Mercurial > molko
annotate librpg/rpg/battle-state-menu.c @ 192:4ad7420ab678
rpg: add minimalist battle system, continue #2477 @60h
- Implement battle as states,
- Add basic support for spells (no calculation yet),
- Add won/lost state,
- Add animations and messages,
- Add order.
author | David Demelier <markand@malikania.fr> |
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date | Sat, 07 Nov 2020 16:00:39 +0100 |
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children | 86b71e1f9dd5 |
rev | line source |
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1 /* |
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2 * battle-state-menu.h -- battle state (menu) |
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3 * |
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4 * Copyright (c) 2020 David Demelier <markand@malikania.fr> |
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5 * |
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6 * Permission to use, copy, modify, and/or distribute this software for any |
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7 * purpose with or without fee is hereby granted, provided that the above |
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8 * copyright notice and this permission notice appear in all copies. |
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9 * |
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10 * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES |
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11 * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF |
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12 * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR |
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13 * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES |
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14 * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN |
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15 * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF |
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16 * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. |
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17 */ |
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18 |
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19 #include <assert.h> |
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20 #include <stdbool.h> |
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21 |
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22 #include "battle.h" |
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23 #include "battle-bar.h" |
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24 #include "battle-state-menu.h" |
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25 #include "battle-state-sub.h" |
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26 #include "battle-state.h" |
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27 #include "character.h" |
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28 #include "spell.h" |
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29 |
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30 static void |
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31 open_spells(struct battle *bt) |
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32 { |
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33 battle_bar_open_spells(&bt->bar, bt, bt->order_cur->ch); |
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34 battle_state_sub(bt); |
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35 } |
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36 |
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37 static void |
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38 handle(struct battle_state *st, struct battle *bt, const union event *ev) |
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39 { |
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40 (void)st; |
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41 |
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42 if (battle_bar_handle(&bt->bar, bt, ev)) { |
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43 switch (bt->bar.menu) { |
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44 case BATTLE_BAR_MENU_ATTACK: |
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45 /* TODO: do selection for attacking. */ |
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46 break; |
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47 case BATTLE_BAR_MENU_MAGIC: |
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48 open_spells(bt); |
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49 break; |
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50 case BATTLE_BAR_MENU_OBJECTS: |
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51 break; |
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52 case BATTLE_BAR_MENU_SPECIAL: |
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53 break; |
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54 default: |
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55 break; |
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56 } |
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57 } |
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58 } |
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59 |
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60 void |
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61 battle_state_menu(struct battle *bt) |
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62 { |
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63 assert(bt); |
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64 |
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65 static struct battle_state self = { |
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66 .handle = handle, |
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67 }; |
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68 |
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69 battle_switch(bt, &self); |
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70 } |