Mercurial > molko
diff src/libmlk-adventure/adventure/assets.h @ 320:8f9937403749
misc: improve loading of data
author | David Demelier <markand@malikania.fr> |
---|---|
date | Fri, 01 Oct 2021 20:30:00 +0200 |
parents | libmlk-adventure/adventure/assets.h@d01e83210ca2 |
children |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/src/libmlk-adventure/adventure/assets.h Fri Oct 01 20:30:00 2021 +0200 @@ -0,0 +1,67 @@ +/* + * assets.h -- global atlas for every resources + * + * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr> + * + * Permission to use, copy, modify, and/or distribute this software for any + * purpose with or without fee is hereby granted, provided that the above + * copyright notice and this permission notice appear in all copies. + * + * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES + * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF + * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR + * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES + * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN + * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF + * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. + */ + +#ifndef MOLKO_ADVENTURE_ASSETS_H +#define MOLKO_ADVENTURE_ASSETS_H + +#include <core/core.h> +#include <core/sound.h> +#include <core/sprite.h> + +enum assets_sprite { + /* UI elements. */ + ASSETS_SPRITE_UI_CURSOR, + + /* Actions. */ + ASSETS_SPRITE_CHEST, + + /* Characters enemies. */ + ASSETS_SPRITE_CHARACTER_BLACK_CAT, + + /* Team assets. */ + ASSETS_SPRITE_CHARACTER_NETH, + ASSETS_SPRITE_CHARACTER_NETH_SWORD, + ASSETS_SPRITE_FACES, + + /* Animations. */ + ASSETS_SPRITE_EXPLOSION, + + ASSETS_SPRITE_NUM +}; + +enum assets_sound { + /* Items. */ + ASSETS_SOUND_ITEM_POTION, + + ASSETS_SOUND_NUM +}; + +CORE_BEGIN_DECLS + +extern struct sprite assets_sprites[ASSETS_SPRITE_NUM]; +extern struct sound assets_sounds[ASSETS_SOUND_NUM]; + +void +assets_init(void); + +void +assets_finish(void); + +CORE_END_DECLS + +#endif /* !MOLKO_ADVENTURE_ASSETS_H */