diff librpg/rpg/battle-state-menu.c @ 192:4ad7420ab678

rpg: add minimalist battle system, continue #2477 @60h - Implement battle as states, - Add basic support for spells (no calculation yet), - Add won/lost state, - Add animations and messages, - Add order.
author David Demelier <markand@malikania.fr>
date Sat, 07 Nov 2020 16:00:39 +0100
parents
children 86b71e1f9dd5
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--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/librpg/rpg/battle-state-menu.c	Sat Nov 07 16:00:39 2020 +0100
@@ -0,0 +1,70 @@
+/*
+ * battle-state-menu.h -- battle state (menu)
+ *
+ * Copyright (c) 2020 David Demelier <markand@malikania.fr>
+ *
+ * Permission to use, copy, modify, and/or distribute this software for any
+ * purpose with or without fee is hereby granted, provided that the above
+ * copyright notice and this permission notice appear in all copies.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
+ * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
+ * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
+ * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
+ * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
+ * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
+ * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
+ */
+
+#include <assert.h>
+#include <stdbool.h>
+
+#include "battle.h"
+#include "battle-bar.h"
+#include "battle-state-menu.h"
+#include "battle-state-sub.h"
+#include "battle-state.h"
+#include "character.h"
+#include "spell.h"
+
+static void
+open_spells(struct battle *bt)
+{
+	battle_bar_open_spells(&bt->bar, bt, bt->order_cur->ch);
+	battle_state_sub(bt);
+}
+
+static void
+handle(struct battle_state *st, struct battle *bt, const union event *ev)
+{
+	(void)st;
+
+	if (battle_bar_handle(&bt->bar, bt, ev)) {
+		switch (bt->bar.menu) {
+		case BATTLE_BAR_MENU_ATTACK:
+			/* TODO: do selection for attacking. */
+			break;
+		case BATTLE_BAR_MENU_MAGIC:
+			open_spells(bt);
+			break;
+		case BATTLE_BAR_MENU_OBJECTS:
+			break;
+		case BATTLE_BAR_MENU_SPECIAL:
+			break;
+		default:
+			break;
+		}
+	}
+}
+
+void
+battle_state_menu(struct battle *bt)
+{
+	assert(bt);
+
+	static struct battle_state self = {
+		.handle = handle,
+	};
+
+	battle_switch(bt, &self);
+}