Mercurial > molko
comparison librpg/rpg/map-file.h @ 210:70e6ed74940d
rpg: attempt of collide detection in map
author | David Demelier <markand@malikania.fr> |
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date | Sat, 14 Nov 2020 16:59:11 +0100 |
parents | 852d0b7817ce |
children | adcbb7ccfdee |
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209:23a844fdc911 | 210:70e6ed74940d |
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69 /** | 69 /** |
70 * (*) Map layers stored dynamically here. | 70 * (*) Map layers stored dynamically here. |
71 */ | 71 */ |
72 struct map_layer layers[MAP_LAYER_TYPE_NUM]; | 72 struct map_layer layers[MAP_LAYER_TYPE_NUM]; |
73 | 73 |
74 struct map_tile *tiles; /*!< (*) Per tile properties. */ | |
74 struct texture tileset; /*!< (*) Tileset image. */ | 75 struct texture tileset; /*!< (*) Tileset image. */ |
75 struct sprite sprite; /*!< (*) Tileset sprite. */ | 76 struct sprite sprite; /*!< (*) Tileset sprite. */ |
76 }; | 77 }; |
77 | 78 |
78 /** | 79 /** |