comparison libmlk-adventure/adventure/assets.h @ 267:bead76f6c793

adventure: start a global assets registry
author David Demelier <markand@malikania.fr>
date Thu, 10 Dec 2020 16:28:30 +0100
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children eadd3dbfa0af
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266:e48ffbcf9bcc 267:bead76f6c793
1 /*
2 * assets.h -- global atlas for every resources
3 *
4 * Copyright (c) 2020 David Demelier <markand@malikania.fr>
5 *
6 * Permission to use, copy, modify, and/or distribute this software for any
7 * purpose with or without fee is hereby granted, provided that the above
8 * copyright notice and this permission notice appear in all copies.
9 *
10 * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
11 * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
12 * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
13 * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
14 * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
15 * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
16 * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
17 */
18
19 #ifndef MOLKO_ADVENTURE_ASSETS_H
20 #define MOLKO_ADVENTURE_ASSETS_H
21
22 #include <core/sprite.h>
23
24 enum assets_sprite {
25 /* UI elements. */
26 ASSETS_SPRITE_UI_CURSOR,
27 ASSETS_SPRITE_NUM
28 };
29
30 extern struct sprite *assets_sprites[ASSETS_SPRITE_NUM];
31
32 void
33 assets_init(void);
34
35 void
36 assets_finish(void);
37
38 #endif /* !MOLKO_ADVENTURE_ASSETS_H */