Mercurial > molko
diff libmlk-rpg/mlk/rpg/battle-indicator.h @ 434:4e78f045e8c0
rpg: cleanup hierarchy
author | David Demelier <markand@malikania.fr> |
---|---|
date | Sat, 15 Oct 2022 21:24:17 +0200 |
parents | src/libmlk-rpg/rpg/battle-indicator.h@8f59201dc76b |
children | 773a082f0b91 |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/libmlk-rpg/mlk/rpg/battle-indicator.h Sat Oct 15 21:24:17 2022 +0200 @@ -0,0 +1,62 @@ +/* + * battle-indicator.h -- drawable for rendering a hp/mp count usage + * + * Copyright (c) 2020-2022 David Demelier <markand@malikania.fr> + * + * Permission to use, copy, modify, and/or distribute this software for any + * purpose with or without fee is hereby granted, provided that the above + * copyright notice and this permission notice appear in all copies. + * + * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES + * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF + * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR + * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES + * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN + * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF + * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. + */ + +#ifndef MLK_RPG_BATTLE_INDICATOR_H +#define MLK_RPG_BATTLE_INDICATOR_H + +#include <mlk/core/core.h> +#include <mlk/core/texture.h> + +#define BATTLE_INDICATOR_HP_COLOR (0xa5303000) +#define BATTLE_INDICATOR_MP_COLOR (0xa23e8c00) + +struct theme; + +struct battle_indicator { + unsigned int color; + unsigned int amount; + const struct theme *theme; + unsigned int cur; + unsigned int elapsed; + unsigned int alpha; + struct texture tex[2]; +}; + +CORE_BEGIN_DECLS + +void +battle_indicator_start(struct battle_indicator *); + +int +battle_indicator_completed(const struct battle_indicator *); + +int +battle_indicator_ok(const struct battle_indicator *); + +int +battle_indicator_update(struct battle_indicator *, unsigned int); + +void +battle_indicator_draw(const struct battle_indicator *, int, int); + +void +battle_indicator_finish(struct battle_indicator *); + +CORE_END_DECLS + +#endif /* !MLK_RPG_BATTLE_INDICATOR_H */