Mercurial > molko
diff librpg/rpg/battle-state-menu.c @ 192:4ad7420ab678
rpg: add minimalist battle system, continue #2477 @60h
- Implement battle as states,
- Add basic support for spells (no calculation yet),
- Add won/lost state,
- Add animations and messages,
- Add order.
author | David Demelier <markand@malikania.fr> |
---|---|
date | Sat, 07 Nov 2020 16:00:39 +0100 |
parents | |
children | 86b71e1f9dd5 |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/librpg/rpg/battle-state-menu.c Sat Nov 07 16:00:39 2020 +0100 @@ -0,0 +1,70 @@ +/* + * battle-state-menu.h -- battle state (menu) + * + * Copyright (c) 2020 David Demelier <markand@malikania.fr> + * + * Permission to use, copy, modify, and/or distribute this software for any + * purpose with or without fee is hereby granted, provided that the above + * copyright notice and this permission notice appear in all copies. + * + * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES + * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF + * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR + * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES + * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN + * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF + * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. + */ + +#include <assert.h> +#include <stdbool.h> + +#include "battle.h" +#include "battle-bar.h" +#include "battle-state-menu.h" +#include "battle-state-sub.h" +#include "battle-state.h" +#include "character.h" +#include "spell.h" + +static void +open_spells(struct battle *bt) +{ + battle_bar_open_spells(&bt->bar, bt, bt->order_cur->ch); + battle_state_sub(bt); +} + +static void +handle(struct battle_state *st, struct battle *bt, const union event *ev) +{ + (void)st; + + if (battle_bar_handle(&bt->bar, bt, ev)) { + switch (bt->bar.menu) { + case BATTLE_BAR_MENU_ATTACK: + /* TODO: do selection for attacking. */ + break; + case BATTLE_BAR_MENU_MAGIC: + open_spells(bt); + break; + case BATTLE_BAR_MENU_OBJECTS: + break; + case BATTLE_BAR_MENU_SPECIAL: + break; + default: + break; + } + } +} + +void +battle_state_menu(struct battle *bt) +{ + assert(bt); + + static struct battle_state self = { + .handle = handle, + }; + + battle_switch(bt, &self); +}