annotate librpg/rpg/battle-state-menu.c @ 192:4ad7420ab678

rpg: add minimalist battle system, continue #2477 @60h - Implement battle as states, - Add basic support for spells (no calculation yet), - Add won/lost state, - Add animations and messages, - Add order.
author David Demelier <markand@malikania.fr>
date Sat, 07 Nov 2020 16:00:39 +0100
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children 86b71e1f9dd5
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1 /*
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2 * battle-state-menu.h -- battle state (menu)
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3 *
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4 * Copyright (c) 2020 David Demelier <markand@malikania.fr>
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5 *
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6 * Permission to use, copy, modify, and/or distribute this software for any
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7 * purpose with or without fee is hereby granted, provided that the above
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8 * copyright notice and this permission notice appear in all copies.
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9 *
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10 * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
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11 * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
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12 * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
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13 * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
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14 * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
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15 * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
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16 * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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17 */
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18
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19 #include <assert.h>
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20 #include <stdbool.h>
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21
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22 #include "battle.h"
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23 #include "battle-bar.h"
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24 #include "battle-state-menu.h"
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25 #include "battle-state-sub.h"
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26 #include "battle-state.h"
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27 #include "character.h"
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28 #include "spell.h"
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29
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30 static void
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31 open_spells(struct battle *bt)
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32 {
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33 battle_bar_open_spells(&bt->bar, bt, bt->order_cur->ch);
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34 battle_state_sub(bt);
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35 }
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36
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37 static void
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38 handle(struct battle_state *st, struct battle *bt, const union event *ev)
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39 {
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40 (void)st;
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41
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42 if (battle_bar_handle(&bt->bar, bt, ev)) {
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43 switch (bt->bar.menu) {
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44 case BATTLE_BAR_MENU_ATTACK:
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45 /* TODO: do selection for attacking. */
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46 break;
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47 case BATTLE_BAR_MENU_MAGIC:
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48 open_spells(bt);
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49 break;
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50 case BATTLE_BAR_MENU_OBJECTS:
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51 break;
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52 case BATTLE_BAR_MENU_SPECIAL:
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53 break;
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54 default:
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55 break;
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56 }
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57 }
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58 }
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59
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60 void
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61 battle_state_menu(struct battle *bt)
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62 {
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63 assert(bt);
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64
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65 static struct battle_state self = {
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66 .handle = handle,
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67 };
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68
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69 battle_switch(bt, &self);
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70 }