diff libmlk-adventure/adventure/actions/spawner.h @ 260:60a214ec1ab4

adventure: change the way states are stored
author David Demelier <markand@malikania.fr>
date Sun, 06 Dec 2020 22:50:48 +0100
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--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/libmlk-adventure/adventure/actions/spawner.h	Sun Dec 06 22:50:48 2020 +0100
@@ -0,0 +1,25 @@
+/*
+ * spawner.h -- spawn battle while moving
+ *
+ * Copyright (c) 2020 David Demelier <markand@malikania.fr>
+ *
+ * Permission to use, copy, modify, and/or distribute this software for any
+ * purpose with or without fee is hereby granted, provided that the above
+ * copyright notice and this permission notice appear in all copies.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
+ * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
+ * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
+ * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
+ * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
+ * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
+ * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
+ */
+
+#ifndef MOLKO_ADVENTURE_ACTIONS_SPAWNER_H
+#define MOLKO_ADVENTURE_ACTIONS_SPAWNER_H
+
+struct action *
+spawner_new(struct map *, unsigned int, unsigned int);
+
+#endif /* !MOLKO_ADVENTURE_ACTIONS_SPAWNER_H */