Mercurial > molko
view librpg/rpg/map-file.h @ 210:70e6ed74940d
rpg: attempt of collide detection in map
author | David Demelier <markand@malikania.fr> |
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date | Sat, 14 Nov 2020 16:59:11 +0100 |
parents | 852d0b7817ce |
children | adcbb7ccfdee |
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/* * map-file.h -- map file loader * * Copyright (c) 2020 David Demelier <markand@malikania.fr> * * Permission to use, copy, modify, and/or distribute this software for any * purpose with or without fee is hereby granted, provided that the above * copyright notice and this permission notice appear in all copies. * * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. */ #ifndef MOLKO_MAP_FILE_H #define MOLKO_MAP_FILE_H /** * \file map-file.h * \brief Map file loader. * * Because a map is a complicated object that require several components to be * loaded, the way it is loaded from a source is implemented separately to keep * the \ref map.h module as simple as possible. * * This module load map files generated from mlk-map tool and expect some * convention from the user: * * - A tileset image must be present in the same directory as the map itself. * * This module allocates some dynamic data that are stored in the map object as * such the map_file structure must be kept until the map is no longer used * itself. */ #include <stdbool.h> #include <core/plat.h> #include <core/sprite.h> #include <core/texture.h> #include "map.h" /** * \brief Maximum title map length in file. */ #define MAP_FILE_TITLE_MAX 64 /** * \brief Context for loading maps. * * Member fields should not be modified directly but must be modified in the * underlying associated map object once loaded. * * Since the map object does not own resources, this map file will dynamically * load and store them from the file and thus must not be destroyed until the * map is no longer use itself. */ struct map_file { /** * (*) Map title loaded from file. */ char title[MAP_FILE_TITLE_MAX]; /** * (*) Map layers stored dynamically here. */ struct map_layer layers[MAP_LAYER_TYPE_NUM]; struct map_tile *tiles; /*!< (*) Per tile properties. */ struct texture tileset; /*!< (*) Tileset image. */ struct sprite sprite; /*!< (*) Tileset sprite. */ }; /** * Try to open a map from a file path. * * \pre file != NULL * \pre path != NULL * \pre map != NULL * \param file the loader to use * \param path the path to the map file * \param map the map to set * \warning Keep file object until map is no longer used. */ bool map_file_open(struct map_file *file, const char *path, struct map *map) PLAT_NODISCARD; /** * Close resources from the loader. * * \pre file != NULL * \param file the file to loader to destroy * \warning Destroy the map itself before calling this function. */ void map_file_finish(struct map_file *file); #endif /* !MOLKO_MAP_FILE_H */