comparison libmlk-adventure/adventure/state/continue.h @ 281:87b8c7510717

rpg: implement load/save for characters
author David Demelier <markand@malikania.fr>
date Sun, 20 Dec 2020 10:55:53 +0100
parents
children a15f77eda9a4
comparison
equal deleted inserted replaced
280:11c824a82e63 281:87b8c7510717
1 /*
2 * continue.h -- select save to continue the game
3 *
4 * Copyright (c) 2020 David Demelier <markand@malikania.fr>
5 *
6 * Permission to use, copy, modify, and/or distribute this software for any
7 * purpose with or without fee is hereby granted, provided that the above
8 * copyright notice and this permission notice appear in all copies.
9 *
10 * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
11 * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
12 * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
13 * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
14 * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
15 * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
16 * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
17 */
18
19 #ifndef MOLKO_ADVENTURE_CONTINUE_H
20 #define MOLKO_ADVENTURE_CONTINUE_H
21
22 struct state;
23
24 struct state *
25 continue_state_new(void);
26
27 #endif /* !MOLKO_ADVENTURE_CONTINUE_H */