diff src/libmlk-rpg/rpg/battle-state-selection.h @ 382:43d155668a55

rpg: expose battle state functions
author David Demelier <markand@malikania.fr>
date Sun, 13 Feb 2022 10:35:26 +0100
parents
children c458441ff472
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--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/libmlk-rpg/rpg/battle-state-selection.h	Sun Feb 13 10:35:26 2022 +0100
@@ -0,0 +1,44 @@
+/*
+ * battle-state-selection.h -- battle state (selection)
+ *
+ * Copyright (c) 2020-2022 David Demelier <markand@malikania.fr>
+ *
+ * Permission to use, copy, modify, and/or distribute this software for any
+ * purpose with or without fee is hereby granted, provided that the above
+ * copyright notice and this permission notice appear in all copies.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
+ * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
+ * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
+ * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
+ * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
+ * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
+ * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
+ */
+
+#ifndef MLK_RPG_BATTLE_STATE_SELECTION_H
+#define MLK_RPG_BATTLE_STATE_SELECTION_H
+
+#include <rpg/selection.h>
+
+struct battle;
+
+union event;
+
+struct battle_state_selection {
+	struct selection select;
+};
+
+void
+battle_state_selection_init(struct battle_state_selection *, const struct selection *);
+
+void
+battle_state_selection_handle(struct battle_state_selection *, struct battle *, const union event *);
+
+void
+battle_state_selection_draw(struct battle_state_selection *, const struct battle *);
+
+void
+battle_state_selection(struct battle *, const struct selection *);
+
+#endif /* !MLK_RPG_BATTLE_STATE_SELECTION_H */