Mercurial > molko
annotate libmlk-rpg/rpg/battle-entity-state.h @ 278:cc676046aac9
core: add sprite_scale function
author | David Demelier <markand@malikania.fr> |
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date | Tue, 15 Dec 2020 22:06:32 +0100 |
parents | 6367b976112d |
children | 08ab73b32832 |
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1 /* |
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2 * battle-entity-state.h -- abstract battle entity state |
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3 * |
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4 * Copyright (c) 2020 David Demelier <markand@malikania.fr> |
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5 * |
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6 * Permission to use, copy, modify, and/or distribute this software for any |
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7 * purpose with or without fee is hereby granted, provided that the above |
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8 * copyright notice and this permission notice appear in all copies. |
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9 * |
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10 * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES |
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11 * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF |
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12 * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR |
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13 * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES |
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14 * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN |
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15 * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF |
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16 * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. |
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17 */ |
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18 |
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19 #ifndef MOLKO_RPG_BATTLE_ENTITY_STATE_H |
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20 #define MOLKO_RPG_BATTLE_ENTITY_STATE_H |
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21 |
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22 #include <stdbool.h> |
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23 |
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24 struct battle_entity; |
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25 struct sprite; |
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26 |
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27 struct battle_entity_state { |
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28 void *data; |
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29 bool (*update)(struct battle_entity_state *st, struct battle_entity *et, unsigned int ticks); |
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30 void (*draw)(const struct battle_entity_state *st, const struct battle_entity *et); |
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31 void (*finish)(struct battle_entity_state *st, struct battle_entity *et); |
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32 }; |
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33 |
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34 bool |
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35 battle_entity_state_update(struct battle_entity_state *st, struct battle_entity *et, unsigned int ticks); |
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36 |
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37 void |
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38 battle_entity_state_draw(const struct battle_entity_state *st, const struct battle_entity *et); |
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39 |
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40 void |
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41 battle_entity_state_finish(struct battle_entity_state *st, struct battle_entity *et); |
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42 |
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43 /* Defined in their own files. */ |
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44 void |
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45 battle_entity_state_normal(struct battle_entity *et); |
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46 |
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47 void |
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48 battle_entity_state_moving(struct battle_entity *et, int destx, int desty); |
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49 |
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50 void |
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51 battle_entity_state_blinking(struct battle_entity *et); |
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52 |
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53 void |
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54 battle_entity_state_attacking(struct battle_entity *et, struct sprite *which); |
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56 #endif /* !MOLKO_RPG_BATTLE_ENTITY_STATE_H */ |