Mercurial > molko
diff libmlk-adventure/adventure/state/battle.c @ 286:3991779aaba9
adventure: initial test of spawn
author | David Demelier <markand@malikania.fr> |
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date | Wed, 23 Dec 2020 15:37:48 +0100 |
parents | |
children | 648f5f949afb |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/libmlk-adventure/adventure/state/battle.c Wed Dec 23 15:37:48 2020 +0100 @@ -0,0 +1,101 @@ +/* + * battle.c -- manage a battle + * + * Copyright (c) 2020 David Demelier <markand@malikania.fr> + * + * Permission to use, copy, modify, and/or distribute this software for any + * purpose with or without fee is hereby granted, provided that the above + * copyright notice and this permission notice appear in all copies. + * + * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES + * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF + * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR + * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES + * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN + * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF + * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. + */ + +#include <assert.h> +#include <stdlib.h> + +#include <core/alloc.h> +#include <core/game.h> +#include <core/painter.h> +#include <core/state.h> + +#include <rpg/battle.h> + +#include "battle.h" + +struct self { + struct battle *battle; + struct state state; +}; + +static void +start(struct state *state) +{ + struct self *self = state->data; + + battle_start(self->battle); +} + +static void +handle(struct state *state, const union event *ev) +{ + struct self *self = state->data; + + battle_handle(self->battle, ev); +} + +static void +update(struct state *state, unsigned int ticks) +{ + struct self *self = state->data; + + /* TODO: once we have stacked states, pop it. */ + if (battle_update(self->battle, ticks)) + game_quit(); +} + +static void +draw(struct state *state) +{ + struct self *self = state->data; + + painter_set_color(0xffffffff); + painter_clear(); + battle_draw(self->battle); + painter_present(); +} + +static void +finish(struct state *state) +{ + struct self *self = state->data; + + battle_finish(self->battle); + + free(self->battle); + free(self); +} + +struct state * +state_battle_new(struct battle *bt) +{ + assert(bt); + + struct self *self; + + self = alloc_new0(sizeof (*self)); + self->battle = bt; + self->state.data = self; + self->state.start = start; + self->state.handle = handle; + self->state.update = update; + self->state.draw = draw; + self->state.finish = finish; + + return &self->state; +}