annotate libmlk-rpg/rpg/battle-entity-state.h @ 278:cc676046aac9

core: add sprite_scale function
author David Demelier <markand@malikania.fr>
date Tue, 15 Dec 2020 22:06:32 +0100
parents 6367b976112d
children 08ab73b32832
Ignore whitespace changes - Everywhere: Within whitespace: At end of lines:
rev   line source
230
86b71e1f9dd5 rpg: add movements in battle
David Demelier <markand@malikania.fr>
parents:
diff changeset
1 /*
86b71e1f9dd5 rpg: add movements in battle
David Demelier <markand@malikania.fr>
parents:
diff changeset
2 * battle-entity-state.h -- abstract battle entity state
86b71e1f9dd5 rpg: add movements in battle
David Demelier <markand@malikania.fr>
parents:
diff changeset
3 *
86b71e1f9dd5 rpg: add movements in battle
David Demelier <markand@malikania.fr>
parents:
diff changeset
4 * Copyright (c) 2020 David Demelier <markand@malikania.fr>
86b71e1f9dd5 rpg: add movements in battle
David Demelier <markand@malikania.fr>
parents:
diff changeset
5 *
86b71e1f9dd5 rpg: add movements in battle
David Demelier <markand@malikania.fr>
parents:
diff changeset
6 * Permission to use, copy, modify, and/or distribute this software for any
86b71e1f9dd5 rpg: add movements in battle
David Demelier <markand@malikania.fr>
parents:
diff changeset
7 * purpose with or without fee is hereby granted, provided that the above
86b71e1f9dd5 rpg: add movements in battle
David Demelier <markand@malikania.fr>
parents:
diff changeset
8 * copyright notice and this permission notice appear in all copies.
86b71e1f9dd5 rpg: add movements in battle
David Demelier <markand@malikania.fr>
parents:
diff changeset
9 *
86b71e1f9dd5 rpg: add movements in battle
David Demelier <markand@malikania.fr>
parents:
diff changeset
10 * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
86b71e1f9dd5 rpg: add movements in battle
David Demelier <markand@malikania.fr>
parents:
diff changeset
11 * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
86b71e1f9dd5 rpg: add movements in battle
David Demelier <markand@malikania.fr>
parents:
diff changeset
12 * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
86b71e1f9dd5 rpg: add movements in battle
David Demelier <markand@malikania.fr>
parents:
diff changeset
13 * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
86b71e1f9dd5 rpg: add movements in battle
David Demelier <markand@malikania.fr>
parents:
diff changeset
14 * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
86b71e1f9dd5 rpg: add movements in battle
David Demelier <markand@malikania.fr>
parents:
diff changeset
15 * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
86b71e1f9dd5 rpg: add movements in battle
David Demelier <markand@malikania.fr>
parents:
diff changeset
16 * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
86b71e1f9dd5 rpg: add movements in battle
David Demelier <markand@malikania.fr>
parents:
diff changeset
17 */
86b71e1f9dd5 rpg: add movements in battle
David Demelier <markand@malikania.fr>
parents:
diff changeset
18
86b71e1f9dd5 rpg: add movements in battle
David Demelier <markand@malikania.fr>
parents:
diff changeset
19 #ifndef MOLKO_RPG_BATTLE_ENTITY_STATE_H
86b71e1f9dd5 rpg: add movements in battle
David Demelier <markand@malikania.fr>
parents:
diff changeset
20 #define MOLKO_RPG_BATTLE_ENTITY_STATE_H
86b71e1f9dd5 rpg: add movements in battle
David Demelier <markand@malikania.fr>
parents:
diff changeset
21
86b71e1f9dd5 rpg: add movements in battle
David Demelier <markand@malikania.fr>
parents:
diff changeset
22 #include <stdbool.h>
86b71e1f9dd5 rpg: add movements in battle
David Demelier <markand@malikania.fr>
parents:
diff changeset
23
86b71e1f9dd5 rpg: add movements in battle
David Demelier <markand@malikania.fr>
parents:
diff changeset
24 struct battle_entity;
254
6367b976112d rpg: merge battle state switchers to remove number of files
David Demelier <markand@malikania.fr>
parents: 243
diff changeset
25 struct sprite;
230
86b71e1f9dd5 rpg: add movements in battle
David Demelier <markand@malikania.fr>
parents:
diff changeset
26
254
6367b976112d rpg: merge battle state switchers to remove number of files
David Demelier <markand@malikania.fr>
parents: 243
diff changeset
27 struct battle_entity_state {
6367b976112d rpg: merge battle state switchers to remove number of files
David Demelier <markand@malikania.fr>
parents: 243
diff changeset
28 void *data;
230
86b71e1f9dd5 rpg: add movements in battle
David Demelier <markand@malikania.fr>
parents:
diff changeset
29 bool (*update)(struct battle_entity_state *st, struct battle_entity *et, unsigned int ticks);
86b71e1f9dd5 rpg: add movements in battle
David Demelier <markand@malikania.fr>
parents:
diff changeset
30 void (*draw)(const struct battle_entity_state *st, const struct battle_entity *et);
86b71e1f9dd5 rpg: add movements in battle
David Demelier <markand@malikania.fr>
parents:
diff changeset
31 void (*finish)(struct battle_entity_state *st, struct battle_entity *et);
86b71e1f9dd5 rpg: add movements in battle
David Demelier <markand@malikania.fr>
parents:
diff changeset
32 };
86b71e1f9dd5 rpg: add movements in battle
David Demelier <markand@malikania.fr>
parents:
diff changeset
33
86b71e1f9dd5 rpg: add movements in battle
David Demelier <markand@malikania.fr>
parents:
diff changeset
34 bool
86b71e1f9dd5 rpg: add movements in battle
David Demelier <markand@malikania.fr>
parents:
diff changeset
35 battle_entity_state_update(struct battle_entity_state *st, struct battle_entity *et, unsigned int ticks);
86b71e1f9dd5 rpg: add movements in battle
David Demelier <markand@malikania.fr>
parents:
diff changeset
36
86b71e1f9dd5 rpg: add movements in battle
David Demelier <markand@malikania.fr>
parents:
diff changeset
37 void
86b71e1f9dd5 rpg: add movements in battle
David Demelier <markand@malikania.fr>
parents:
diff changeset
38 battle_entity_state_draw(const struct battle_entity_state *st, const struct battle_entity *et);
86b71e1f9dd5 rpg: add movements in battle
David Demelier <markand@malikania.fr>
parents:
diff changeset
39
86b71e1f9dd5 rpg: add movements in battle
David Demelier <markand@malikania.fr>
parents:
diff changeset
40 void
86b71e1f9dd5 rpg: add movements in battle
David Demelier <markand@malikania.fr>
parents:
diff changeset
41 battle_entity_state_finish(struct battle_entity_state *st, struct battle_entity *et);
86b71e1f9dd5 rpg: add movements in battle
David Demelier <markand@malikania.fr>
parents:
diff changeset
42
254
6367b976112d rpg: merge battle state switchers to remove number of files
David Demelier <markand@malikania.fr>
parents: 243
diff changeset
43 /* Defined in their own files. */
6367b976112d rpg: merge battle state switchers to remove number of files
David Demelier <markand@malikania.fr>
parents: 243
diff changeset
44 void
6367b976112d rpg: merge battle state switchers to remove number of files
David Demelier <markand@malikania.fr>
parents: 243
diff changeset
45 battle_entity_state_normal(struct battle_entity *et);
6367b976112d rpg: merge battle state switchers to remove number of files
David Demelier <markand@malikania.fr>
parents: 243
diff changeset
46
6367b976112d rpg: merge battle state switchers to remove number of files
David Demelier <markand@malikania.fr>
parents: 243
diff changeset
47 void
6367b976112d rpg: merge battle state switchers to remove number of files
David Demelier <markand@malikania.fr>
parents: 243
diff changeset
48 battle_entity_state_moving(struct battle_entity *et, int destx, int desty);
6367b976112d rpg: merge battle state switchers to remove number of files
David Demelier <markand@malikania.fr>
parents: 243
diff changeset
49
6367b976112d rpg: merge battle state switchers to remove number of files
David Demelier <markand@malikania.fr>
parents: 243
diff changeset
50 void
6367b976112d rpg: merge battle state switchers to remove number of files
David Demelier <markand@malikania.fr>
parents: 243
diff changeset
51 battle_entity_state_blinking(struct battle_entity *et);
6367b976112d rpg: merge battle state switchers to remove number of files
David Demelier <markand@malikania.fr>
parents: 243
diff changeset
52
6367b976112d rpg: merge battle state switchers to remove number of files
David Demelier <markand@malikania.fr>
parents: 243
diff changeset
53 void
6367b976112d rpg: merge battle state switchers to remove number of files
David Demelier <markand@malikania.fr>
parents: 243
diff changeset
54 battle_entity_state_attacking(struct battle_entity *et, struct sprite *which);
6367b976112d rpg: merge battle state switchers to remove number of files
David Demelier <markand@malikania.fr>
parents: 243
diff changeset
55
230
86b71e1f9dd5 rpg: add movements in battle
David Demelier <markand@malikania.fr>
parents:
diff changeset
56 #endif /* !MOLKO_RPG_BATTLE_ENTITY_STATE_H */