comparison librpg/rpg/map-file.h @ 210:70e6ed74940d

rpg: attempt of collide detection in map
author David Demelier <markand@malikania.fr>
date Sat, 14 Nov 2020 16:59:11 +0100
parents 852d0b7817ce
children adcbb7ccfdee
comparison
equal deleted inserted replaced
209:23a844fdc911 210:70e6ed74940d
69 /** 69 /**
70 * (*) Map layers stored dynamically here. 70 * (*) Map layers stored dynamically here.
71 */ 71 */
72 struct map_layer layers[MAP_LAYER_TYPE_NUM]; 72 struct map_layer layers[MAP_LAYER_TYPE_NUM];
73 73
74 struct map_tile *tiles; /*!< (*) Per tile properties. */
74 struct texture tileset; /*!< (*) Tileset image. */ 75 struct texture tileset; /*!< (*) Tileset image. */
75 struct sprite sprite; /*!< (*) Tileset sprite. */ 76 struct sprite sprite; /*!< (*) Tileset sprite. */
76 }; 77 };
77 78
78 /** 79 /**