comparison assets/CMakeLists.txt @ 116:0a6683615c73

cmake: change build system, continue #2487 @3h
author David Demelier <markand@malikania.fr>
date Sat, 03 Oct 2020 18:32:01 +0200
parents
children
comparison
equal deleted inserted replaced
115:3bd0d3a39e30 116:0a6683615c73
1 #
2 # CMakeLists.txt -- CMake build system for assets
3 #
4 # Copyright (c) 2020 David Demelier <markand@malikania.fr>
5 #
6 # Permission to use, copy, modify, and/or distribute this software for any
7 # purpose with or without fee is hereby granted, provided that the above
8 # copyright notice and this permission notice appear in all copies.
9 #
10 # THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
11 # WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
12 # MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
13 # ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
14 # WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
15 # ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
16 # OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
17 #
18
19 project(libassets)
20
21 set(
22 FONTS
23 ComicNeue-Regular.ttf
24 DejaVuSans.ttf
25 DejaVuSansCondensed.ttf
26 Lato-Regular.ttf
27 knights-quest.ttf
28 pirata-one.ttf
29 teutonic1.ttf
30 )
31
32 set(
33 IMAGES
34 message.png
35 )
36
37 set(
38 MAPS
39 test.map
40 )
41
42 set(
43 SPRITES
44 test-walk.png
45 )
46
47 set(
48 TILESETS
49 test.png
50 )
51
52 macro (gen basedir list)
53 file(MAKE_DIRECTORY ${libassets_BINARY_DIR}/assets/${basedir})
54
55 foreach (i ${list})
56 get_filename_component(basename ${i} NAME_WE)
57
58 set(input ${libassets_SOURCE_DIR}/${basedir}/${i})
59 set(output ${libassets_BINARY_DIR}/assets/${basedir}/${basename}.h)
60
61 add_custom_command(
62 OUTPUT ${output}
63 COMMAND $<TARGET_FILE:bcc> -s ${input} ${basename} > ${output}
64 DEPENDS $<TARGET_FILE:bcc>
65 )
66
67 list(APPEND OUTPUTS ${output})
68 endforeach ()
69 endmacro ()
70
71 gen(fonts "${FONTS}")
72 gen(images "${IMAGES}")
73 gen(maps "${MAPS}")
74 gen(sprites "${SPRITES}")
75 gen(tilesets "${TILESETS}")
76
77 add_library(libassets OBJECT ${OUTPUTS})
78 target_include_directories(
79 libassets
80 PUBLIC
81 $<BUILD_INTERFACE:${libassets_BINARY_DIR}>
82 )
83 set_target_properties(libassets PROPERTIES LINKER_LANGUAGE "C")