changeset 260:60a214ec1ab4

adventure: change the way states are stored
author David Demelier <markand@malikania.fr>
date Sun, 06 Dec 2020 22:50:48 +0100
parents 16be1ad3ddba
children bfde372bf152
files libmlk-adventure/CMakeLists.txt libmlk-adventure/adventure/actions/spawner.c libmlk-adventure/adventure/actions/spawner.h libmlk-adventure/adventure/actions/teleport.c libmlk-adventure/adventure/actions/teleport.h libmlk-adventure/adventure/state/map.c libmlk-adventure/assets/maps/map-world.json libmlk-core/core/game.c libmlk-core/core/game.h
diffstat 9 files changed, 189 insertions(+), 22 deletions(-) [+]
line wrap: on
line diff
--- a/libmlk-adventure/CMakeLists.txt	Sun Dec 06 11:22:03 2020 +0100
+++ b/libmlk-adventure/CMakeLists.txt	Sun Dec 06 22:50:48 2020 +0100
@@ -20,6 +20,8 @@
 
 set(
 	SOURCES
+	${libadventure_SOURCE_DIR}/adventure/actions/spawner.c
+	${libadventure_SOURCE_DIR}/adventure/actions/spawner.h
 	${libadventure_SOURCE_DIR}/adventure/actions/teleport.c
 	${libadventure_SOURCE_DIR}/adventure/actions/teleport.h
 	${libadventure_SOURCE_DIR}/adventure/adventure_p.h
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/libmlk-adventure/adventure/actions/spawner.c	Sun Dec 06 22:50:48 2020 +0100
@@ -0,0 +1,95 @@
+/*
+ * spawner.c -- spawn battle while moving
+ *
+ * Copyright (c) 2020 David Demelier <markand@malikania.fr>
+ *
+ * Permission to use, copy, modify, and/or distribute this software for any
+ * purpose with or without fee is hereby granted, provided that the above
+ * copyright notice and this permission notice appear in all copies.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
+ * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
+ * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
+ * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
+ * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
+ * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
+ * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
+ */
+
+#include <assert.h>
+#include <math.h>
+#include <stdlib.h>
+
+#include <core/alloc.h>
+#include <core/game.h>
+#include <core/util.h>
+
+#include <rpg/map.h>
+
+#include "spawner.h"
+
+struct self {
+	struct action action;
+	struct map *map;
+	int last_x;
+	int last_y;
+	unsigned int steps;
+};
+
+static inline unsigned int
+distance(const struct self *self)
+{
+	unsigned int gap_x = fmax(self->last_x, self->map->player_x) -
+	                     fmin(self->last_x, self->map->player_x);
+	unsigned int gap_y = fmax(self->last_y, self->map->player_y) -
+			     fmin(self->last_y, self->map->player_y);
+
+	return fmin(self->steps, gap_x + gap_y);
+}
+
+static bool
+update(struct action *act, unsigned int ticks)
+{
+	(void)ticks;
+
+	struct self *self = act->data;
+
+	if (self->map->player_movement) {
+		self->steps -= distance(self);
+		self->last_x = self->map->player_x;
+		self->last_y = self->map->player_y;
+
+		if (self->steps == 0) {
+			/* TODO: start battle here. */
+			return false;
+		}
+	}
+
+	return false;
+}
+
+static void
+finish(struct action *act)
+{
+	free(act->data);
+}
+
+struct action *
+spawner_new(struct map *map, unsigned int low, unsigned int high)
+{
+	assert(map);
+
+	struct self *self;
+
+	self = alloc_new0(sizeof (*self));
+	self->map = map;
+	self->last_x = map->player_x;
+	self->last_y = map->player_y;
+	self->steps = nrand(low, high);
+
+	self->action.data = self;
+	self->action.update = update;
+	self->action.finish = finish;
+
+	return &self->action;
+}
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/libmlk-adventure/adventure/actions/spawner.h	Sun Dec 06 22:50:48 2020 +0100
@@ -0,0 +1,25 @@
+/*
+ * spawner.h -- spawn battle while moving
+ *
+ * Copyright (c) 2020 David Demelier <markand@malikania.fr>
+ *
+ * Permission to use, copy, modify, and/or distribute this software for any
+ * purpose with or without fee is hereby granted, provided that the above
+ * copyright notice and this permission notice appear in all copies.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
+ * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
+ * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
+ * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
+ * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
+ * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
+ * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
+ */
+
+#ifndef MOLKO_ADVENTURE_ACTIONS_SPAWNER_H
+#define MOLKO_ADVENTURE_ACTIONS_SPAWNER_H
+
+struct action *
+spawner_new(struct map *, unsigned int, unsigned int);
+
+#endif /* !MOLKO_ADVENTURE_ACTIONS_SPAWNER_H */
--- a/libmlk-adventure/adventure/actions/teleport.c	Sun Dec 06 11:22:03 2020 +0100
+++ b/libmlk-adventure/adventure/actions/teleport.c	Sun Dec 06 22:50:48 2020 +0100
@@ -19,9 +19,11 @@
 #include <compat.h>
 
 #include <assert.h>
+#include <stdio.h>
 #include <stdlib.h>
 #include <string.h>
 
+#include <core/action.h>
 #include <core/alloc.h>
 #include <core/maths.h>
 #include <core/painter.h>
@@ -34,6 +36,21 @@
 #include "molko.h"
 #include "teleport.h"
 
+struct teleport {
+	struct action action;
+	struct texture overlay;
+	struct map *map;
+	char destination[FILENAME_MAX];
+	unsigned int elapsed;
+	unsigned int alpha;
+	int origin_x;
+	int origin_y;
+	int x;
+	int y;
+	unsigned int w;
+	unsigned int h;
+};
+
 static void
 draw(struct action *act)
 {
--- a/libmlk-adventure/adventure/actions/teleport.h	Sun Dec 06 11:22:03 2020 +0100
+++ b/libmlk-adventure/adventure/actions/teleport.h	Sun Dec 06 22:50:48 2020 +0100
@@ -19,26 +19,6 @@
 #ifndef MOLKO_ADVENTURE_ACTIONS_TELEPORT_H
 #define MOLKO_ADVENTURE_ACTIONS_TELEPORT_H
 
-#include <stdio.h>
-
-#include <core/action.h>
-#include <core/texture.h>
-
-struct teleport {
-	struct action action;
-	struct texture overlay;
-	struct map *map;
-	char destination[FILENAME_MAX];
-	unsigned int elapsed;
-	unsigned int alpha;
-	int origin_x;
-	int origin_y;
-	int x;
-	int y;
-	unsigned int w;
-	unsigned int h;
-};
-
 struct action *
 teleport_new(struct map *map,
              const char *destination,
--- a/libmlk-adventure/adventure/state/map.c	Sun Dec 06 11:22:03 2020 +0100
+++ b/libmlk-adventure/adventure/state/map.c	Sun Dec 06 22:50:48 2020 +0100
@@ -31,6 +31,7 @@
 #include <rpg/map.h>
 #include <rpg/map-file.h>
 
+#include <adventure/actions/spawner.h>
 #include <adventure/actions/teleport.h>
 
 #include "molko.h"
@@ -46,6 +47,18 @@
 };
 
 static void
+load_spawner(struct map *map, int x, int y, int w, int h, const char *value)
+{
+	(void)x;
+	(void)y;
+	(void)w;
+	(void)h;
+	(void)value;
+
+	action_stack_add(&map->astack_par, spawner_new(map, 100, 300));
+}
+
+static void
 load_teleport(struct map *map, int x, int y, int w, int h, const char *value)
 {
 	char name[128] = {0};
@@ -62,7 +75,8 @@
 		const char *name;
 		void (*load)(struct map *, int, int, int, int, const char *);
 	} table[] = {
-		{ "teleport|", load_teleport }
+		{ "teleport|",  load_teleport },
+		{ "spawner|",   load_spawner }
 	};
 
 	for (size_t i = 0; i < NELEM(table); ++i) {
--- a/libmlk-adventure/assets/maps/map-world.json	Sun Dec 06 11:22:03 2020 +0100
+++ b/libmlk-adventure/assets/maps/map-world.json	Sun Dec 06 22:50:48 2020 +0100
@@ -54,6 +54,23 @@
                  "width":48,
                  "x":4272,
                  "y":864
+                }, 
+                {
+                 "height":108.722510501606,
+                 "id":3,
+                 "name":"",
+                 "properties":[
+                        {
+                         "name":"exec",
+                         "type":"string",
+                         "value":"spawner|"
+                        }],
+                 "rotation":0,
+                 "type":"",
+                 "visible":true,
+                 "width":233.506300963677,
+                 "x":3973.31356560415,
+                 "y":447.244872745243
                 }],
          "opacity":1,
          "type":"objectgroup",
@@ -62,7 +79,7 @@
          "y":0
         }],
  "nextlayerid":9,
- "nextobjectid":3,
+ "nextobjectid":4,
  "orientation":"orthogonal",
  "properties":[
         {
--- a/libmlk-core/core/game.c	Sun Dec 06 11:22:03 2020 +0100
+++ b/libmlk-core/core/game.c	Sun Dec 06 22:50:48 2020 +0100
@@ -51,6 +51,20 @@
 		game.state_next = state;
 }
 
+struct state *
+game_replace(struct state *state)
+{
+	assert(state);
+
+	struct state *save = game.state;
+
+	game.state = state;
+
+	state_start(state);
+
+	return save;
+}
+
 void
 game_handle(const union event *ev)
 {
--- a/libmlk-core/core/game.h	Sun Dec 06 11:22:03 2020 +0100
+++ b/libmlk-core/core/game.h	Sun Dec 06 22:50:48 2020 +0100
@@ -41,6 +41,9 @@
 void
 game_switch(struct state *state, bool quick);
 
+struct state *
+game_replace(struct state *state);
+
 void
 game_handle(const union event *event);