Mercurial > molko
annotate libmlk-rpg/rpg/battle-entity-state-attacking.c @ 278:cc676046aac9
core: add sprite_scale function
author | David Demelier <markand@malikania.fr> |
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date | Tue, 15 Dec 2020 22:06:32 +0100 |
parents | 6367b976112d |
children | 196264679079 |
rev | line source |
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1 /* |
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2 * battle-entity-state-attacking.h -- the entity is attacking |
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3 * |
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4 * Copyright (c) 2020 David Demelier <markand@malikania.fr> |
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5 * |
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6 * Permission to use, copy, modify, and/or distribute this software for any |
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7 * purpose with or without fee is hereby granted, provided that the above |
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8 * copyright notice and this permission notice appear in all copies. |
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9 * |
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10 * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES |
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11 * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF |
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12 * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR |
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13 * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES |
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14 * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN |
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15 * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF |
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16 * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. |
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17 */ |
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18 |
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19 #include <assert.h> |
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20 #include <stdbool.h> |
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21 #include <stdlib.h> |
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22 |
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23 #include <core/alloc.h> |
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24 #include <core/animation.h> |
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25 #include <core/panic.h> |
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26 #include <core/sprite.h> |
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27 |
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28 #include "battle-entity.h" |
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29 #include "battle-entity-state.h" |
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30 |
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31 struct data { |
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32 struct battle_entity_state state; |
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33 struct animation anim; |
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34 }; |
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35 |
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36 static bool |
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37 update(struct battle_entity_state *st, struct battle_entity *et, unsigned int ticks) |
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38 { |
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39 (void)et; |
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40 |
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41 struct data *data = st->data; |
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42 |
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43 return animation_update(&data->anim, ticks); |
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44 } |
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45 |
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46 static void |
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47 draw(const struct battle_entity_state *st, const struct battle_entity *et) |
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48 { |
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49 const struct data *data = st->data; |
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50 |
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51 animation_draw(&data->anim, et->x, et->y); |
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52 } |
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53 |
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54 static void |
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55 finish(struct battle_entity_state *st, struct battle_entity *et) |
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56 { |
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57 (void)et; |
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58 |
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59 free(st->data); |
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60 } |
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61 |
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62 void |
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63 battle_entity_state_attacking(struct battle_entity *et, struct sprite *which) |
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64 { |
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65 assert(battle_entity_ok(et)); |
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66 assert(sprite_ok(which)); |
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67 |
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68 struct data *data; |
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69 |
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70 if (!(data = alloc_new0(sizeof (*data)))) |
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71 panic(); |
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72 |
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73 animation_init(&data->anim, which, 100); |
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74 animation_start(&data->anim); |
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75 |
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76 data->state.data = data; |
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77 data->state.update = update; |
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78 data->state.draw = draw; |
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79 data->state.finish = finish; |
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80 |
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81 battle_entity_switch(et, &data->state); |
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82 } |