annotate librpg/rpg/battle-state-lost.c @ 227:befa2e855d3b

core: reinterface the alloc module
author David Demelier <markand@malikania.fr>
date Thu, 19 Nov 2020 10:48:46 +0100
parents c0e0d4accae8
children 76afe639fd72
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1 /*
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2 * battle-state-lost.c -- battle state (lost)
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3 *
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4 * Copyright (c) 2020 David Demelier <markand@malikania.fr>
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5 *
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6 * Permission to use, copy, modify, and/or distribute this software for any
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7 * purpose with or without fee is hereby granted, provided that the above
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8 * copyright notice and this permission notice appear in all copies.
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9 *
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10 * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
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11 * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
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12 * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
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13 * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
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14 * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
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15 * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
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16 * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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17 */
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18
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19 #include <assert.h>
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20
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21 #include <core/alloc.h>
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22 #include <core/music.h>
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23 #include <core/panic.h>
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24 #include <core/window.h>
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25
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26 #include <rpg/message.h>
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27
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28 #include "battle.h"
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29 #include "battle-state.h"
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30 #include "battle-state-closing.h"
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31 #include "battle-state-victory.h"
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32
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33 struct lost {
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34 struct battle_state self;
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35 struct message msg;
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36 };
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37
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38 static void
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39 handle(struct battle_state *st, struct battle *bt, const union event *ev)
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40 {
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41 (void)bt;
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42
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43 struct lost *lost = st->data;
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44
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45 message_handle(&lost->msg, ev);
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46 }
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47
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48 static bool
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49 update(struct battle_state *st, struct battle *bt, unsigned int ticks)
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50 {
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51 (void)bt;
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52
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53 struct lost *lost = st->data;
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54
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55 if (message_update(&lost->msg, ticks))
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56 battle_state_closing(bt);
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57
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58 return false;
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59 }
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60
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61 static void
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62 draw(const struct battle_state *st, const struct battle *bt)
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63 {
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64 (void)bt;
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65
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66 const struct lost *lost = st->data;
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67
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68 message_draw(&lost->msg);
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69 }
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70
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71 void
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72 battle_state_lost(struct battle *bt)
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73 {
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74 assert(bt);
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75
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76 struct lost *lost;
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77
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78 if (!(lost = alloc_new0(sizeof (*lost))))
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79 panic();
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80
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81 lost->self.data = lost;
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82 lost->self.handle = handle;
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83 lost->self.update = update;
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84 lost->self.draw = draw;
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85
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86 lost->msg.text[0] = "You have been defeated...";
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87 lost->msg.theme = bt->theme;
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88 lost->msg.flags = MESSAGE_FLAGS_AUTOMATIC |
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89 MESSAGE_FLAGS_FADEIN |
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90 MESSAGE_FLAGS_FADEOUT;
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91 lost->msg.timeout = MESSAGE_TIMEOUT_DEFAULT;
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92 lost->msg.delay = MESSAGE_DELAY_DEFAULT;
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93
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94 message_start(&lost->msg);
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95 message_query(&lost->msg, NULL, &lost->msg.h);
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96
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97 lost->msg.w = window.w * 0.6;
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98 lost->msg.y = window.h * 0.1;
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99 lost->msg.x = (window.w - lost->msg.w) / 2;
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100
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101 bt->status = BATTLE_STATUS_LOST;
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102 battle_switch(bt, &lost->self);
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103
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104 if (bt->music[2])
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105 music_play(bt->music[2], MUSIC_NONE, 0);
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106 }