Mercurial > molko
comparison src/libmlk-adventure/adventure/assets.h @ 320:8f9937403749
misc: improve loading of data
author | David Demelier <markand@malikania.fr> |
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date | Fri, 01 Oct 2021 20:30:00 +0200 |
parents | libmlk-adventure/adventure/assets.h@d01e83210ca2 |
children |
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319:b843eef4cc35 | 320:8f9937403749 |
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1 /* | |
2 * assets.h -- global atlas for every resources | |
3 * | |
4 * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr> | |
5 * | |
6 * Permission to use, copy, modify, and/or distribute this software for any | |
7 * purpose with or without fee is hereby granted, provided that the above | |
8 * copyright notice and this permission notice appear in all copies. | |
9 * | |
10 * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES | |
11 * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF | |
12 * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR | |
13 * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES | |
14 * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN | |
15 * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF | |
16 * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. | |
17 */ | |
18 | |
19 #ifndef MOLKO_ADVENTURE_ASSETS_H | |
20 #define MOLKO_ADVENTURE_ASSETS_H | |
21 | |
22 #include <core/core.h> | |
23 #include <core/sound.h> | |
24 #include <core/sprite.h> | |
25 | |
26 enum assets_sprite { | |
27 /* UI elements. */ | |
28 ASSETS_SPRITE_UI_CURSOR, | |
29 | |
30 /* Actions. */ | |
31 ASSETS_SPRITE_CHEST, | |
32 | |
33 /* Characters enemies. */ | |
34 ASSETS_SPRITE_CHARACTER_BLACK_CAT, | |
35 | |
36 /* Team assets. */ | |
37 ASSETS_SPRITE_CHARACTER_NETH, | |
38 ASSETS_SPRITE_CHARACTER_NETH_SWORD, | |
39 ASSETS_SPRITE_FACES, | |
40 | |
41 /* Animations. */ | |
42 ASSETS_SPRITE_EXPLOSION, | |
43 | |
44 ASSETS_SPRITE_NUM | |
45 }; | |
46 | |
47 enum assets_sound { | |
48 /* Items. */ | |
49 ASSETS_SOUND_ITEM_POTION, | |
50 | |
51 ASSETS_SOUND_NUM | |
52 }; | |
53 | |
54 CORE_BEGIN_DECLS | |
55 | |
56 extern struct sprite assets_sprites[ASSETS_SPRITE_NUM]; | |
57 extern struct sound assets_sounds[ASSETS_SOUND_NUM]; | |
58 | |
59 void | |
60 assets_init(void); | |
61 | |
62 void | |
63 assets_finish(void); | |
64 | |
65 CORE_END_DECLS | |
66 | |
67 #endif /* !MOLKO_ADVENTURE_ASSETS_H */ |