diff libmlk-rpg/rpg/inventory.h @ 286:3991779aaba9

adventure: initial test of spawn
author David Demelier <markand@malikania.fr>
date Wed, 23 Dec 2020 15:37:48 +0100
parents
children 08ab73b32832
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--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/libmlk-rpg/rpg/inventory.h	Wed Dec 23 15:37:48 2020 +0100
@@ -0,0 +1,43 @@
+/*
+ * inventory.h -- item inventory
+ *
+ * Copyright (c) 2020 David Demelier <markand@malikania.fr>
+ *
+ * Permission to use, copy, modify, and/or distribute this software for any
+ * purpose with or without fee is hereby granted, provided that the above
+ * copyright notice and this permission notice appear in all copies.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
+ * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
+ * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
+ * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
+ * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
+ * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
+ * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
+ */
+
+#ifndef MOLKO_RPG_INVENTORY_H
+#define MOLKO_RPG_INVENTORY_H
+
+#include <stdbool.h>
+
+#define INVENTORY_ITEM_MAX (512)
+
+struct item;
+
+struct inventory_slot {
+	unsigned int amount;
+	const struct item *item;
+};
+
+struct inventory {
+	struct inventory_slot items[INVENTORY_ITEM_MAX];
+};
+
+bool
+inventory_add(struct inventory *iv, const struct item *item, unsigned int amount);
+
+void
+inventory_consume(struct inventory *iv, const struct item *item, unsigned int amount);
+
+#endif /* !MOLKO_RPG_INVENTORY_H */