Mercurial > molko
diff examples/example-battle/registry.h @ 230:86b71e1f9dd5
rpg: add movements in battle
author | David Demelier <markand@malikania.fr> |
---|---|
date | Mon, 23 Nov 2020 17:05:07 +0100 |
parents | 23a844fdc911 |
children | d01e83210ca2 |
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--- a/examples/example-battle/registry.h Thu Nov 19 16:46:26 2020 +0100 +++ b/examples/example-battle/registry.h Mon Nov 23 17:05:07 2020 +0100 @@ -31,7 +31,8 @@ REGISTRY_TEXTURE_EXPLOSION, /* Characters. */ - REGISTRY_TEXTURE_JOHN, + REGISTRY_TEXTURE_JOHN_WALK, + REGISTRY_TEXTURE_JOHN_SWORD, /* Enemies. */ REGISTRY_TEXTURE_HAUNTED_WOOD, @@ -41,11 +42,17 @@ REGISTRY_TEXTURE_NUM }; +enum registry_image { + REGISTRY_IMAGE_BATTLE_BACKGROUND, + REGISTRY_IMAGE_NUM +}; + enum registry_sound { REGISTRY_SOUND_FIRE, REGISTRY_SOUND_NUM }; +extern struct texture registry_images[REGISTRY_IMAGE_NUM]; extern struct texture registry_textures[REGISTRY_TEXTURE_NUM]; extern struct sprite registry_sprites[REGISTRY_TEXTURE_NUM]; extern struct sound registry_sounds[REGISTRY_SOUND_NUM];