comparison librpg/rpg/map-file.h @ 197:852d0b7817ce

rpg: map, extreme cleanup, closes #2508 @4h
author David Demelier <markand@malikania.fr>
date Mon, 09 Nov 2020 10:37:36 +0100
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children 70e6ed74940d
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196:658ee50b8bcb 197:852d0b7817ce
1 /*
2 * map-file.h -- map file loader
3 *
4 * Copyright (c) 2020 David Demelier <markand@malikania.fr>
5 *
6 * Permission to use, copy, modify, and/or distribute this software for any
7 * purpose with or without fee is hereby granted, provided that the above
8 * copyright notice and this permission notice appear in all copies.
9 *
10 * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
11 * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
12 * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
13 * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
14 * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
15 * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
16 * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
17 */
18
19 #ifndef MOLKO_MAP_FILE_H
20 #define MOLKO_MAP_FILE_H
21
22 /**
23 * \file map-file.h
24 * \brief Map file loader.
25 *
26 * Because a map is a complicated object that require several components to be
27 * loaded, the way it is loaded from a source is implemented separately to keep
28 * the \ref map.h module as simple as possible.
29 *
30 * This module load map files generated from mlk-map tool and expect some
31 * convention from the user:
32 *
33 * - A tileset image must be present in the same directory as the map itself.
34 *
35 * This module allocates some dynamic data that are stored in the map object as
36 * such the map_file structure must be kept until the map is no longer used
37 * itself.
38 */
39
40 #include <stdbool.h>
41
42 #include <core/plat.h>
43 #include <core/sprite.h>
44 #include <core/texture.h>
45
46 #include "map.h"
47
48 /**
49 * \brief Maximum title map length in file.
50 */
51 #define MAP_FILE_TITLE_MAX 64
52
53 /**
54 * \brief Context for loading maps.
55 *
56 * Member fields should not be modified directly but must be modified in the
57 * underlying associated map object once loaded.
58 *
59 * Since the map object does not own resources, this map file will dynamically
60 * load and store them from the file and thus must not be destroyed until the
61 * map is no longer use itself.
62 */
63 struct map_file {
64 /**
65 * (*) Map title loaded from file.
66 */
67 char title[MAP_FILE_TITLE_MAX];
68
69 /**
70 * (*) Map layers stored dynamically here.
71 */
72 struct map_layer layers[MAP_LAYER_TYPE_NUM];
73
74 struct texture tileset; /*!< (*) Tileset image. */
75 struct sprite sprite; /*!< (*) Tileset sprite. */
76 };
77
78 /**
79 * Try to open a map from a file path.
80 *
81 * \pre file != NULL
82 * \pre path != NULL
83 * \pre map != NULL
84 * \param file the loader to use
85 * \param path the path to the map file
86 * \param map the map to set
87 * \warning Keep file object until map is no longer used.
88 */
89 bool
90 map_file_open(struct map_file *file, const char *path, struct map *map) PLAT_NODISCARD;
91
92 /**
93 * Close resources from the loader.
94 *
95 * \pre file != NULL
96 * \param file the file to loader to destroy
97 * \warning Destroy the map itself before calling this function.
98 */
99 void
100 map_file_finish(struct map_file *file);
101
102 #endif /* !MOLKO_MAP_FILE_H */