Mercurial > molko
annotate libmlk-rpg/mlk/rpg/battle-state-check.c @ 564:e91f37da2992
core: doxygenize window
author | David Demelier <markand@malikania.fr> |
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date | Wed, 08 Mar 2023 20:09:21 +0100 |
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1 /* |
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2 * battle-state-check.c -- battle state (check status) |
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3 * |
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4 * Copyright (c) 2020-2023 David Demelier <markand@malikania.fr> |
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5 * |
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6 * Permission to use, copy, modify, and/or distribute this software for any |
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7 * purpose with or without fee is hereby granted, provided that the above |
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8 * copyright notice and this permission notice appear in all copies. |
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9 * |
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10 * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES |
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11 * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF |
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12 * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR |
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13 * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES |
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14 * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN |
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15 * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF |
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16 * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. |
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17 */ |
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18 |
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19 #include <assert.h> |
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20 #include <stdlib.h> |
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21 #include <string.h> |
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22 |
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23 #include <mlk/core/alloc.h> |
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24 #include <mlk/core/panic.h> |
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25 #include <mlk/core/sprite.h> |
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26 #include <mlk/core/texture.h> |
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27 #include <mlk/core/trace.h> |
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28 |
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29 #include "battle-state-check.h" |
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30 #include "battle-state-lost.h" |
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31 #include "battle-state-victory.h" |
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32 #include "battle-state.h" |
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33 #include "battle.h" |
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34 #include "character.h" |
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35 |
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36 struct fadeout { |
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37 struct character *ch; |
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38 int x; |
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39 int y; |
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40 struct mlk_drawable dw; |
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41 unsigned int alpha; |
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42 unsigned int elapsed; |
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43 }; |
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44 |
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45 static int |
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46 fadeout_update(struct mlk_drawable *dw, unsigned int ticks) |
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47 { |
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48 struct fadeout *fade = dw->data; |
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49 |
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50 fade->elapsed += ticks; |
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51 |
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52 if (fade->elapsed >= 8) { |
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53 fade->elapsed = 0; |
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54 |
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55 if (fade->alpha == 0) |
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56 return 1; |
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57 |
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58 fade->alpha -= 10; |
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59 } |
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60 |
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61 return 0; |
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62 } |
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63 |
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64 static void |
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65 fadeout_draw(struct mlk_drawable *dw) |
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66 { |
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67 const struct fadeout *fade = dw->data; |
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68 struct mlk_sprite *sprite = fade->ch->sprites[CHARACTER_SPRITE_NORMAL]; |
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69 |
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70 mlk_texture_set_alpha_mod(sprite->texture, fade->alpha); |
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71 mlk_sprite_draw(sprite, 0, 0, fade->x, fade->y); |
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72 mlk_texture_set_alpha_mod(sprite->texture, 255); |
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73 } |
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74 |
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75 static void |
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76 fadeout_finish(struct mlk_drawable *dw) |
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77 { |
460 | 78 mlk_alloc_free(dw->data); |
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79 } |
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80 |
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81 static void |
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82 fadeout(struct battle *bt, struct battle_entity *et) |
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83 { |
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84 struct fadeout *fade; |
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85 |
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86 if (!bt->effects) { |
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87 mlk_tracef("can't create a fadeout effect without a drawable_stack"); |
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88 return; |
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89 } |
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90 |
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91 fade = mlk_alloc_new0(1, sizeof (*fade)); |
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92 fade->ch = et->ch; |
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93 fade->x = et->x; |
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94 fade->y = et->y; |
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95 fade->alpha = 250; |
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96 fade->dw.data = fade; |
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97 fade->dw.draw = fadeout_draw; |
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98 fade->dw.update = fadeout_update; |
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99 fade->dw.finish = fadeout_finish; |
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100 |
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101 if (mlk_drawable_stack_add(bt->effects, &fade->dw) < 0) |
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102 mlk_alloc_free(fade); |
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103 } |
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104 |
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105 static int |
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106 is_dead(const struct battle *bt) |
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107 { |
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108 const struct battle_entity *et; |
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109 |
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110 BATTLE_TEAM_FOREACH(bt, et) { |
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111 if (!character_ok(et->ch)) |
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112 continue; |
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113 if (et->ch->hp > 0) |
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114 return 0; |
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115 } |
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116 |
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117 return 1; |
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118 } |
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119 |
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120 static int |
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121 is_won(const struct battle *bt) |
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122 { |
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123 const struct battle_entity *et; |
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124 |
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125 BATTLE_ENEMY_FOREACH(bt, et) |
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126 if (character_ok(et->ch)) |
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127 return 0; |
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128 |
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129 return 1; |
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130 } |
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131 |
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132 static void |
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133 clean(struct battle *bt) |
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134 { |
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135 for (size_t i = 0; i < bt->enemiesz; ++i) { |
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136 if (bt->enemies[i] && character_ok(bt->enemies[i]->ch) && bt->enemies[i]->ch->hp == 0) { |
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137 fadeout(bt, bt->enemies[i]); |
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138 bt->enemies[i] = NULL; |
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139 } |
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140 } |
192
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141 } |
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142 |
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143 static int |
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144 update(struct battle_state *st, struct battle *bt, unsigned int ticks) |
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145 { |
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146 (void)st; |
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147 (void)ticks; |
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148 |
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149 battle_state_check_update(bt); |
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150 |
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151 return 0; |
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152 } |
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153 |
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154 static void |
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155 draw(const struct battle_state *st, const struct battle *bt) |
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156 { |
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157 (void)st; |
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158 |
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159 battle_state_check_draw(bt); |
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160 } |
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161 |
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162 static void |
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163 finish(struct battle_state *st, struct battle *bt) |
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164 { |
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165 (void)bt; |
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166 |
460 | 167 mlk_alloc_free(st); |
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168 } |
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169 |
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170 void |
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171 battle_state_check_update(struct battle *bt) |
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172 { |
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173 assert(battle_ok(bt)); |
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174 |
192
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175 clean(bt); |
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176 |
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177 if (is_dead(bt)) |
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178 battle_state_lost(bt); |
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179 else if (is_won(bt)) |
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180 battle_state_victory(bt); |
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181 else |
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182 battle_next(bt); |
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183 } |
192
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184 |
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185 void |
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186 battle_state_check_draw(const struct battle *bt) |
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187 { |
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188 assert(battle_ok(bt)); |
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189 |
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190 battle_draw_component(bt, BATTLE_COMPONENT_ALL); |
192
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191 } |
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192 |
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193 void |
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194 battle_state_check(struct battle *bt) |
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195 { |
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196 assert(battle_ok(bt)); |
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197 |
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198 struct battle_state *self; |
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199 |
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200 self = mlk_alloc_new0(1, sizeof (*self)); |
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201 self->data = bt; |
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202 self->update = update; |
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203 self->draw = draw; |
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204 self->finish = finish; |
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205 |
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206 battle_switch(bt, self); |
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207 } |