Mercurial > molko
annotate examples/example-battle/main.c @ 227:befa2e855d3b
core: reinterface the alloc module
author | David Demelier <markand@malikania.fr> |
---|---|
date | Thu, 19 Nov 2020 10:48:46 +0100 |
parents | 23a844fdc911 |
children | 86b71e1f9dd5 |
rev | line source |
---|---|
192
4ad7420ab678
rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff
changeset
|
1 /* |
4ad7420ab678
rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff
changeset
|
2 * example-battle.c -- show how to use battle |
4ad7420ab678
rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff
changeset
|
3 * |
4ad7420ab678
rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff
changeset
|
4 * Copyright (c) 2020 David Demelier <markand@malikania.fr> |
4ad7420ab678
rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff
changeset
|
5 * |
4ad7420ab678
rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff
changeset
|
6 * Permission to use, copy, modify, and/or distribute this software for any |
4ad7420ab678
rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff
changeset
|
7 * purpose with or without fee is hereby granted, provided that the above |
4ad7420ab678
rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff
changeset
|
8 * copyright notice and this permission notice appear in all copies. |
4ad7420ab678
rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff
changeset
|
9 * |
4ad7420ab678
rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff
changeset
|
10 * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES |
4ad7420ab678
rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff
changeset
|
11 * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF |
4ad7420ab678
rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff
changeset
|
12 * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR |
4ad7420ab678
rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff
changeset
|
13 * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES |
4ad7420ab678
rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff
changeset
|
14 * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN |
4ad7420ab678
rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff
changeset
|
15 * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF |
4ad7420ab678
rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff
changeset
|
16 * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. |
4ad7420ab678
rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff
changeset
|
17 */ |
4ad7420ab678
rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff
changeset
|
18 |
4ad7420ab678
rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff
changeset
|
19 #include <assert.h> |
4ad7420ab678
rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff
changeset
|
20 #include <stdio.h> |
207
133926e08d6e
examples: use game_loop for all
David Demelier <markand@malikania.fr>
parents:
192
diff
changeset
|
21 #include <stdlib.h> |
192
4ad7420ab678
rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff
changeset
|
22 #include <string.h> |
4ad7420ab678
rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff
changeset
|
23 |
207
133926e08d6e
examples: use game_loop for all
David Demelier <markand@malikania.fr>
parents:
192
diff
changeset
|
24 #include <core/alloc.h> |
192
4ad7420ab678
rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff
changeset
|
25 #include <core/core.h> |
4ad7420ab678
rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff
changeset
|
26 #include <core/event.h> |
207
133926e08d6e
examples: use game_loop for all
David Demelier <markand@malikania.fr>
parents:
192
diff
changeset
|
27 #include <core/game.h> |
192
4ad7420ab678
rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff
changeset
|
28 #include <core/image.h> |
4ad7420ab678
rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff
changeset
|
29 #include <core/painter.h> |
4ad7420ab678
rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff
changeset
|
30 #include <core/panic.h> |
4ad7420ab678
rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff
changeset
|
31 #include <core/sprite.h> |
207
133926e08d6e
examples: use game_loop for all
David Demelier <markand@malikania.fr>
parents:
192
diff
changeset
|
32 #include <core/state.h> |
192
4ad7420ab678
rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff
changeset
|
33 #include <core/sys.h> |
4ad7420ab678
rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff
changeset
|
34 #include <core/texture.h> |
4ad7420ab678
rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff
changeset
|
35 #include <core/util.h> |
4ad7420ab678
rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff
changeset
|
36 #include <core/window.h> |
4ad7420ab678
rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff
changeset
|
37 |
4ad7420ab678
rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff
changeset
|
38 #include <ui/align.h> |
4ad7420ab678
rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff
changeset
|
39 #include <ui/label.h> |
4ad7420ab678
rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff
changeset
|
40 #include <ui/theme.h> |
4ad7420ab678
rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff
changeset
|
41 #include <ui/ui.h> |
4ad7420ab678
rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff
changeset
|
42 |
4ad7420ab678
rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff
changeset
|
43 #include <rpg/character.h> |
4ad7420ab678
rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff
changeset
|
44 #include <rpg/battle.h> |
4ad7420ab678
rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff
changeset
|
45 #include <rpg/rpg.h> |
4ad7420ab678
rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff
changeset
|
46 #include <rpg/spell.h> |
4ad7420ab678
rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff
changeset
|
47 |
209
23a844fdc911
examples: move all into subdirectories, closes #2513
David Demelier <markand@malikania.fr>
parents:
207
diff
changeset
|
48 #include "registry.h" |
23a844fdc911
examples: move all into subdirectories, closes #2513
David Demelier <markand@malikania.fr>
parents:
207
diff
changeset
|
49 #include "spell-fire.h" |
192
4ad7420ab678
rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff
changeset
|
50 |
4ad7420ab678
rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff
changeset
|
51 #define W 1280 |
4ad7420ab678
rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff
changeset
|
52 #define H 720 |
4ad7420ab678
rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff
changeset
|
53 |
4ad7420ab678
rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff
changeset
|
54 static void |
4ad7420ab678
rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff
changeset
|
55 adventurer_reset(struct character *ch) |
4ad7420ab678
rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff
changeset
|
56 { |
4ad7420ab678
rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff
changeset
|
57 /* TODO: this function should compute the attack thanks to the level. */ |
4ad7420ab678
rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff
changeset
|
58 ch->hpmax = 120; |
4ad7420ab678
rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff
changeset
|
59 ch->mpmax = 50; |
4ad7420ab678
rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff
changeset
|
60 ch->atk = 50; |
4ad7420ab678
rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff
changeset
|
61 ch->def = 50; |
4ad7420ab678
rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff
changeset
|
62 ch->agt = 50; |
4ad7420ab678
rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff
changeset
|
63 ch->luck = 50; |
4ad7420ab678
rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff
changeset
|
64 } |
4ad7420ab678
rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff
changeset
|
65 |
4ad7420ab678
rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff
changeset
|
66 static void |
4ad7420ab678
rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff
changeset
|
67 haunted_wood_reset(struct character *ch) |
4ad7420ab678
rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff
changeset
|
68 { |
4ad7420ab678
rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff
changeset
|
69 ch->hpmax = ch->hp = 2000; |
4ad7420ab678
rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff
changeset
|
70 ch->mpmax = ch->mp = 250; |
4ad7420ab678
rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff
changeset
|
71 ch->atk = 178; |
4ad7420ab678
rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff
changeset
|
72 ch->def = 80; |
4ad7420ab678
rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff
changeset
|
73 ch->agt = 80; |
4ad7420ab678
rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff
changeset
|
74 ch->luck = 100; |
4ad7420ab678
rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff
changeset
|
75 } |
4ad7420ab678
rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff
changeset
|
76 |
4ad7420ab678
rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff
changeset
|
77 static void |
4ad7420ab678
rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff
changeset
|
78 black_cat_reset(struct character *ch) |
4ad7420ab678
rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff
changeset
|
79 { |
4ad7420ab678
rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff
changeset
|
80 ch->hpmax = ch->hp = 126; |
4ad7420ab678
rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff
changeset
|
81 ch->mpmax = ch->mp = 38; |
4ad7420ab678
rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff
changeset
|
82 ch->atk = 22; |
4ad7420ab678
rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff
changeset
|
83 ch->def = 19; |
4ad7420ab678
rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff
changeset
|
84 ch->agt = 21; |
4ad7420ab678
rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff
changeset
|
85 ch->luck = 14; |
4ad7420ab678
rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff
changeset
|
86 } |
4ad7420ab678
rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff
changeset
|
87 |
4ad7420ab678
rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff
changeset
|
88 static struct character team[] = { |
4ad7420ab678
rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff
changeset
|
89 { |
4ad7420ab678
rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff
changeset
|
90 .name = "Molko", |
4ad7420ab678
rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff
changeset
|
91 .type = "Adventurer", |
4ad7420ab678
rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff
changeset
|
92 .level = 1, |
4ad7420ab678
rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff
changeset
|
93 .hp = 120, |
4ad7420ab678
rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff
changeset
|
94 .mp = 50, |
4ad7420ab678
rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff
changeset
|
95 .reset = adventurer_reset, |
4ad7420ab678
rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff
changeset
|
96 .sprite = ®istry_sprites[REGISTRY_TEXTURE_JOHN], |
4ad7420ab678
rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff
changeset
|
97 .spells = { |
4ad7420ab678
rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff
changeset
|
98 &spell_fire |
4ad7420ab678
rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff
changeset
|
99 } |
4ad7420ab678
rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff
changeset
|
100 }, |
4ad7420ab678
rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff
changeset
|
101 { |
4ad7420ab678
rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff
changeset
|
102 .name = "Fake Molko", |
4ad7420ab678
rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff
changeset
|
103 .type = "Adventurer", |
4ad7420ab678
rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff
changeset
|
104 .level = 1, |
4ad7420ab678
rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff
changeset
|
105 .hp = 120, |
4ad7420ab678
rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff
changeset
|
106 .mp = 50, |
4ad7420ab678
rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff
changeset
|
107 .reset = adventurer_reset, |
4ad7420ab678
rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff
changeset
|
108 .sprite = ®istry_sprites[REGISTRY_TEXTURE_JOHN], |
4ad7420ab678
rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff
changeset
|
109 .spells = { |
4ad7420ab678
rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff
changeset
|
110 &spell_fire |
4ad7420ab678
rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff
changeset
|
111 } |
4ad7420ab678
rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff
changeset
|
112 } |
4ad7420ab678
rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff
changeset
|
113 }; |
4ad7420ab678
rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff
changeset
|
114 |
4ad7420ab678
rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff
changeset
|
115 static void |
4ad7420ab678
rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff
changeset
|
116 haunted_wood_strat(struct character *ch, struct battle *bt) |
4ad7420ab678
rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff
changeset
|
117 { |
4ad7420ab678
rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff
changeset
|
118 (void)ch; |
4ad7420ab678
rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff
changeset
|
119 |
4ad7420ab678
rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff
changeset
|
120 /* TODO: Select randomly. */ |
4ad7420ab678
rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff
changeset
|
121 battle_attack(bt, bt->order_cur->ch, bt->team[0].ch); |
4ad7420ab678
rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff
changeset
|
122 } |
4ad7420ab678
rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff
changeset
|
123 |
4ad7420ab678
rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff
changeset
|
124 static void |
4ad7420ab678
rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff
changeset
|
125 black_cat_strat(struct character *ch, struct battle *bt) |
4ad7420ab678
rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff
changeset
|
126 { |
4ad7420ab678
rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff
changeset
|
127 (void)ch; |
4ad7420ab678
rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff
changeset
|
128 |
4ad7420ab678
rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff
changeset
|
129 /* TODO: Select randomly. */ |
4ad7420ab678
rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff
changeset
|
130 battle_attack(bt, bt->order_cur->ch, bt->team[0].ch); |
4ad7420ab678
rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff
changeset
|
131 } |
4ad7420ab678
rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff
changeset
|
132 |
4ad7420ab678
rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff
changeset
|
133 static struct character haunted_wood = { |
4ad7420ab678
rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff
changeset
|
134 .name = "Haunted Wood", |
4ad7420ab678
rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff
changeset
|
135 .type = "Wood", |
4ad7420ab678
rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff
changeset
|
136 .level = 30, |
4ad7420ab678
rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff
changeset
|
137 .reset = haunted_wood_reset, |
4ad7420ab678
rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff
changeset
|
138 .sprite = ®istry_sprites[REGISTRY_TEXTURE_HAUNTED_WOOD], |
4ad7420ab678
rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff
changeset
|
139 .exec = haunted_wood_strat |
4ad7420ab678
rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff
changeset
|
140 }; |
4ad7420ab678
rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff
changeset
|
141 |
4ad7420ab678
rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff
changeset
|
142 static struct character black_cat = { |
4ad7420ab678
rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff
changeset
|
143 .name = "Black Cat", |
4ad7420ab678
rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff
changeset
|
144 .type = "Cat", |
4ad7420ab678
rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff
changeset
|
145 .level = 6, |
4ad7420ab678
rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff
changeset
|
146 .reset = black_cat_reset, |
4ad7420ab678
rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff
changeset
|
147 .sprite = ®istry_sprites[REGISTRY_TEXTURE_BLACK_CAT], |
4ad7420ab678
rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff
changeset
|
148 .exec = black_cat_strat |
4ad7420ab678
rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff
changeset
|
149 }; |
4ad7420ab678
rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff
changeset
|
150 |
4ad7420ab678
rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff
changeset
|
151 static void |
4ad7420ab678
rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff
changeset
|
152 init(void) |
4ad7420ab678
rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff
changeset
|
153 { |
4ad7420ab678
rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff
changeset
|
154 if (!core_init() || !ui_init() || !rpg_init()) |
4ad7420ab678
rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff
changeset
|
155 panic(); |
4ad7420ab678
rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff
changeset
|
156 if (!window_open("Example - Battle", W, H)) |
4ad7420ab678
rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff
changeset
|
157 panic(); |
4ad7420ab678
rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff
changeset
|
158 |
4ad7420ab678
rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff
changeset
|
159 registry_init(); |
4ad7420ab678
rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff
changeset
|
160 |
4ad7420ab678
rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff
changeset
|
161 /* Set cursor in default theme. */ |
4ad7420ab678
rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff
changeset
|
162 theme_default()->sprites[THEME_SPRITE_CURSOR] = ®istry_sprites[REGISTRY_TEXTURE_CURSOR]; |
4ad7420ab678
rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff
changeset
|
163 } |
4ad7420ab678
rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff
changeset
|
164 |
207
133926e08d6e
examples: use game_loop for all
David Demelier <markand@malikania.fr>
parents:
192
diff
changeset
|
165 static struct state fight_state; |
133926e08d6e
examples: use game_loop for all
David Demelier <markand@malikania.fr>
parents:
192
diff
changeset
|
166 |
192
4ad7420ab678
rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff
changeset
|
167 static void |
207
133926e08d6e
examples: use game_loop for all
David Demelier <markand@malikania.fr>
parents:
192
diff
changeset
|
168 prepare_to_fight(void) |
192
4ad7420ab678
rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff
changeset
|
169 { |
227
befa2e855d3b
core: reinterface the alloc module
David Demelier <markand@malikania.fr>
parents:
209
diff
changeset
|
170 struct battle *bt = alloc_new0(sizeof (*bt)); |
192
4ad7420ab678
rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff
changeset
|
171 |
4ad7420ab678
rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff
changeset
|
172 // bt->enemies[0].ch = &haunted_wood; |
4ad7420ab678
rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff
changeset
|
173 bt->team[0].ch = &team[0]; |
4ad7420ab678
rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff
changeset
|
174 bt->team[1].ch = &team[1]; |
4ad7420ab678
rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff
changeset
|
175 |
4ad7420ab678
rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff
changeset
|
176 /* Positionate the single ennemy to the left. */ |
4ad7420ab678
rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff
changeset
|
177 align(ALIGN_LEFT, |
4ad7420ab678
rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff
changeset
|
178 &bt->enemies[0].x, &bt->enemies[0].y, haunted_wood.sprite->cellw, haunted_wood.sprite->cellh, |
4ad7420ab678
rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff
changeset
|
179 0, 0, window.w, window.h); |
4ad7420ab678
rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff
changeset
|
180 |
4ad7420ab678
rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff
changeset
|
181 /* Black cat is near the previous monster. */ |
4ad7420ab678
rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff
changeset
|
182 bt->enemies[1].ch = &black_cat; |
4ad7420ab678
rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff
changeset
|
183 bt->enemies[1].x = 500; |
4ad7420ab678
rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff
changeset
|
184 bt->enemies[1].y = 100; |
4ad7420ab678
rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff
changeset
|
185 |
4ad7420ab678
rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff
changeset
|
186 battle_start(bt); |
207
133926e08d6e
examples: use game_loop for all
David Demelier <markand@malikania.fr>
parents:
192
diff
changeset
|
187 |
133926e08d6e
examples: use game_loop for all
David Demelier <markand@malikania.fr>
parents:
192
diff
changeset
|
188 fight_state.data = bt; |
133926e08d6e
examples: use game_loop for all
David Demelier <markand@malikania.fr>
parents:
192
diff
changeset
|
189 game_switch(&fight_state, false); |
133926e08d6e
examples: use game_loop for all
David Demelier <markand@malikania.fr>
parents:
192
diff
changeset
|
190 } |
133926e08d6e
examples: use game_loop for all
David Demelier <markand@malikania.fr>
parents:
192
diff
changeset
|
191 |
133926e08d6e
examples: use game_loop for all
David Demelier <markand@malikania.fr>
parents:
192
diff
changeset
|
192 |
133926e08d6e
examples: use game_loop for all
David Demelier <markand@malikania.fr>
parents:
192
diff
changeset
|
193 static void |
133926e08d6e
examples: use game_loop for all
David Demelier <markand@malikania.fr>
parents:
192
diff
changeset
|
194 empty_handle(struct state *st, const union event *ev) |
133926e08d6e
examples: use game_loop for all
David Demelier <markand@malikania.fr>
parents:
192
diff
changeset
|
195 { |
133926e08d6e
examples: use game_loop for all
David Demelier <markand@malikania.fr>
parents:
192
diff
changeset
|
196 (void)st; |
133926e08d6e
examples: use game_loop for all
David Demelier <markand@malikania.fr>
parents:
192
diff
changeset
|
197 |
133926e08d6e
examples: use game_loop for all
David Demelier <markand@malikania.fr>
parents:
192
diff
changeset
|
198 switch (ev->type) { |
133926e08d6e
examples: use game_loop for all
David Demelier <markand@malikania.fr>
parents:
192
diff
changeset
|
199 case EVENT_QUIT: |
133926e08d6e
examples: use game_loop for all
David Demelier <markand@malikania.fr>
parents:
192
diff
changeset
|
200 game_quit(); |
133926e08d6e
examples: use game_loop for all
David Demelier <markand@malikania.fr>
parents:
192
diff
changeset
|
201 break; |
133926e08d6e
examples: use game_loop for all
David Demelier <markand@malikania.fr>
parents:
192
diff
changeset
|
202 case EVENT_KEYDOWN: |
133926e08d6e
examples: use game_loop for all
David Demelier <markand@malikania.fr>
parents:
192
diff
changeset
|
203 if (ev->key.key == KEY_SPACE) |
133926e08d6e
examples: use game_loop for all
David Demelier <markand@malikania.fr>
parents:
192
diff
changeset
|
204 prepare_to_fight(); |
133926e08d6e
examples: use game_loop for all
David Demelier <markand@malikania.fr>
parents:
192
diff
changeset
|
205 break; |
133926e08d6e
examples: use game_loop for all
David Demelier <markand@malikania.fr>
parents:
192
diff
changeset
|
206 default: |
133926e08d6e
examples: use game_loop for all
David Demelier <markand@malikania.fr>
parents:
192
diff
changeset
|
207 break; |
133926e08d6e
examples: use game_loop for all
David Demelier <markand@malikania.fr>
parents:
192
diff
changeset
|
208 } |
192
4ad7420ab678
rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff
changeset
|
209 } |
4ad7420ab678
rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff
changeset
|
210 |
4ad7420ab678
rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff
changeset
|
211 static void |
207
133926e08d6e
examples: use game_loop for all
David Demelier <markand@malikania.fr>
parents:
192
diff
changeset
|
212 empty_draw(struct state *st) |
192
4ad7420ab678
rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff
changeset
|
213 { |
207
133926e08d6e
examples: use game_loop for all
David Demelier <markand@malikania.fr>
parents:
192
diff
changeset
|
214 (void)st; |
133926e08d6e
examples: use game_loop for all
David Demelier <markand@malikania.fr>
parents:
192
diff
changeset
|
215 |
133926e08d6e
examples: use game_loop for all
David Demelier <markand@malikania.fr>
parents:
192
diff
changeset
|
216 static const struct label info = { |
192
4ad7420ab678
rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff
changeset
|
217 .text = "Press <Space> to start a battle.", |
4ad7420ab678
rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff
changeset
|
218 .x = 10, |
4ad7420ab678
rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff
changeset
|
219 .y = 10, |
4ad7420ab678
rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff
changeset
|
220 .flags = LABEL_FLAGS_SHADOW |
4ad7420ab678
rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff
changeset
|
221 }; |
4ad7420ab678
rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff
changeset
|
222 |
207
133926e08d6e
examples: use game_loop for all
David Demelier <markand@malikania.fr>
parents:
192
diff
changeset
|
223 painter_set_color(0x4f8fbaff); |
133926e08d6e
examples: use game_loop for all
David Demelier <markand@malikania.fr>
parents:
192
diff
changeset
|
224 painter_clear(); |
133926e08d6e
examples: use game_loop for all
David Demelier <markand@malikania.fr>
parents:
192
diff
changeset
|
225 label_draw(&info); |
133926e08d6e
examples: use game_loop for all
David Demelier <markand@malikania.fr>
parents:
192
diff
changeset
|
226 painter_present(); |
133926e08d6e
examples: use game_loop for all
David Demelier <markand@malikania.fr>
parents:
192
diff
changeset
|
227 } |
133926e08d6e
examples: use game_loop for all
David Demelier <markand@malikania.fr>
parents:
192
diff
changeset
|
228 |
133926e08d6e
examples: use game_loop for all
David Demelier <markand@malikania.fr>
parents:
192
diff
changeset
|
229 static struct state empty_state = { |
133926e08d6e
examples: use game_loop for all
David Demelier <markand@malikania.fr>
parents:
192
diff
changeset
|
230 .handle = empty_handle, |
133926e08d6e
examples: use game_loop for all
David Demelier <markand@malikania.fr>
parents:
192
diff
changeset
|
231 .draw = empty_draw |
133926e08d6e
examples: use game_loop for all
David Demelier <markand@malikania.fr>
parents:
192
diff
changeset
|
232 }; |
192
4ad7420ab678
rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff
changeset
|
233 |
207
133926e08d6e
examples: use game_loop for all
David Demelier <markand@malikania.fr>
parents:
192
diff
changeset
|
234 static void |
133926e08d6e
examples: use game_loop for all
David Demelier <markand@malikania.fr>
parents:
192
diff
changeset
|
235 fight_handle(struct state *st, const union event *ev) |
133926e08d6e
examples: use game_loop for all
David Demelier <markand@malikania.fr>
parents:
192
diff
changeset
|
236 { |
133926e08d6e
examples: use game_loop for all
David Demelier <markand@malikania.fr>
parents:
192
diff
changeset
|
237 battle_handle(st->data, ev); |
133926e08d6e
examples: use game_loop for all
David Demelier <markand@malikania.fr>
parents:
192
diff
changeset
|
238 } |
192
4ad7420ab678
rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff
changeset
|
239 |
207
133926e08d6e
examples: use game_loop for all
David Demelier <markand@malikania.fr>
parents:
192
diff
changeset
|
240 static void |
133926e08d6e
examples: use game_loop for all
David Demelier <markand@malikania.fr>
parents:
192
diff
changeset
|
241 fight_update(struct state *st, unsigned int ticks) |
133926e08d6e
examples: use game_loop for all
David Demelier <markand@malikania.fr>
parents:
192
diff
changeset
|
242 { |
133926e08d6e
examples: use game_loop for all
David Demelier <markand@malikania.fr>
parents:
192
diff
changeset
|
243 struct battle *bt = st->data; |
133926e08d6e
examples: use game_loop for all
David Demelier <markand@malikania.fr>
parents:
192
diff
changeset
|
244 |
133926e08d6e
examples: use game_loop for all
David Demelier <markand@malikania.fr>
parents:
192
diff
changeset
|
245 if (battle_update(bt, ticks)) |
133926e08d6e
examples: use game_loop for all
David Demelier <markand@malikania.fr>
parents:
192
diff
changeset
|
246 game_switch(&empty_state, false); |
133926e08d6e
examples: use game_loop for all
David Demelier <markand@malikania.fr>
parents:
192
diff
changeset
|
247 } |
192
4ad7420ab678
rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff
changeset
|
248 |
207
133926e08d6e
examples: use game_loop for all
David Demelier <markand@malikania.fr>
parents:
192
diff
changeset
|
249 static void |
133926e08d6e
examples: use game_loop for all
David Demelier <markand@malikania.fr>
parents:
192
diff
changeset
|
250 fight_draw(struct state *st) |
133926e08d6e
examples: use game_loop for all
David Demelier <markand@malikania.fr>
parents:
192
diff
changeset
|
251 { |
133926e08d6e
examples: use game_loop for all
David Demelier <markand@malikania.fr>
parents:
192
diff
changeset
|
252 painter_set_color(0x000000ff); |
133926e08d6e
examples: use game_loop for all
David Demelier <markand@malikania.fr>
parents:
192
diff
changeset
|
253 painter_clear(); |
133926e08d6e
examples: use game_loop for all
David Demelier <markand@malikania.fr>
parents:
192
diff
changeset
|
254 battle_draw(st->data); |
133926e08d6e
examples: use game_loop for all
David Demelier <markand@malikania.fr>
parents:
192
diff
changeset
|
255 painter_present(); |
133926e08d6e
examples: use game_loop for all
David Demelier <markand@malikania.fr>
parents:
192
diff
changeset
|
256 } |
192
4ad7420ab678
rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff
changeset
|
257 |
207
133926e08d6e
examples: use game_loop for all
David Demelier <markand@malikania.fr>
parents:
192
diff
changeset
|
258 static void |
133926e08d6e
examples: use game_loop for all
David Demelier <markand@malikania.fr>
parents:
192
diff
changeset
|
259 fight_finish(struct state *st) |
133926e08d6e
examples: use game_loop for all
David Demelier <markand@malikania.fr>
parents:
192
diff
changeset
|
260 { |
133926e08d6e
examples: use game_loop for all
David Demelier <markand@malikania.fr>
parents:
192
diff
changeset
|
261 battle_finish(st->data); |
133926e08d6e
examples: use game_loop for all
David Demelier <markand@malikania.fr>
parents:
192
diff
changeset
|
262 free(st->data); |
133926e08d6e
examples: use game_loop for all
David Demelier <markand@malikania.fr>
parents:
192
diff
changeset
|
263 } |
192
4ad7420ab678
rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff
changeset
|
264 |
207
133926e08d6e
examples: use game_loop for all
David Demelier <markand@malikania.fr>
parents:
192
diff
changeset
|
265 static struct state fight_state = { |
133926e08d6e
examples: use game_loop for all
David Demelier <markand@malikania.fr>
parents:
192
diff
changeset
|
266 .handle = fight_handle, |
133926e08d6e
examples: use game_loop for all
David Demelier <markand@malikania.fr>
parents:
192
diff
changeset
|
267 .update = fight_update, |
133926e08d6e
examples: use game_loop for all
David Demelier <markand@malikania.fr>
parents:
192
diff
changeset
|
268 .draw = fight_draw, |
133926e08d6e
examples: use game_loop for all
David Demelier <markand@malikania.fr>
parents:
192
diff
changeset
|
269 .finish = fight_finish, |
133926e08d6e
examples: use game_loop for all
David Demelier <markand@malikania.fr>
parents:
192
diff
changeset
|
270 }; |
192
4ad7420ab678
rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff
changeset
|
271 |
207
133926e08d6e
examples: use game_loop for all
David Demelier <markand@malikania.fr>
parents:
192
diff
changeset
|
272 static void |
133926e08d6e
examples: use game_loop for all
David Demelier <markand@malikania.fr>
parents:
192
diff
changeset
|
273 run(void) |
133926e08d6e
examples: use game_loop for all
David Demelier <markand@malikania.fr>
parents:
192
diff
changeset
|
274 { |
133926e08d6e
examples: use game_loop for all
David Demelier <markand@malikania.fr>
parents:
192
diff
changeset
|
275 game_switch(&empty_state, true); |
133926e08d6e
examples: use game_loop for all
David Demelier <markand@malikania.fr>
parents:
192
diff
changeset
|
276 game_loop(); |
192
4ad7420ab678
rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff
changeset
|
277 } |
4ad7420ab678
rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff
changeset
|
278 |
4ad7420ab678
rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff
changeset
|
279 static void |
4ad7420ab678
rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff
changeset
|
280 quit(void) |
4ad7420ab678
rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff
changeset
|
281 { |
4ad7420ab678
rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff
changeset
|
282 registry_finish(); |
4ad7420ab678
rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff
changeset
|
283 theme_finish(); |
4ad7420ab678
rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff
changeset
|
284 window_finish(); |
4ad7420ab678
rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff
changeset
|
285 sys_finish(); |
4ad7420ab678
rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff
changeset
|
286 } |
4ad7420ab678
rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff
changeset
|
287 |
4ad7420ab678
rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff
changeset
|
288 int |
4ad7420ab678
rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff
changeset
|
289 main(int argc, char **argv) |
4ad7420ab678
rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff
changeset
|
290 { |
4ad7420ab678
rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff
changeset
|
291 --argc; |
4ad7420ab678
rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff
changeset
|
292 ++argv; |
4ad7420ab678
rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff
changeset
|
293 |
4ad7420ab678
rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff
changeset
|
294 init(); |
4ad7420ab678
rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff
changeset
|
295 run(); |
4ad7420ab678
rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff
changeset
|
296 quit(); |
4ad7420ab678
rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff
changeset
|
297 |
4ad7420ab678
rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff
changeset
|
298 return 0; |
4ad7420ab678
rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff
changeset
|
299 } |