view libmlk-ui/ui/debug.h @ 243:71b3b7036de7

misc: lot of cleanups, - prefix libraries with libmlk, - move assets from source directories closes #2520, - prefix header guards closes #2519
author David Demelier <markand@malikania.fr>
date Sat, 28 Nov 2020 22:37:30 +0100
parents libui/ui/debug.h@dd7c8d4321a3
children 08ab73b32832
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/*
 * debug.h -- debugging interfaces
 *
 * Copyright (c) 2020 David Demelier <markand@malikania.fr>
 *
 * Permission to use, copy, modify, and/or distribute this software for any
 * purpose with or without fee is hereby granted, provided that the above
 * copyright notice and this permission notice appear in all copies.
 *
 * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
 * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
 * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
 * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
 * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
 * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
 * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
 */

#ifndef MOLKO_UI_DEBUG_H
#define MOLKO_UI_DEBUG_H

/**
 * \file debug.h
 * \brief Debugging interfaces.
 *
 * This module provides functions to draw debugging information within the game
 * window. It is mostly used for information only when state of the game is
 * better inspected via direct window information rather than writing in the
 * console.
 *
 * Predefined core states may print debugging information if
 * debug_options.enabled variable is set to true. However, you need to specify
 * the font to use in order to work.
 *
 * Each call to \ref debugf or \ref vdebugf automatically adjust
 * next coordinate for rendering the text. As such, user may simply print
 * several lines of text without having to deal with that manually.
 */

#include <stdbool.h>
#include <stdarg.h>

#include <core/font.h>

/**
 * Maximum content length per report.
 */
#define DEBUG_LINE_MAX 1024

struct theme;

/**
 * \brief Debugging options.
 *
 * Fill this structure with appropriate values to change debugging behavior
 * in core API.
 */
struct debug_options {
	bool enable;                    /*!< (+) Enable core API debugging. */
};

/**
 * \brief Debug context.
 *
 * Use this structure each time you need to print one or more messages.
 */
struct debug_report {
	const struct theme *theme;      /*!< (+&?) Theme to use. */
	unsigned int count;             /*!< (-) Number of messages already printed. */
};

/**
 * Global debugging options.
 */
extern struct debug_options debug_options;

/**
 * Print debugging information into the screen.
 *
 * \pre report != NULL
 * \pre fmt != NULL
 * \param report the reporting context
 * \param fmt the printf(3) format string
 * \note The message length must not exceed DEBUG_LINE_MAX, otherwise its
 *       result is truncated.
 */
void
debugf(struct debug_report *report, const char *fmt, ...);

/**
 * Similar to \ref debugf with a va_list arguments pointer.
 *
 * \pre fmt != NULL
 * \param report the reporting context
 * \param fmt the printf(3) format string
 * \param ap the argument list
 */
void
vdebugf(struct debug_report *report, const char *fmt, va_list ap);

#endif /* !MOLKO_UI_DEBUG_H */