Mercurial > molko
comparison examples/example-battle/registry.h @ 230:86b71e1f9dd5
rpg: add movements in battle
author | David Demelier <markand@malikania.fr> |
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date | Mon, 23 Nov 2020 17:05:07 +0100 |
parents | 23a844fdc911 |
children | d01e83210ca2 |
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229:e71039d820a7 | 230:86b71e1f9dd5 |
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29 | 29 |
30 /* Animations. */ | 30 /* Animations. */ |
31 REGISTRY_TEXTURE_EXPLOSION, | 31 REGISTRY_TEXTURE_EXPLOSION, |
32 | 32 |
33 /* Characters. */ | 33 /* Characters. */ |
34 REGISTRY_TEXTURE_JOHN, | 34 REGISTRY_TEXTURE_JOHN_WALK, |
35 REGISTRY_TEXTURE_JOHN_SWORD, | |
35 | 36 |
36 /* Enemies. */ | 37 /* Enemies. */ |
37 REGISTRY_TEXTURE_HAUNTED_WOOD, | 38 REGISTRY_TEXTURE_HAUNTED_WOOD, |
38 REGISTRY_TEXTURE_BLACK_CAT, | 39 REGISTRY_TEXTURE_BLACK_CAT, |
39 | 40 |
40 /* Unused.*/ | 41 /* Unused.*/ |
41 REGISTRY_TEXTURE_NUM | 42 REGISTRY_TEXTURE_NUM |
42 }; | 43 }; |
43 | 44 |
45 enum registry_image { | |
46 REGISTRY_IMAGE_BATTLE_BACKGROUND, | |
47 REGISTRY_IMAGE_NUM | |
48 }; | |
49 | |
44 enum registry_sound { | 50 enum registry_sound { |
45 REGISTRY_SOUND_FIRE, | 51 REGISTRY_SOUND_FIRE, |
46 REGISTRY_SOUND_NUM | 52 REGISTRY_SOUND_NUM |
47 }; | 53 }; |
48 | 54 |
55 extern struct texture registry_images[REGISTRY_IMAGE_NUM]; | |
49 extern struct texture registry_textures[REGISTRY_TEXTURE_NUM]; | 56 extern struct texture registry_textures[REGISTRY_TEXTURE_NUM]; |
50 extern struct sprite registry_sprites[REGISTRY_TEXTURE_NUM]; | 57 extern struct sprite registry_sprites[REGISTRY_TEXTURE_NUM]; |
51 extern struct sound registry_sounds[REGISTRY_SOUND_NUM]; | 58 extern struct sound registry_sounds[REGISTRY_SOUND_NUM]; |
52 | 59 |
53 void | 60 void |