Mercurial > molko
annotate librpg/rpg/character.c @ 235:fb304a94a05c
rpg: prepare equipment
author | David Demelier <markand@malikania.fr> |
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date | Thu, 26 Nov 2020 18:00:45 +0100 |
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1 /* |
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2 * character.c -- character definition |
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3 * |
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4 * Copyright (c) 2020 David Demelier <markand@malikania.fr> |
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5 * |
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6 * Permission to use, copy, modify, and/or distribute this software for any |
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7 * purpose with or without fee is hereby granted, provided that the above |
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8 * copyright notice and this permission notice appear in all copies. |
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9 * |
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10 * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES |
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11 * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF |
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12 * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR |
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13 * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES |
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14 * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN |
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15 * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF |
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16 * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. |
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17 */ |
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18 |
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19 #include <assert.h> |
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20 |
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21 #include <core/sprite.h> |
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22 |
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23 #include "character.h" |
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24 #include "equipment.h" |
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25 |
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26 bool |
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27 character_ok(struct character *ch) |
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28 { |
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29 return ch && ch->name && ch->type && ch->reset && sprite_ok(ch->sprites[CHARACTER_SPRITE_NORMAL]); |
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30 } |
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31 |
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32 const char * |
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33 character_status_string(enum character_status status) |
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34 { |
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35 /* |
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36 * We expect the user to only specify one status as character_status |
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37 * is a bitmask. |
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38 */ |
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39 switch (status) { |
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40 case CHARACTER_STATUS_POISON: |
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41 return "poison"; |
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42 default: |
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43 return "normal"; |
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44 } |
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45 } |
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46 |
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47 void |
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48 character_reset(struct character *ch) |
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49 { |
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50 assert(character_ok(ch)); |
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51 |
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52 ch->reset(ch); |
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53 |
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54 /* For all equipments, apply its equip function. */ |
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55 for (int i = 0; i < CHARACTER_EQUIPMENT_NUM; ++i) |
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56 if (ch->equipments[i]) |
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57 equipment_equip(ch->equipments[i], ch); |
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58 } |
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59 |
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60 void |
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61 character_exec(struct character *ch, struct battle *bt) |
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62 { |
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63 assert(character_ok(ch)); |
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64 |
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65 if (ch->exec) |
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66 ch->exec(ch, bt); |
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67 } |