game.h" |
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23 #include "state.h" |
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24 |
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25 struct game game = { |
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26 .state = NULL, |
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27 .state_next = NULL |
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28 }; |
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29 |
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30 void |
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31 game_switch(struct state *state) |
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32 { |
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33 assert(state); |
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34 |
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35 game.state_next = state; |
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36 } |
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37 |
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38 void |
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39 game_handle(const union event *event) |
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40 { |
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41 if (game.state) |
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42 game.state->handle(event); |
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43 } |
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44 |
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45 void |
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46 game_update(unsigned int ticks) |
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47 { |
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48 /* Change state if any. */ |
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49 if (game.state_next) { |
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50 /* Inform the current state we're gonna leave it. */ |
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51 if (game.state) |
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52 game.state->leave(); |
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53 |
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54 game.state = game.state_next; |
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55 game.state->enter(); |
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56 game.state_next = NULL; |
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57 } |
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58 |
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59 if (game.state) |
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60 game.state->update(ticks); |
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61 } |
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62 |
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63 void |
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64 game_draw(void) |
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65 { |
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66 if (game.state) |
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67 game.state->draw(); |
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68 } |