comparison libmlk-rpg/mlk/rpg/battle-state-menu.c @ 434:4e78f045e8c0

rpg: cleanup hierarchy
author David Demelier <markand@malikania.fr>
date Sat, 15 Oct 2022 21:24:17 +0200
parents src/libmlk-rpg/rpg/battle-state-menu.c@8f59201dc76b
children 9c3b3935f0aa
comparison
equal deleted inserted replaced
433:862b15c3a3ae 434:4e78f045e8c0
1 /*
2 * battle-state-menu.h -- battle state (menu)
3 *
4 * Copyright (c) 2020-2022 David Demelier <markand@malikania.fr>
5 *
6 * Permission to use, copy, modify, and/or distribute this software for any
7 * purpose with or without fee is hereby granted, provided that the above
8 * copyright notice and this permission notice appear in all copies.
9 *
10 * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
11 * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
12 * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
13 * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
14 * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
15 * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
16 * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
17 */
18
19 #include <assert.h>
20 #include <stdlib.h>
21
22 #include <mlk/core/alloc.h>
23
24 #include "battle-bar.h"
25 #include "battle-state-menu.h"
26 #include "battle-state.h"
27 #include "battle.h"
28
29 static void
30 handle(struct battle_state *st, struct battle *bt, const union event *ev)
31 {
32 (void)st;
33
34 battle_state_menu_handle(bt, ev);
35 }
36
37 static int
38 update(struct battle_state *st, struct battle *bt, unsigned int ticks)
39 {
40 (void)st;
41
42 battle_state_menu_update(bt, ticks);
43
44 return 0;
45 }
46
47 static void
48 draw(const struct battle_state *st, const struct battle *bt)
49 {
50 (void)st;
51
52 battle_state_menu_draw(bt);
53 }
54
55 static void
56 finish(struct battle_state *st, struct battle *bt)
57 {
58 (void)bt;
59
60 free(st);
61 }
62
63 void
64 battle_state_menu_handle(struct battle *bt, const union event *ev)
65 {
66 assert(bt);
67 assert(ev);
68
69 battle_bar_handle(bt->bar, bt, ev);
70 }
71
72 void
73 battle_state_menu_update(struct battle *bt, unsigned int ticks)
74 {
75 assert(battle_ok(bt));
76
77 battle_update_component(bt, ticks, BATTLE_COMPONENT_ALL);
78 }
79
80 void
81 battle_state_menu_draw(const struct battle *bt)
82 {
83 assert(battle_ok(bt));
84
85 battle_draw_component(bt, BATTLE_COMPONENT_ALL);
86 }
87
88 void
89 battle_state_menu(struct battle *bt)
90 {
91 assert(bt);
92
93 struct battle_state *state;
94
95 state = alloc_new0(sizeof (*state));
96 state->data = bt;
97 state->handle = handle;
98 state->update = update;
99 state->draw = draw;
100 state->finish = finish;
101
102 battle_bar_start(bt->bar, bt);
103 battle_switch(bt, state);
104 }