comparison libmlk-ui/ui/debug.h @ 243:71b3b7036de7

misc: lot of cleanups, - prefix libraries with libmlk, - move assets from source directories closes #2520, - prefix header guards closes #2519
author David Demelier <markand@malikania.fr>
date Sat, 28 Nov 2020 22:37:30 +0100
parents libui/ui/debug.h@dd7c8d4321a3
children 08ab73b32832
comparison
equal deleted inserted replaced
242:4c24604efcab 243:71b3b7036de7
1 /*
2 * debug.h -- debugging interfaces
3 *
4 * Copyright (c) 2020 David Demelier <markand@malikania.fr>
5 *
6 * Permission to use, copy, modify, and/or distribute this software for any
7 * purpose with or without fee is hereby granted, provided that the above
8 * copyright notice and this permission notice appear in all copies.
9 *
10 * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
11 * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
12 * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
13 * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
14 * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
15 * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
16 * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
17 */
18
19 #ifndef MOLKO_UI_DEBUG_H
20 #define MOLKO_UI_DEBUG_H
21
22 /**
23 * \file debug.h
24 * \brief Debugging interfaces.
25 *
26 * This module provides functions to draw debugging information within the game
27 * window. It is mostly used for information only when state of the game is
28 * better inspected via direct window information rather than writing in the
29 * console.
30 *
31 * Predefined core states may print debugging information if
32 * debug_options.enabled variable is set to true. However, you need to specify
33 * the font to use in order to work.
34 *
35 * Each call to \ref debugf or \ref vdebugf automatically adjust
36 * next coordinate for rendering the text. As such, user may simply print
37 * several lines of text without having to deal with that manually.
38 */
39
40 #include <stdbool.h>
41 #include <stdarg.h>
42
43 #include <core/font.h>
44
45 /**
46 * Maximum content length per report.
47 */
48 #define DEBUG_LINE_MAX 1024
49
50 struct theme;
51
52 /**
53 * \brief Debugging options.
54 *
55 * Fill this structure with appropriate values to change debugging behavior
56 * in core API.
57 */
58 struct debug_options {
59 bool enable; /*!< (+) Enable core API debugging. */
60 };
61
62 /**
63 * \brief Debug context.
64 *
65 * Use this structure each time you need to print one or more messages.
66 */
67 struct debug_report {
68 const struct theme *theme; /*!< (+&?) Theme to use. */
69 unsigned int count; /*!< (-) Number of messages already printed. */
70 };
71
72 /**
73 * Global debugging options.
74 */
75 extern struct debug_options debug_options;
76
77 /**
78 * Print debugging information into the screen.
79 *
80 * \pre report != NULL
81 * \pre fmt != NULL
82 * \param report the reporting context
83 * \param fmt the printf(3) format string
84 * \note The message length must not exceed DEBUG_LINE_MAX, otherwise its
85 * result is truncated.
86 */
87 void
88 debugf(struct debug_report *report, const char *fmt, ...);
89
90 /**
91 * Similar to \ref debugf with a va_list arguments pointer.
92 *
93 * \pre fmt != NULL
94 * \param report the reporting context
95 * \param fmt the printf(3) format string
96 * \param ap the argument list
97 */
98 void
99 vdebugf(struct debug_report *report, const char *fmt, va_list ap);
100
101 #endif /* !MOLKO_UI_DEBUG_H */